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![[Post New]](/s/i/i.gif) 2008/11/14 01:31:36
Subject: Salamanders Captain Idea
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Stalwart Space Marine
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I was looking on Lexicanum and saw that there were some unidentified captains in the Salamanders Chapter. This led me to create my own captain....
Captain To'rus
Standard Captain Stats
Wargear:
Terminator Armor
2 Thunder Hammers (Hammers of Vulkan)
Skills of the Forge: Due to To'rus' skills as a blacksmith, he is adept at using hammers both in the forge and on the battlefield. To represent this, To'rus' thunder hammer attacks are dealt at intiative 3 (as opposed to 5). In addition, whenever To'rus joins a unit with thunder hammers, the unit resolves hits from their thunder hammers at half initiative (rounded up).
Your thoughts?
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This message was edited 1 time. Last update was at 2008/11/14 01:34:49
"Do you guys know where the fire extinguisher is?"
"You wish to douse His Holy Flame? You skirt heresy brother." |
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![[Post New]](/s/i/i.gif) 2008/11/14 04:11:31
Subject: Salamanders Captain Idea
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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n0 haX0rZ pLz
lol.
I think it is stupid, to be honest, although him using his own at I4, similiar to the Chapter Master char is interesting. Or I3, rather. I like the Master-Crafted Thunder Hammers idea from the Space Marine book. The other option is I5/ I4 on the charge, I1 otherwise. Or maybe "always strikes simultaneously on the charge" would be a cool rule.
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![[Post New]](/s/i/i.gif) 2008/11/14 04:42:25
Subject: Salamanders Captain Idea
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Fixture of Dakka
Chicago, Illinois
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I am almsot postive the Chapter Master of the Salamanders or was it the Iron Fists wields dual thunderhammers.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2008/11/14 04:42:54
Subject: Salamanders Captain Idea
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I'd do it the way we did Calgar in our rules - on the charge he swings at standard Initiative, but after that he's back to I1 (so he's powerful at the start, but then he tires and swings normally).
It's really powerful, but it's a power that tapers off pretty quickly.
BYE
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![[Post New]](/s/i/i.gif) 2008/11/14 10:29:19
Subject: Salamanders Captain Idea
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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I would like to do away with the I1 rule for powerfists with a strikes last penalty as per great weapons. Using a second descending I order for attacks.
It means carnies strike before fists, but Calgar strikes before klaw nobs and most units (without frag grenades) when defending a building, as strikes last also applies to assaulting fortifications, rather than I1. This will make the I of a powerfist wielder somewhat more important than it currently is.
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This message was edited 1 time. Last update was at 2008/11/14 10:30:48
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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