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![[Post New]](/s/i/i.gif) 2008/11/14 07:16:02
Subject: no shooting nidzilla
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Been Around the Block
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Giant bugs with guns? I have been into nidzilla ever since I seen some pictures here of some custom magnet work on carnifexs' and tyrants. But I've never seen a nidzilla list that didn't have guns so I thought up a 1500 pt list that I would like to start on. A couple of the 3 piece carnifex set boxes would be my spring board. Well here's the list I had in mind:
-HQ-
Tyrant with scything talons & rending claws
3 tyrant guards
222 pts
-HQ-
Tyrant with scything talons & rending claws
3 tyrant guards
222 pts
-ELITES-
Carnifex with scything talons & rending claws
96 pts
-ELITES-
Carnifex with scything talons & rending claws
96 pts
-ELITES-
Carnifex with scything talons & rending claws
96 pts
-TROOPS-
6 Genestealers
96 pts
-TROOPS-
6 Genestealers
96 pts
-TROOPS-
6 Genestealers
96 pts
-TROOPS-
6 Genestealers
96 pts
-TROOPS-
6 Genestealers
96 pts
-HEAVY SUPPORT-
Carnifex with scything talons & rending claws
96 pts
-HEAVY SUPPORT-
Carnifex with scything talons & rending claws
96 pts
-HEAVY SUPPORT-
Carnifex with scything talons & rending claws
96 pts
So thats 1500pts on the dot. 14 MCs and 30 genestealers should be fun! I don't think that this will be that hard to beat since all the MCs are 3+ saves with NO guns.
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![[Post New]](/s/i/i.gif) 2008/11/14 07:54:01
Subject: no shooting nidzilla
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Longtime Dakkanaut
Springhurst, VIC, Australia
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Apostolos wrote:
-HQ-
Tyrant with scything talons & rending claws
3 tyrant guards
222 pts
ok, to start, rendering claws are a waste of points as being a MC he already ignores armour saves and you have just wasted points, go another scything talons. also having an sv of 3+ will make him easy to die thanx to people taking alot of anti- MEQ now days even with the guard
Apostolos wrote:
-HQ-
Tyrant with scything talons & rending claws
3 tyrant guards
222 pts
Same as above
Apostolos wrote:
-ELITES-
Carnifex with scything talons & rending claws
96 pts
-ELITES-
Carnifex with scything talons & rending claws
96 pts
-ELITES-
Carnifex with scything talons & rending claws
96 pts
Again you have wasted points by putting renderig claws on when you really dont have any use for them, go scything talons again
Apostolos wrote:
-TROOPS-
6 Genestealers
96 pts
-TROOPS-
6 Genestealers
96 pts
-TROOPS-
6 Genestealers
96 pts
-TROOPS-
6 Genestealers
96 pts
-TROOPS-
6 Genestealers
96 pts
Yes they are cheap, but hell it doesnt kill to take scuttlers to out flank and if you want to be assualting with them then feeder tendrills at 1pts a model is a bargin you really should take it
Apostolos wrote:
-HEAVY SUPPORT-
Carnifex with scything talons & rending claws
96 pts
-HEAVY SUPPORT-
Carnifex with scything talons & rending claws
96 pts
-HEAVY SUPPORT-
Carnifex with scything talons & rending claws
96 pts
sam as above with the other MC's
I see that you have gone bare on everything because it is cheap and yes looks fun but really, they will die really fast. Nidzilla list isnt about you having to take 8 MC's i think 5+ is an MC list, but they are meant to strick fear into your opponent, but here everything can die so fast and easy that there is no real worry. biomorphs are your friend not your enemy. thats just IMHO
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![[Post New]](/s/i/i.gif) 2008/11/14 12:40:53
Subject: Re:no shooting nidzilla
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Wraith
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Where most people go overboard with biomorphs, you don't have nearly enough.
I'd drop the guards on one of the tyrants, go with wings. Also go with Flesh Hooks, Toxin Sacs, Adrenal +I, Adrenal +WS, Implant Attack, Toxic Miasma, Acid Maw and Warp Field. This all brings you to 229 points, right around where you were already with the minimally equipped Tyrant. This guy is your anti-Monstrous Creature buddy. With six attacks on the charge, double wounding ability, and re-roll wounds he can tear apart most other Monstrous Creatures and Special Characters.
The walking Tyrant should be likewise equipped, but drop Warp Field, Acid Maw, and Implant Attack, as well as one guard to save some points. I probably wouldn't go with the extra armor on this one because you have 4 extra wounds in the form of Guard. If you find you have 25 spare points, though, it's not a terrible idea. I'd also give those guard Lash Whips to give you a little more edge in assaults. Things can't hurt you if they can't swing at you.
