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Made in gb
Stalwart Dark Angels Space Marine




Billingham, England

Chapter Master(Terminator Armour, Lightning Claw, Lightning Claw) 190

10 man tac squad flamer/multi-melta 170
10 man tac squad flamer/multi-melta 170
10 man tac squad flamer/multi-melta 170
10 man tac squad flamer/multi-melta 170

5 man terminator squad w/ TH 200
5 man terminator squad w/ TH 200

Predator(Autocannon) 60
Predator(Autocannon) 60
Predator(Autocannon) 60

Total: 1450

Any ideas, hints, tips or critisisms, folks?






 
   
Made in nl
Longtime Dakkanaut





Its a basic but solid list. Its not bad but its very weak against heavy shooting and mech Eldar.

Drop one Tac squad for: predator twin link lascannons or sum tac marine power fists.
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Your max anti-tank range is 24", no rhino's on marines is bad, drop a terminator squad for 4 rhinos.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

I've oft considered spamming Razors or rhinos with basic Predators.

True, you can't do much to mech Eldar because they can dance around outside your multi-meltas. If you can have a gunline with meltas up front, and the autocannons at the rear of an echelon, you can balance out your effective range. Eldar have some nice 36" heavies, but the business is within 12"-24". The real problem is melta vs. Energy fields... also hitting anything with those hammers.

You could take on static/balanced Tau lists pretty alright though.

This message was edited 1 time. Last update was at 2008/11/30 00:54:46


 
   
Made in gb
Stalwart Dark Angels Space Marine




Billingham, England

Thanks for the feedback, gentlemen. Here is a second edition.

Sicarius 200

10 man tac squad meltagun/multi-melta 175
(Tank Hunters via Sicarius)
Rhino 35
10 man tac squad flamer/multi-melta 170
Rhino 35
10 man tac squad flamer/multi-melta 170
Rhino 35
10 man tac squad flamer/multi-melta 170
Rhino 35

5 man terminator squad w/ TH 200

Predator 60
+ TW Lascannon 105
+ Sponson Lascannons 165

Attack Bike Squad 120

Devastator Squad 90
+Lascannon 125
+Lascannon 160
+Lascannon 195
1495


As you can see, I ditched one 5 man Terms. The current Terms will exist to be a human shield for old Sicarius. I added an Attack Bike Squad because I felt we needed additional speed. This way they can use a Heavy Bolter if I can't down infantry or a melta if I really need that extra vehicle killing power.

As for Vehicle killing power, I also added a Predator created entirely for that purpose(and to give Sicarius and his Terms a metal shield to hide behind as they creep up to the field), as well as a Devastator Squad working purely long range to blast a few holes in some tanks.

The Tac squads gained Rhinos as per everybody's advice, though I worry with too many troop carriers they'll just get picked off by railgun happy Tau or what have you.

Anyways, yet more feedback would be greatly enjoyed, ladies and gents.






 
   
Made in us
Been Around the Block





Why not dump Sicarius for Vulkan and get some free twin-linking and mastercrafting for 190 pts? Your army seems Flamer and Multi-melta heavy so they would greatly benefit from it.

 
   
Made in gb
Tough Treekin






Birmingham - England

aye ditch sicarius for Vulkan and personally i would drop the devvie squad for 2 Heavy Bolter/Autocannon preds thier 85pts each which is a steal for 8 shots that can mow down infantry especially if you play against orks

When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.

 
   
Made in gb
Stalwart Dark Angels Space Marine




Billingham, England

Great advice from both of you. I'd neglected to notice that. Some more tweak make it like so..


Vulkan 190

10 man tac squad flamer/multi-melta 170
Rhino 35
10 man tac squad flamer/multi-melta 170
Rhino 35
10 man tac squad flamer/multi-melta 170
Rhino 35
10 man tac squad flamer/multi-melta 170
Rhino 35

5 man terminator squad w/ TH 200

Predator 60
+ TW Lascannon 105
+ Sponson Lascannons 165

Predator 60
+Sponson Heavy Bolter 85

Predator 60
+Sponson Heavy Bolter 85

Thunderfire Cannon 100

1480


-----------------

Any more suggestions?






