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![[Post New]](/s/i/i.gif) 2008/12/01 00:51:14
Subject: What codex should I use for Adeptus Mechanicus?
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Dakka Veteran
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I'm thinking about doing an all-infantry shooty-heavy Adeptus Mechanicus army, but I'm having difficulty deciding which rules to use for the army. I want to be able to use it at tournaments, so it'll have to be an official dex, not house rules or an online project.
My first thought was to use Eldar rules, to represent the powerful technology and firepower that I imagine the Mechanicus having access to, but I'm concerned about causing confusion in my opponents. Marine or IG rules could work, but I don't really think of Mechanicus as having marine statlines, and the IG rules are on the verge of changing, so I'm not sure I want to lock myself into a rulebook that's about to change.
Prerhaps another codex altogether, like tau? Thoughts?
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Man, that's the joy of Anime! To revel in the complete and utter wastefullness of making an unstoppable nuclear-powered combat andriod in the shape of a cute little girl, who has the ability to fall in love and wears an enormous bow in her hair. |
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![[Post New]](/s/i/i.gif) 2008/12/01 01:06:03
Subject: Re:What codex should I use for Adeptus Mechanicus?
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Fixture of Dakka
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I've seen it done well with the Witch Hunters book.
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![[Post New]](/s/i/i.gif) 2008/12/01 04:54:53
Subject: What codex should I use for Adeptus Mechanicus?
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Rampaging Furioso Blood Angel Dreadnought
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Chaos space marines is a thought as well. If you can dig up Tim Huckleberry's old codex, it's a really good read. Never used it, but it's not "legal" anyway.
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![[Post New]](/s/i/i.gif) 2008/12/01 05:35:34
Subject: What codex should I use for Adeptus Mechanicus?
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Necrons would do fairly well. The basic troop of an admech army is a giant cyborg on treads with a sizeable gun, so WWBB and an autoglancing gun are a pretty good stand in. The necron lord even has the ability to resurrect others which is much akin to repairing nearby units and the armies only vehicle is a giant supertank.
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2008/12/01 09:32:31
Subject: What codex should I use for Adeptus Mechanicus?
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[MOD]
Otiose in a Niche
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My heart says Witchhunters.
1. they already have servitors in the retinue and archoflagelents. Penitent engines as crazy robots.
2. Sisters are already upgraded humans, mostly human stats but 3+ save and BS4. Acts of faith simulate crazy, unreliable tech
3. Possible IG or marine allies.
4. The fantaic mobs from WD work as non-combat servitors or worker mobs.
5. Priests with evicerators work as tech priests with big axes.
Etc.
My one fear is one fine day the Inquisition will be drastically changed and who knows what it will look like.
Tao with flying skull drones, hulking cybrog crisis suits and so on are a safer pick for the years to come.
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![[Post New]](/s/i/i.gif) 2008/12/01 09:48:33
Subject: What codex should I use for Adeptus Mechanicus?
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Hardened Veteran Guardsman
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Tau, just because you can use the crisis suits as knights, which is tooo cool an opportunity to pass up, also differentiates Skitarati form bog-standard gaurd quite nicely, drones can be servitors as well....
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Vompire, welcome to Dakka. Please use punctuation in the future. You’re arguments will be sign with greater merit and you’ll avoid people calling you on it.
Jfraz (MOD)
Jfraz thinks this phrase is 'more gooder'. |
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![[Post New]](/s/i/i.gif) 2008/12/01 10:09:50
Subject: What codex should I use for Adeptus Mechanicus?
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Just use the new Space Marine book. Tac squads with Razorbacks. One shooty Scout Squad, maybe even with the Sergeant character, a pair of Scout Squads (Combat Servitors) in Land Speeder Storm. Techmarine gunner and a pair of Land Raiders. With your Troop filled by the three Scout squads you do not even need tac squads.
For HQ ... Tigurius? Why not, EH? Otherwise Sicarius, Forgefather Vulkan or even Marneus. Chaplain on bike or Jump Pack works, too.
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This message was edited 1 time. Last update was at 2008/12/01 10:11:37
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![[Post New]](/s/i/i.gif) 2008/12/01 10:19:50
Subject: What codex should I use for Adeptus Mechanicus?
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Witch Hunters. They have a huge variety of units and wargear to allow you to represent pretty much anything in the Adeptus Mechanicus. They can also take allies from the IG, marines, and daemonhunters to expand that range even further.