Six groups of six Genestealers mean that your opponent has to spend a single round of shooting to kill them all, not what you want. Up the numbers to at least eight, put in Scuttling and Flesh Hooks on some of them, Feeder Tendrils on the others. Accompany the melee monsters with these Tendril Stealers so they get preferred enemy as well. Because you have no Gaunts to hold a back objective and no long-ranged shooting to sit back there and contest it, you will have a moderately rough time with objective games if your opponent can out-maneuver you. Just be sure to kill his troops. All of them. Hope that your opponent doesn't hop in a Serpent/Trukk/Whatever and just drive away from you.
Elite melee carnifex should have dual scything talons, toxic miasma, and +WS adenal gland for 113 points (generally called a Ninjafex). The combination of +WS and Miasma means you hit WS4 people on 3's and they hit you on 4's. To boost them up to Heavy Support status, you might consider adding Mace Tail, Toxin Sacs, and Tusks for 134 points overall.
To me, an all-assault Nidzilla list at 1500 would be something like this:
Flyrant - Acid Maw, +I, +WS, Flesh Hooks, Implant Attack, Toxic Miasma, Toxin Sacs, Wings, Warp Field - 229
Tyrant - +I, +WS, Toxic Miasma, Toxin Sacs - 128
-2x Guard - Lash Whips - 90
Ninjafex - 113
Ninjafex - 113
8x Genestealer - Scuttling, Flesh Hooks - 160
8x Genestealer - Scuttling, Flesh Hooks - 160
7x Genestealer - Feeder Tendrils - 119
7x Genestealer - Feeder Tendrils - 119
Carnifex - 2x Scything Talons, Toxic Miasma, Toxin Sacs, Mace Tail, Tusked - 134
Carnifex - 2x Scything Talons, Toxic Miasma, Toxin Sacs, Mace Tail, Tusked - 134
Total: 1499
Yes, you lose two Carnifex, but the models are significantly better overall.
Of course, there are many options of which biomorphs to take and you can play with points as you see fit.
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![[Post New]](/s/i/i.gif) 2008/11/14 13:26:22
Subject: no shooting nidzilla
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Blackclad Wayfarer
From England. Living in Shanghai
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ok you think this is a fun list but OMG! Your opponent is gonna have like 3 turns to shoot you up with absolutely nothing you can do in return except hope to weather it. And even then a large mob of boys with a PK will rip apart anything.
Seriously, when I first started nids I made a similar list, the only shooty thing I had was gaunts and 3 warriors. And it wasnt fun. Most of my army was dead before it hit the battle line and what was left was easily swamped and I was out by turn 4...everyting was dead!
Nidzilla works best with guns because MC's essentially negate all small arms fire and how many lascannons will your opponent usually field? 5, 6?? With luck he will be destroying 1 MC a turn while you whittle away everything. If you rely on assault you give him room to manouvre and take out your most valuable MC's or troops.
I know it does sound fun on paper but trust me...on the board I dont think it will be. Of course its your army list and you are free to do as you will, just a word of warning. Good luck
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![[Post New]](/s/i/i.gif) 2008/11/14 13:26:53
Subject: no shooting nidzilla
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Blackclad Wayfarer
From England. Living in Shanghai
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oh and as stated above...rending claws on MCs is useless
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![[Post New]](/s/i/i.gif) 2008/11/14 13:36:36
Subject: Re:no shooting nidzilla
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Sinister Chaos Marine
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Kirbinator wrote:
Elite melee carnifex should have dual scything talons, toxic miasma, and +WS adenal gland for 113 points (generally called a Ninjafex).
Screamer-Killer.
Otherwise, very good and sound advice, your list originally lacked alot of the scary biomorphs that made monstrous creatures threatening. I'm unsure if you'd really need implant attack on the tyrant, as he already wrecks most other ic/ mc's in CC. (Unsure of the mathhammer on it vs a warptimed, tzeentch daemon prince)
Also, I'd recommend taking extended carapace on at least one brood of genestealers so they don't immediately become bolter bait.
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Times banned from Heresy-Online: VI |
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![[Post New]](/s/i/i.gif) 2008/11/14 13:51:58
Subject: Re:no shooting nidzilla
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Wraith
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I'd bring Implant Attack to outright kill things like Nobs and Special Characters. Against a Daemon Prince you have some issue because they still have their 4+ invul saves. Hitting and wounding isn't the issue at that point, it's getting enough wounds on him before he kills you since all of his attacks go right through your armor.
I thought Screamer Killers had something besides toxic miasma? I don't have my book with me...