 
   
Made in us
Tunneling Trygon





The House that Peterbilt

You've now got 4 heavies, so an illegal list.

I'd take some meltaguns, MMs are poor as far as mobile anti-tank goes. With Vulkan I think it is worth taking combi-weapons on your tacticals as well. You should also consider a ride for the terminators and Vulkan. A Land Raider gives that and draws fire and/or blocks LOS to your rhinos.

A list along these lines perhaps?

Vulkan 190

10 man Tactical w/ Meltagun, combi-melta, power fist MM, Rhino 245
10 man Tactical w/ Meltagun, combi-melta, power fist, MM, Rhino 245
10 man Tactical w/ Flamer, MM, Razorback 210

5 man Assault Terminators 200
Land Radier Redeemer 240

Predator, Autocannon, HBs 85
Predator, Autocannon, HBs 85

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Been Around the Block





Instead of the heavy stuff like predators or bikes, how about land speeders? You can put a Hvy Flamer and a M-Melta on there, have great mobility with tank busting AND infantry killing power that is all twin linked. They will also draw A LOT of fire power because most people who know the game see them usually as the big thread in round 1 and 2. They also survive surprisingly well and can help you clinch objectives late in a game but contesting and either pulling a tie or saving yourself a loss.

 
   
Made in us
Been Around the Block





winterman wrote:You've now got 4 heavies, so an illegal list.

I'd take some meltaguns, MMs are poor as far as mobile anti-tank goes. With Vulkan I think it is worth taking combi-weapons on your tacticals as well. You should also consider a ride for the terminators and Vulkan. A Land Raider gives that and draws fire and/or blocks LOS to your rhinos.

A list along these lines perhaps?

Vulkan 190

10 man Tactical w/ Meltagun, combi-melta, power fist MM, Rhino 245
10 man Tactical w/ Meltagun, combi-melta, power fist, MM, Rhino 245
10 man Tactical w/ Flamer, MM, Razorback 210

5 man Assault Terminators 200
Land Radier Redeemer 240

Predator, Autocannon, HBs 85
Predator, Autocannon, HBs 85


Only problem with that list is a razorback carries only six models. It would be good for Vulkan+Sternguard transport.

 
   
Made in gb
Regular Dakkanaut





I agree with wintermans suggestion,
Land Raider is great for a armoured assault because the LR will protect your rhino, your rhino will protect your troops and your troops will protect the LR from A.T.

I also agree with the other suggestion.
Drop the MM altogether, instead use those points somewhere else.
Take Meltagun/combi meltagun/meltabomb/Power fist ---------- flamer/combi flamer/cigarette Grenade/Power weapon.
Mix and match isn't a good idea.

Razorbacks have Multi-meltas? If so take one of them.
   
Made in gb
Stalwart Dark Angels Space Marine




Billingham, England

Ah, poo. I hadn't noticed about the 4 heavies. Blast it all!

My only concern is that I may not have enough Troop choices with your list, winterman, otherwise it's real solid. May as well nab a Guard army if I love Troops so much mind... hrm.

I've a lot to think about. Cheers for the support, fellows.






 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Only problem with that list is a razorback carries only six models. It would be good for Vulkan+Sternguard transport.

While sternguard aren't a bad idea either, this is still a good and legal transport for the unit IMHO. Combat squad and move either one as needed, or just bunker around it or in it near an objective while the rhino squads and raider operate more agressively. Could go with a rhino too.

My only concern is that I may not have enough Troop choices with your list, winterman, otherwise it's real solid.

Three 10 man troop choices is pretty solid for 1500. You have to have some teeth as well as mobility and that is harder to do when taking 4 troop choices in 1500, especially when your focus is on short ranged shooting.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
 
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