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WAAAGH! Dag! 2000ish Ork Army. Your opinions Please.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Grovelin' Grot Rigger






So I have finally got around to working out my army which will be arriving bit by bit before Xmas and here we have it. Well Until Janu-WAAAGH-ry!
Your opinions on my choices please.

HQ - Warboss on Bike - 100pts
- Power Klaw - 25pts
- Attack Squig - 15pts
- Eavy Armour - 5pts

Total - 145pts

HQ 2 - Big Mek - 35pts
- Shokk Attack Gun - 60pts
- Eavy Armour - 5pts
- Oiler Grot x 3 - 15pts
- Ammo Runt - 3pts

Total - 118pts

Elite - 3 Nob Bikers - 135pts
- Stikk Bombs - 3pts
- Big Choppa - 5pts
- 3 Ammo Runts - 9pts

Total - 152pts

Elite 2 - 10 Lootas - 150pts
- 3 Meks
- 1 x Big Shoota
- 1 x Rocket Launcher - 5pts

Total - 155pts

Elite 3 - 5 Kommandos - 50pts
- Nob - 10pts
- Power Klaw - 25pts
- eavy armour - 5pts

Total - 90pts

Troops - 11 Ork Boyz - 66
- Stikk Bombs - 11
- Choppas and Shootas - free
- Nob - 10pts
- Power Klaw - 25pts
- Eavy Armour - 5pts
- Wartrukk - 35pts
- Boss Pole - 5pts
- Boardin Plank - 5pts
- Wreckin Ball - 10pts
- Reinforced Ram - 5pts
- Stikkbomb Chucka - 5pts
- Red Paint - 5pts

Total - 187pts

Troops2 - 11 Ork Boyz - 66
- Stikk Bombs - 11
- Nob - 10pts
- Big Choppa - 5pts
- Eavy Armour - 5pts
- Big Shoota - 5pts
- Rocket Launcher - 10pts

Total - 112pts

Troops3 - 11 Ork Boyz - 66
- Stikk Bombs - 11
- Nob - 10pts
- Big Choppa - 5pts
- Eavy Armour - 5pts

Total - 97pts

Troops4 - 14 Ork Boyz - 140pts
- Stikk Bombs - 14pts
- Choppas and Shootas - Free
- Nob - 10pts
- Ard Boyz


Total - 164pts

Troops5 - 20 Ork Boyz - 120pts
- Stikk Bombs - 20pts
- Choppas and Shootas - Free
- Nob - 10pts

Total - 150pts

Troops6 - 5 Nobz - 100pts
- Stikkbombs - 5pts
- Eavy Armour - 25pts

Total 130pts

Fast Attack - 6 Warbikers - 200pts
- Nob - 10pts
- Power Klaw - 25pts

Total - 235pts

Fast Attack 2 - 3 Deffkoptas - 105pts
- Twin Linked Rokkit Launchas - 30pts

Total 135pts

Fast Attack 3 - 8 Stormboyz - 96pts
- Nob - 10pts
- Power Klaw - 25pts
- Eavy Armour - 5pts

Total - 136pts

Heavy Support - 2 Killer Kans - 70pts
- Flamer - 10pts
.
Total - 80pts

Heavy Support2 - Looted Wagon - 35pts
- Boomgun - 70pts
- 2 Big Shoota - 10pts
- Ard Case - 10pts
- Armour Plates - 10pts
- Reinforced Ram - 5pts
- Grot Riggers - 5pts
- Stikkbomb Chukka - 5pts

Total - 150pts

Heavy Support3 - Looted Wagon - As above.

Total - 150pts

Total - 2236pts

WAAAAGH!

Items that may be required!

New Battlewagon - Replace 1 Looted Wagon
Wagon - 90pts
Killkannon - 60pts
Ard Case - 15pts
Red Paint Job - 5pts
Grot Riggas - 5pts
Stikkbomb Chukka - 5pts
Armour Plates - 10pts
Grabbin Klaw - 5pts
Reinforced Ram - 5pts
ZZap Gun - 15pts
2 x Big Shootas - 20pts
2 x Rokkit Launcha - 30pts

Total 265pts

New Nobz - Make a squad of 10 Nobz

New Stormboyz - To go with the other Stormboyz making it a 13 Ork Squad.

There you have it.

Orkses is never defeated in battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see! 
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

Hey Siskus! I have lots to say, so what I am going to do is just give you your list back, edited in the post below. There are a few things you may want to consider overall, and the first 2 items are that Stikkbombs are useless on anything but Nobs, because boyz even at initiative 3 with furious charge will still strike after everything else. Bosspoles should be auto equipped on every unit, as they will keep the boys hanging around after a bad roll. Just by removing those items that you would get no use out of frees up 214 points. That is alot of points, which you can beef up your squads with.

Siskus wrote:So I have finally got around to working out my army which will be arriving bit by bit before Xmas and here we have it. Well Until Janu-WAAAGH-ry!
Your opinions on my choices please.