For example, Inquisitor and retinue = Techpriest and retinue of different types of servitors and skitarii. Storm troopers = skitarii. Guardsmen = lightly armored skitarii. Flagellents = electro-priests. Inquisitor lord = Magos. You can represent pretty much anything in the Adeptus Mechanicus accurately using Witch Hunters and allies. It's what I did for some of the AdMech units in my Guard army.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2008/12/01 10:37:10
Subject: What codex should I use for Adeptus Mechanicus?
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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Straight IG or witch hunters.
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![[Post New]](/s/i/i.gif) 2008/12/01 12:10:01
Subject: What codex should I use for Adeptus Mechanicus?
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Decrepit Dakkanaut
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Doctor Thunder wrote:I'm thinking about doing an all-infantry shooty-heavy Adeptus Mechanicus army, but I'm having difficulty deciding which rules to use for the army.
Witch Hunters Freakshow with Inducted Guard is the way I'd suggest. You can have a *lot* of count-as walkers and servitors for various purposes. You can use Sv4+ storms, along with basic Guard as core infantry, along with Sv3+ "sisters" as warbots, if needed.
HQ
Karamazov! - for a Monstrous Creature with a Multi-Melta and massive sword!
1 Priest - to unlock the Freakshow elements
Elite
WH Inquisitor + Crusaders
Arco-Flagellants!
Cyber-Assassin
Troops
2x WH Stormtroopers - basic AdMech infantry
+2x IG AF Squad - to unlock the Sentinels and Russ
Fast
+ IG Sentinels - for medium-sized shooty warbots
Heavy
Orbital Bombardment
Penitent Engines - for large, stompy, choppy warbots
+ IG Leman Russ - for the Ordnance
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![[Post New]](/s/i/i.gif) 2008/12/01 12:20:07
Subject: Re:What codex should I use for Adeptus Mechanicus?
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Wicked Canoptek Wraith
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I played against a chap at the UK GT who used Tyranids as an Adeptus Mechanicus army. All of the monstrous creatures were really well converted Penitent Engines with hugely barrelled weapons. The synapse rule was a cool way of representing the way the troops were all programmed and controlled by Adepts.
If I recall correctly, I was up against
Throne of Judgement and converted Ogryns: Tyrant with Guard
Metal Winged Nightbringer: Winged Tyrant
4 Penitent Engines: Assorted Carnifexs
Arco Flagellants: Gaunts
Servitors: More Gaunts
Tech-marines/Tech-priests: Zoanthropes
You might be able to find photos of the armies at Heat 3 where you can see how the guy did this.
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Three time holder of Thermofax
Really the tallest guy in a Cold Steel Mercs T-Shirt |
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![[Post New]](/s/i/i.gif) 2008/12/01 12:20:38
Subject: What codex should I use for Adeptus Mechanicus?
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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JohnHwangDD wrote:
HQ
Karamazov! - for a Monstrous Creature with a Multi-Melta and massive sword!
1 Priest - to unlock the Freakshow elements
Elite
WH Inquisitor + Crusaders
Arco-Flagellants!
Cyber-Assassin
Troops
2x WH Stormtroopers - basic AdMech infantry
+2x IG AF Squad - to unlock the Sentinels and Russ
Fast
+ IG Sentinels - for medium-sized shooty warbots
Heavy
Orbital Bombardment
Penitent Engines - for large, stompy, choppy warbots
+ IG Leman Russ - for the Ordnance
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![[Post New]](/s/i/i.gif) 2008/12/01 12:46:57
Subject: What codex should I use for Adeptus Mechanicus?
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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Don't forget-convert that Leman/Demolisher/exorcist into an uber cool walker and walk away with a prize
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-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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![[Post New]](/s/i/i.gif) 2008/12/01 15:48:46
Subject: What codex should I use for Adeptus Mechanicus?
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[MOD]
Otiose in a Niche
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Plus you know the army already.
Witchhunters for the win!
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![[Post New]](/s/i/i.gif) 2008/12/01 20:03:08
Subject: What codex should I use for Adeptus Mechanicus?
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Decrepit Dakkanaut
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i say necrons or csm.
(it was SO hard not to ask if your latest army will have boobs)
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This message was edited 1 time. Last update was at 2008/12/01 20:04:55
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![[Post New]](/s/i/i.gif) 2008/12/01 20:48:21
Subject: What codex should I use for Adeptus Mechanicus?
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Dominating Dominatrix
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Definetly WHs with guard. You should also consider Ogryns.
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