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![[Post New]](/s/i/i.gif) 2008/11/14 14:58:33
Subject: Re:no shooting nidzilla
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Sinewy Scourge
Murfreesboro, TN
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Kirbinator wrote:I thought Screamer Killers had something besides toxic miasma? I don't have my book with me...
Bio-plasma
And the nightmare list for this to face is going to be a mech-skimmer army (Eldar/dark eldar) without shooting you have nothing to reliably down transports (6's to hit in close combat sucks). So chasing around a punch of skimmers doesnt sound like my idea of fun.
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2008/11/14 16:01:01
Subject: no shooting nidzilla
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Roarin' Runtherd
South Korea
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When I looked at this list at first I thought you were nuts.
It was crap and a sure losing force!
But hang on!
The idea is ok actually, but you haven't quite mixed the mix right!
The guys were right who said drop the rending claws on the monstrous creatures, they don't need it! scything talons all round.
First thing is take out one carnifex in the elite section and replace it with 2 Lictors. These are useful bastards. do it. the next thing is remove all 6 tyrant guard and one of the hive tyrants and take 9 CC warriors as your second HQ. Why? 9 warriors become the retinue for the single Tyrant, they give him cover saves. They have 18 wounds and they can't be instant killed, so you get a similar effect for less point cost overall. Give these guys the rending claws and scything talons, they need them with only 4 STR!
Get genestealers out of your brain!
Take two units of six and give them feeding tendrils because any unit within 2" shares the benefits! so run them in close behind your warriors and tyrant!
For other troops run your army some COVER SAVES in the form of 8 spine gaunts without number.
You find that following this sagacious advice you have quite a few points left you can now clog the board with a couple of massive 32 gaunt fields of claws, or some raveners, another Lictor or whatever else it is you prefer.
Key thing with Lictors and ravaners, also hormagaunts if you run those, they are fast and get on the enemy to engage them thus letting your big guys survive the board crossing to get to grips.
I don't think it is actually a winning ofrce in a serious game, but if you get into more detailed examination of what you want to achieve and get serious you could end up with a handy all CC nid list.
I think you have to get more serious though!
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![[Post New]](/s/i/i.gif) 2008/11/14 17:23:41
Subject: no shooting nidzilla
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Been Around the Block
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I am a bit slow for the rending claws! I think I will however keep them on the tyrants just so that would be able to deal with a landraider. Yes I can see this list getting shot to pieces most definitely, if the person I face builds for it accordingly. But I ususally face players that only take 8-10 heavy weapons. I feel I can hide the genelstealers behind them until I get close enough to the lines.
I do thank everyone for their feedback and I see now that I will have to playtest a few lists before I spend $300!
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![[Post New]](/s/i/i.gif) 2008/11/14 18:27:10
Subject: Re:no shooting nidzilla
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Wraith
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To be honest I'd never really considered CC Warriors since they're pretty terrible for their points. Yes they have two wounds and can't be instant killed, but they are only S4, T4, and have a 5+ save.
I'd drop the Rending Claws on Tyrants, too. They are S6 and have a 2d6 penetration roll to destroy the Land Raider, which is plenty. You don't need the added D3 penetration on the chance that you roll a 6. If you rend on a Land Raider, you'll already be penetrating its armor.
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![[Post New]](/s/i/i.gif) 2008/11/14 20:53:39
Subject: no shooting nidzilla
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Been Around the Block
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I knew to the codex I have it and only thumbed through it a few times, I haven't come across anything about tyrants getting 2d6 for armor penetrating? As well I thought that their base strength was 5? Or do all MC's get 2d6 armor penetrating?
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![[Post New]](/s/i/i.gif) 2008/11/14 21:09:51
Subject: no shooting nidzilla
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Da Head Honcho Boss Grot
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All MCs do.
Also, this list is awesome.
There is nothing I hate more than 20 foot tall killing machines armed with four sad little stub-arms. They just look horrible. These are way cooler.
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2008/11/14 21:10:06
Subject: no shooting nidzilla
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Serious Squig Herder
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Apostolos wrote:I knew to the codex I have it and only thumbed through it a few times, I haven't come across anything about tyrants getting 2d6 for armor penetrating? As well I thought that their base strength was 5? Or do all MC's get 2d6 armor penetrating?
All MC's get the bonus 2D6 on armor penetration.
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blarg |
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![[Post New]](/s/i/i.gif) 2008/11/14 21:13:01
Subject: no shooting nidzilla
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Longtime Dakkanaut
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Lashwhip and Bonesword go a long way. Take shadow of the warp for your powers and run the hell at your opponent. Implant attack is crucial against characters, DPs, and MCs.
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Comparing tournament records is another form of e-peen measuring.
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