HQ - Warboss on Bike - 100pts
- Power Klaw - 25pts
- Attack Squig - 15pts
- Eavy Armour - 5pts
I would drop the 'Eavy Armor, and pick up Cybork. You already get a 4+ save with the bike, the cybork will give you a 5+ invuln save. I recommend you pick up a combiskorcha here

Total - 145pts

HQ 2 - Big Mek - 35pts
- Shokk Attack Gun - 60pts
- Eavy Armour - 5pts
- Oiler Grot x 3 - 15pts
- Ammo Runt - 3pts
Too many points here, the only runts of value might be the ammo runt. So dump the Oiler Grots, as the SAG is a Heavy weapon meaning you can't move and fire in the same round. IHe should not be repairing anything, he should be dropping templates on terminatiors. If you are going to be moving, dump the SAG and get a KFF. That way you give a mobile 5+ cover save to your units or a 4+ cover save to vehicles
Total - 118pts

Elite - 3 Nob Bikers - 135pts
- Stikk Bombs - 3pts
- Big Choppa - 5pts
- 3 Ammo Runts - 9pts
Painboy, painboy painboy. Dump the ammo runts, the dakkaguns are already twin linked. Dump the stikkbombs, bikes should never be driving into any type of terrain. If you are going to take this unit, take at least 5 and make it killy. Also, gear them out different. These guys are great, you may want to drop another unit to make this one better. I suggest at least 5, 1 powerklaw, bosspole, Waaagh Banner, a combiskorcha, Painboy. That gives you 5 different loadouts, which you can then make sure nothing gets instagibbed

Total - 152pts

Elite 2 - 10 Lootas - 150pts
- 3 Meks
- 1 x Big Shoota
- 1 x Rocket Launcher - 5pts
Lootaz should not be attempting to fix anything with those Meks. Dump the Meks, get 3 more lootaz. I would add even more lootaz to this squad with saved points.

Total - 155pts

Elite 3 - 5 Kommandos - 50pts
- Nob - 10pts
- Power Klaw - 25pts
- eavy armour - 5pts
Kommandoz. In a unit this small, don't bother with anything but rokkit launchaz, not even a nob. Or, max out the unit, take burnaz and Snikrot. Thats alot of points though, that you could put to better use elsewhere.

Total - 90pts

Troops - 11 Ork Boyz - 66
- Stikk Bombs - 11
- Choppas and Shootas - free
- Nob - 10pts
- Power Klaw - 25pts
- Eavy Armour - 5pts
- Wartrukk - 35pts
- Boss Pole - 5pts
- Boardin Plank - 5pts
- Wreckin Ball - 10pts
- Reinforced Ram - 5pts
- Stikkbomb Chucka - 5pts
- Red Paint - 5pts
Whoah! Drop the Stikkbombs, 'Eavy Armor on the nob (it's useless on the Nob, by the time he can actually USE an armor save his mob have failed morale and are running. It's useless here). Trukks get blown up. First turn, normally. I would strip this guy down to just a reinforced ram for rerolling dangerous terrain. That's almost enough points for another trukk you saved there, and enough points to get 5 more boys.

Total - 187pts

Troops2 - 11 Ork Boyz - 66
- Stikk Bombs - 11
- Nob - 10pts
- Big Choppa - 5pts
- Eavy Armour - 5pts
- Big Shoota - 5pts
- Rocket Launcher - 10pts
11 boys...and no trukk? Combine this unit with another or sack them for the points. Or, keep them and get them a trukk. Dump Stikkbombs, 'Eavy Armor. Drop the 'Eavy Weapons if you put them in a trukk, or make them Big Shootaz if you are going to increase the size of the unit and slog up the board. You have more of a chance to hit with Big Shootaz with 3 shots each, and can take out light armored vehicles. With Rokkits, you get 1 shot. Orks have a 1 in 3 chance of hitting. See my logic? Remember, bosspole in every unit!

Total - 112pts

Troops3 - 11 Ork Boyz - 66
- Stikk Bombs - 11
- Nob - 10pts
- Big Choppa - 5pts
- Eavy Armour - 5pts
Same as above.
Total - 97pts

Troops4 - 14 Ork Boyz - 140pts
- Stikk Bombs - 14pts
- Choppas and Shootas - Free
- Nob - 10pts
- Ard Boyz
These guys are great, if you put them in a transport. Once they win a combat, they are then subject to enemy shooting, and the armor save really helps. Especially if they happen to lose combat. So bring them down to 12 and put them in a trukk, or bring them up to 20 and put them in a battlewagon. Dump the stikkbombs, pick up a bosspole, and give the nob a PK. Personally, I give every nob a pk that is in a unit of boys, it really helps when fighting Marines or armor of any type.

Total - 164pts

Troops5 - 20 Ork Boyz - 120pts
- Stikk Bombs - 20pts
- Choppas and Shootas - Free
- Nob - 10pts
Dump the stikkbombs, add a bosspole and a pk as well as 2 big shootaz.

