Switch Theme:

Salamanders Captain Idea  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Is this an acceptable idea?
Yes
No
n0 haX0rZ pLz
AWESOME
WTF...?

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stalwart Space Marine






I was looking on Lexicanum and saw that there were some unidentified captains in the Salamanders Chapter. This led me to create my own captain....

Captain To'rus
Standard Captain Stats

Wargear:
Terminator Armor
2 Thunder Hammers (Hammers of Vulkan)

Skills of the Forge: Due to To'rus' skills as a blacksmith, he is adept at using hammers both in the forge and on the battlefield. To represent this, To'rus' thunder hammer attacks are dealt at intiative 3 (as opposed to 5). In addition, whenever To'rus joins a unit with thunder hammers, the unit resolves hits from their thunder hammers at half initiative (rounded up).

Your thoughts?

This message was edited 1 time. Last update was at 2008/11/14 01:34:49


"Do you guys know where the fire extinguisher is?"

"You wish to douse His Holy Flame? You skirt heresy brother." 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

n0 haX0rZ pLz

lol.

I think it is stupid, to be honest, although him using his own at I4, similiar to the Chapter Master char is interesting. Or I3, rather. I like the Master-Crafted Thunder Hammers idea from the Space Marine book. The other option is I5/ I4 on the charge, I1 otherwise. Or maybe "always strikes simultaneously on the charge" would be a cool rule.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I am almsot postive the Chapter Master of the Salamanders or was it the Iron Fists wields dual thunderhammers.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'd do it the way we did Calgar in our rules - on the charge he swings at standard Initiative, but after that he's back to I1 (so he's powerful at the start, but then he tires and swings normally).

It's really powerful, but it's a power that tapers off pretty quickly.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

I would like to do away with the I1 rule for powerfists with a strikes last penalty as per great weapons. Using a second descending I order for attacks.

It means carnies strike before fists, but Calgar strikes before klaw nobs and most units (without frag grenades) when defending a building, as strikes last also applies to assaulting fortifications, rather than I1. This will make the I of a powerfist wielder somewhat more important than it currently is.

This message was edited 1 time. Last update was at 2008/11/14 10:30:48


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
 
Forum Index » 40K Proposed Rules
Go to: