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![[Post New]](/s/i/i.gif) 2008/11/23 00:39:21
Subject: How many kill points for a unit of Zoanthropes?
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Fresh-Faced New User
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In the tyranid codex it states "Zoanthropes are deployed as a single unit, but do not need to be placed together, and operate independently during the game." So how should kill points be used with Zoanthropes?
The "deployed as a single unit" says to me the unit is worth 1 KP. But the "operate independently" part says to me 1 KP each.
How are you guys playing it?
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![[Post New]](/s/i/i.gif) 2008/11/23 00:41:31
Subject: How many kill points for a unit of Zoanthropes?
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Lieutenant General
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They're only deployed as a single unit. Each is actually a separate unit and therefore each gives up a Kill Point.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2008/11/23 00:59:19
Subject: How many kill points for a unit of Zoanthropes?
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Blackclad Wayfarer
From England. Living in Shanghai
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Im not entirely sure. They take up 1 slot in the heavy support section. They are also deployed as a single unit as DaOrkBoss said. They operate independently but does that mean they are each worth 1 kill point? What if they all stay within coherency of each other? I agree its confusing. I have yet to play a kill point mission with my nids so I guess I have been lucky.
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2008/11/23 01:04:51
Subject: How many kill points for a unit of Zoanthropes?
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Lieutenant General
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The number of slots that it takes up on the Force Organization chart is inconsequential. A character and his retinue only take up one slot, but still give up two Kill Points. If it operates as a separate unit on the table, then it's worth a Kill Point.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2008/11/23 06:53:52
Subject: How many kill points for a unit of Zoanthropes?
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Longtime Dakkanaut
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It is not confusing. They operate independently, they are 3 different units, thus 3 KPs. Pretty darn straight forward.
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![[Post New]](/s/i/i.gif) 2008/12/09 18:18:21
Subject: How many kill points for a unit of Zoanthropes?
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Fresh-Faced New User
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"Zoanthropes are deployed as a single unit, but do not need to be placed together, and operate independently during the game."
Seems to me that RAW Zoanthropes are a single unit and not separate. However, this would make things complicated if they are out of coherency for many of the rules such as cover save, wound allocations or difficult terrain tests.
It was my understanding from the rules that each unit was worth a kill point, not each independent model.
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![[Post New]](/s/i/i.gif) 2008/12/09 18:28:25
Subject: How many kill points for a unit of Zoanthropes?
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[DCM]
Tilter at Windmills
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They’re “deployed as a single unit,” whatever that means. Presumably just that they’re either all deployed on the table or all placed in reserve together. Stating that “otherwise they operate independently during the game” means that for ALL other purposes they are distinct units.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2008/12/09 18:39:54
Subject: How many kill points for a unit of Zoanthropes?
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Heroic Senior Officer
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As another example, an Imperial Guard Command Platoon of an HQ squad, 5 support squads, and any Chimeras belonging to the squads are, per their codex, deployed as a single unit. Are you going to let me claim that the 6 squads, IC, and possibly 6 chimeras all count as a single kill point?
Didn't think so (barring silliness like the Ard Boys rules)................ So anyways, each Zoanthrope is a separate KP.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2008/12/09 19:35:18
Subject: How many kill points for a unit of Zoanthropes?
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Decrepit Dakkanaut
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Deployment is deployment. How they play and give up KP is separate.
OTOH, I'd be delighted if GW made it 1 FOC slot = 1 KP. Guard would never give up Troops KPs.
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![[Post New]](/s/i/i.gif) 2008/12/09 20:48:59
Subject: How many kill points for a unit of Zoanthropes?
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Storming Storm Guardian
Bellingham, WA
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Kill points are ridicious anyway.
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![[Post New]](/s/i/i.gif) 2008/12/09 21:07:16
Subject: How many kill points for a unit of Zoanthropes?
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[DCM]
Tilter at Windmills
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Unfortunately they're pretty much a necessary counterbalance to the superiority of armies with tons of units in the objective missions. Hopefully codices going forward will be written in such a way as to make the older armies better balanced within the framework of KP and objective missions.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2008/12/09 21:42:46
Subject: How many kill points for a unit of Zoanthropes?
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Storming Storm Guardian
Bellingham, WA
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Imperial guard is completely broken when it comes to kill points. Either the entire platoon is a kill point, which is impossible. Or each squad is a kill point, making their army worth 30-40 kill points.
anyway this is kinda off topic.
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![[Post New]](/s/i/i.gif) 2008/12/09 23:30:00
Subject: How many kill points for a unit of Zoanthropes?
