Terrax wrote:Demo charges arent good any more. 2 D6 scatter.
I was thinking about this statement. After rechecking a few things, I have to protest this statement. I will agree that under either 4th or 5th edition rules the demo charge can be an unreliable weapon. However unless I am missing something, the scatter is actually
2d6 - 3. The potential scatter is up to 9" or 3" more than 4th. This however is diminished by the fact that some scattered shots will in fact not scatter at all in 5th due to the -3. There is an equal chance for a scattered shot to scatter 0" as it is for it to scatter 8 or 9". The odds of a 0" scatter in 5th are 38.9% as compared to 33.3% in 4th. The odds that a shot will scatter 2" or less is about 52% in 5th, and about 55.5% in 4th. The 5th edition rules allow for a shot to miss by much further, but the actual decrease in accuracy is only a very small amount.
Wow someone's been at work with a calculator!

It does prove your point though; makes me reconsider special weapons squads...
So, some more general comments:
- sentinel squadrons are a risk
IMO, unless you make them enclosed which makes them ridiculously expensive. I'd consider reducing their numbers and upping your troops. Makes grabbing objectives alot easier, and a 10-man guard squad is more survivable then a sentinel vs everything except S3 firepower. SO, only lasguns

.
- You got the whole redundancy idea right. With
IG, if it's worth taking once, it's worth taking twice (or thrice). The ony thing I'd up is your number of basic inf. squads. Cheap heavy weapons and objective taking = win.
- lascannons arent that great in line squads. If you must take them, I'd rather combine
HB/
GL and las/plasma. In an ideal world, I'd combine autocannon/plasma in most squads. I'm not a
GL hater like so many
IG players, but in all I take them to avoid too many cheese comments and because they are in the samle strength range as a
HB.
- One h-vet squad isn't enough. Use two. You still have a doctrine point open, so take veterans

.
- Not obligatory, but hellhounds are nasty in 5th, and orks/tyranids/tau/
IG hate'em. I'd consider dropping a sent squad for some.
- Since 5th tends to be about cover saves, consider cameleoline.
- No counterpunch unit is pretty risky.