Total - 150pts

Troops6 - 5 Nobz - 100pts
- Stikkbombs - 5pts
- Eavy Armour - 25pts
One of the greatest advantages of using nobs is wound allocation. Take your time, and use some points to give them different equipment. They should also be in a transport, have a bosspole and a PK. You may want to give them a Waaaghbanner as well, so they can pretty much swing at their discretion

Total 130pts

Fast Attack - 6 Warbikers - 200pts
- Nob - 10pts
- Power Klaw - 25pts
I love this unit, it's built right after my own list! Just give the nob a bosspole.{/color]
Total - 235pts

Fast Attack 2 - 3 Deffkoptas - 105pts
- Twin Linked Rokkit Launchas - 30pts
[color=red]Killy. Versatile. They also scare the dicebag off of your opponents. Because they have the Scout move, you can turbo boost them 24" before the first turn of the game. You can then move again 12", and open fire! Your enemy will squeal like a little girl who just found Justin Timberlake wearing her underwear. This is a throwaway unit, your opponent will be busy trying to kill them while all of your boyz move up the table It's even better if you could take them as seperate units, as they can only shoot at 1 at a time! That's what I do

Total 135pts

Fast Attack 3 - 8 Stormboyz - 96pts
- Nob - 10pts
- Power Klaw - 25pts
- Eavy Armour - 5pts
Some people love 'em, I don't use 'em. But I do know this, the mob is waaaaaaay to small and these guys are fragile. Beef them up, or don't use them until you get more. Take out the 'Eavy Armor, add in a bosspole.

Total - 136pts

Heavy Support - 2 Killer Kans - 70pts
- Flamer - 10pts
These and big gunz are where you get your BS 3 on....so why are you using a weapon that autohits and has to get in range to use? Kans are slow, and typically suck in close combat with WS2. They end up losing combats and taking autohits. Give them Big Shootaz, and giggle as Demon Princes with the Lash of Torment run to change their undergarments when you take them to 1 wound in the first turn. I had this happen in 'Ard Boyz, and the player backed him up to a far, far away table edge. A far, far away table edge that Snikrot and a full unit of Kommandoz came in on
Total - 80pts

Heavy Support2 - Looted Wagon - 35pts
- Boomgun - 70pts
- 2 Big Shoota - 10pts
- Ard Case - 10pts
- Armour Plates - 10pts
- Reinforced Ram - 5pts
- Grot Riggers - 5pts
- Stikkbomb Chukka - 5pts
Can I tell you something. I LOVE Looted Wagons! I now use 3 of them. People think I am crazy. They are right. But I am right about these lil guys! Use them stripped down, the boomgun and a big shoota are more than enough. They server dual purposes, they are either attracting all your enemy's fire...or dropping Str 8 AP3 templates everywhere! MUHUHAHAHAHAHA!!!!!! I played Space Wolves last week, and 1 LW wiped out a squad of Long Fangs first turn...not to mention my other 2 hits on packed in Space Wolves. They earned their keep on turn 1, and just kept on taking out those nasty puppies! It was truly glorious. They also work against other horde armies...like Orks! Nids! IG! I want to sing the praises of the Looted Wagon from the highest towers of Necromunda!
Total - 150pts

Heavy Support3 - Looted Wagon - As above.
[color=red]See insanity above

Total - 150pts

Total - 2236pts

WAAAAGH!

Items that may be required!

New Battlewagon - Replace 1 Looted Wagon
Wagon - 90pts
Killkannon - 60pts
Ard Case - 15pts
Red Paint Job - 5pts
Grot Riggas - 5pts
Stikkbomb Chukka - 5pts
Armour Plates - 10pts
Grabbin Klaw - 5pts
Reinforced Ram - 5pts
ZZap Gun - 15pts
2 x Big Shootas - 20pts
2 x Rokkit Launcha - 30pts
Think carefully about this one. You may want to remove the killkannon. You can leave it, but that reduces your transport capability to 12. You should always be transporting, ramming and deffrolling in a battlewagon. It's what they do best. Take off the 'Ard Case, Rokkit Launchaz (you can pick up Big Shootaz here if you want the Dakka), Reinforced Ram: Get a deffrolla, stat! Zzzap gun only gets 1 shot to hit, at BS 2. Dump it, and get a Kannon if you get anything. Grabbin Klaw? Your Lootaz and Big Shootaz should be shooting down skimmers, dump it and use it for your stompa conversion. Dump the Stikkbomb Chukka. Red paint job is good here, just remember this thing should be packed with troops and moving until you dump off the payload. THEN shoot. You may want to cut some of the weapons, and use the points elsewhere. Keep 2 big shootaz for the minimum.

Total 265pts

New Nobz - Make a squad of 10 Nobz

New Stormboyz - To go with the other Stormboyz making it a 13 Ork Squad.

There you have it.


I hope that helped, I will be watching or you can PM me with any questions

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in us
Moustache-twirling Princeps





PDX

Sageful advice. Take it.

   
 
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