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Decrepit Dakkanaut
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Guard Platoon units are only worth 1/2 KP, max.
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![[Post New]](/s/i/i.gif) 2008/12/10 13:47:34
Subject: How many kill points for a unit of Zoanthropes?
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Fresh-Faced New User
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JohnHwangDD wrote:Deployment is deployment. How they play and give up KP is separate.
OTOH, I'd be delighted if GW made it 1 FOC slot = 1 KP. Guard would never give up Troops KPs.
I do not have the imperial guard codex handy at the moment but I believe you look at your troop section it will clearly state that each platoon is a single unit. The Zoanthorpe is the only thing I have found that specifically states it is to be deployed as a single unit. The lictor for the tyranid specifically states that they may be taken as on slot in the FOC but they each count as a single model.
As for the core rules in the Organizing a Battle the Force Organization Chart states "Sometimes a single choice on the force organisation chart will allow you to select more than one unit. This WILL ALWAYS BE EXPLAINED IN THE APPROPRIATE CODEX, so be sure to read it carefully".
I haven't found anything else in the core rules that says that models that act independently must be considered different units, though I admit there could be something. I see most people here disagree with me, so my guess is there probably is something in the rules. Could somebody please point me to the appropriate section?
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![[Post New]](/s/i/i.gif) 2008/12/10 14:45:51
Subject: How many kill points for a unit of Zoanthropes?
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Lieutenant General
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DaNidOverlord wrote:I do not have the imperial guard codex handy at the moment but I believe you look at your troop section it will clearly state that each platoon is a single unit.
Then you should really check before you reply, because that's not what it says.
DaNidOverlord wrote: haven't found anything else in the core rules that says that models that act independently must be considered different units...
And what says that a single unit can act like three separate units? If it walks like a duck and quacks like a duck...
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2008/12/10 16:36:17
Subject: How many kill points for a unit of Zoanthropes?
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Yellin' Yoof
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Back to the OP.
Each unit (in this case Zones) are worth a KP.
So 3 separate zones = 3 KP.
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If you're not having fun, you're doing it wrong. |
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![[Post New]](/s/i/i.gif) 2008/12/10 23:27:32
Subject: Re:How many kill points for a unit of Zoanthropes?
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Boosting Ultramarine Biker
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I really don't see how this is any different than Transports and Infantry taken in the same FOC.
They move and act differently. 3 different units, 3 kill points.
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![[Post New]](/s/i/i.gif) 2008/12/11 21:29:52
Subject: How many kill points for a unit of Zoanthropes?
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Longtime Dakkanaut
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coredump wrote:It is not confusing. They operate independently, they are 3 different units, thus 3 KPs. Pretty darn straight forward.
Thats how I play my 3. For the record, it sucks as much as one would expect. Makes me wonder if I COULD set them up as a single unit (probably not) don't have codex on hand.
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![[Post New]](/s/i/i.gif) 2008/12/11 21:31:41
Subject: How many kill points for a unit of Zoanthropes?
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Longtime Dakkanaut
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Mannahnin wrote:Unfortunately they're pretty much a necessary counterbalance to the superiority of armies with tons of units in the objective missions...
Not necesarily, the fix (some one else proposed in a thread months ago) was that surviving KP count points for you would easily fix the whole mechanism.
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![[Post New]](/s/i/i.gif) 2008/12/11 22:11:18
Subject: How many kill points for a unit of Zoanthropes?
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Phanobi
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That's clever. I suppose then we'd see lots and lots of cheap MSU hiding in the backfield to recover some KP.
Ozymandias, King of Kings
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My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
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![[Post New]](/s/i/i.gif) 2008/12/11 22:19:16
Subject: How many kill points for a unit of Zoanthropes?
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Fixture of Dakka
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Another way of looking at this debate is whether you consider that a whole Imperial Guard Infantry Platoon is required to capture an objective. Nope, an individual Guard squad can capture an objective by itself and is therefore 1 unit. 1 Guard Squad therefore equals 1 kill point. You can then extend this to Zoanthropes, Tau Sniper Drone Teams etc.
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This message was edited 1 time. Last update was at 2008/12/11 22:19:50
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![[Post New]](/s/i/i.gif) 2008/12/11 23:43:43
Subject: How many kill points for a unit of Zoanthropes?
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Longtime Dakkanaut
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Uh, I guess but "Zoanthropes, Tau Sniper Drone Teams etc" dont capture objectives...
So doesn't that kind of fall apart Flash?
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