
update 1.1
Super-heavy company:
-consists of 1-4 squads ( 1-4 vehicles).
-this specific company fields vehicles based on baneblade-chassis.
-for every squad at 3-4 vehicles a ARV can be taken.
-squads can consist of pure or 2-3 different types
-general statline:
AV= 14/13/12 , speed 6" / lumbering , structure = 3 , super-heavy tank
Vehicles used (different forgeworlds possible):
*Baneblade
*Stormblade
*Shadowsword
*Stormsword
*Lightblade
*Firesword
*Stormhammer
*Shadowhammer
*Hellhammer
*Stormlord
*Shadowaxe
*Hydrablade
*"...." ARV
Formation rules:
a squad of at least 3 vehicles of the same type may use a special rule.
For all squads does the
apoc rule "earth-shaking-move" apply. Any opponent need to roll a 4+ to be able to attack in
CC.
Any tank-shock is done with -2 .
Pure squads of 3 ... get this:
1)Squad of 3 Shadowhammers =>
-all
SHT could combine their barrage. Use 1
apoc barrage template in range of all vehicles. Place the 2nd and 3rd template in a
line , paralell to the Shadowhammers, so first shot is in the middle and 2nd is left / 3rd is right. Template 2 has to share field 2 + 4
with template 1 and template 3 has to share field 1 + 3 with template 1. Roll to hit and place shots in either of those 3 templates.
2)Squad of 3 Fireswords =>
-all
SHT combine their flame. Place 2 Hellstorm templates in a line. This section of the table gets Hit in your turn and its effects will
stay for another turn. Roll a
d6 in every turn (opponent + you). At 4+ the fire still burns and the template stay for another turn.
The "prometium" will hit any model beneath once per turn - so move it or get burned.Moving into the flames will score an autohit.
Firesword-squads must not stay to supply the fire-its enough fed with prometium already.
3)Squad of 3 Lightblades =>
-squad concentrates on target. Lead tank sets "marker-shot", following tanks shoot with
BS 4 at the same target.
4)Squad of 3 Shadowswords =>
-
SHT focus their main weapon. All 3 tanks have a
d6 roll to damage vs structure for the 3 volcano cannons.
5)Squad of 3 Shadowaxe =>
-there is no cover.When at least 2 shadowaxes focus at one Unit and hit and damage, it takes a
3d6 roll vs pinned.
6)Squad of 3 Stormblade / 3 Baneblade =>
-storm / bane-blades may synchronize actions. The stormblade isn't so widespread as a baneblade but both are used to fight
in "pure" formations.
SHT can be deployed indepently and benefits from squad-formation-rules, because their crews are
trained to this tactic. Storm/bane-blades do not need to keep formation.
7)Squad of 3 Hellhammer =>
-their short-range fire will enhance the threat. The "earth-shaking-movement"-rule is upgraded to 5+.
8)Squad of 3 Stormswords =>
- this siege tank is used to breach fortifications. In a squad of 3 its capable to level complete segments of a defensive line.
Any Building/bunker/wood could be cast down by a salvo from the stormswords. Roll a
d6, a direct hit will level target at 3+,
a glancing hit will do at 5+. Remove the terrain and replace with difficult terrain (ruins/craters).
9)Squad of 3 Stormlord =>
- mobile fortress. Stormlords may transport units and deploy them. Secured perimeter could be supported by stormlords taking up
flank and center positions. Their infantry comrades will deny any attack on the front vs rear armor, so a stormlord is always
hit in
CC vs
AV at current position, the
AV never reduced to 10.
10)Squad of 3 Hydrablade =>
- curtain of doom.
AA fire in a heavy "rain" of autocannon-bullets will stop any airborne threat. As battery of 3 hydrablades, the
combined clarity of
AA-sensors will increase
BS of all Hydrablades in formation to 5 vs flyers.
11)Squad of 3 stormhammer =>
- very rare. Linked target sensors will expand the 2x2 main weapons of those 3 stormhammers to score unbelievable precise hits.
A squad of 3 stormhammers may ignore invul-saves when shooting with their stormhammer-cannons.

more rules to follow
Vehicle Organization:
1x
HQ and 2-4 detachments.
Detachment has 1-4
SHV.
For any detachment fielding 3+
SHV you could take 1 ARV from support.
A) Artillery:
May consist of the following = Shadowsword , Shadowaxe , Shadowhammer , Hydrablade.
B) Assault:
May consist of the following = Firesword , Stormhammer , Stormsword , Stormlord .
C) Tactical:
May consist of the following = Baneblade , Hellhammer , Lightblade , Stormblade .
D) Support:
May consist of the following = ARV.
E)
HQ:
May consist of the following = Baneblade .
vehicle options:
Baneblade:( 350 pts )
Primary: baneblade cannon and coaxial autocannon.
Secondary: Demolisher + Heavy bolter, sponson
HB+Lasc.
may either take a second pair of sponsons (50 pts) or replace any sponsons with extra armor = side+rear
AV +1 ( 100 pts).
may take one additional Heavy Stubber (10 pts) and 1-4 additional Hunter-killer missiles (15 pts each).
Stormblade:( 365 pts )
Primary: Plasma blastgun.
mars pattern
Secondary:4x
HB , 4x hellion missile.
Lucius pattern
Secondary:
HB , sponson
HB+Lasc.
may either take a second pair of sponsons (50 pts) or replace any sponsons with extra armor = side+rear
AV +1 ( 100 pts).
may take one additional Heavy Stubber (10 pts) and 1-4 additional Hunter-killer missiles (15 pts each).
Hellhammer:( 360 pts )
Primary:hellhammer cannon with coaxial autocannon.
Secondary: Demolisher+
HB , sponson
HB/
HF+Lasc.
may either take a second pair of sponsons (50 pts) or replace any sponsons with extra armor = side+rear
AV +1 ( 100 pts).
may take one additional Heavy Stubber (10 pts) and 1-2 additional Hunter-killer missiles (15 pts each).
Shadowsword:( 300 pts )
Primary: Volcano cannon.
Secondary: sponson
HB (autotargeters =
BS 4)
may take extra armor = side+rear
AV +1 ( 100 pts).
may take one additional Heavy Stubber (10 pts) and 1-4 additional Hunter-killer missiles (15 pts each).
Firesword:( 340 pts )
Primary:Mega-inferno cannon.
Secondary: 2x
HB (front) , sponson
HF+Lasc.
may either take a second pair of sponsons (50 pts) or replace any sponsons with extra armor = side+rear
AV +1 ( 100 pts).
may take 1-2 additional Heavy Stubber (10 pts).
Lightblade:( 370 pts )
Primary: Turbo-laser (destructor/annihilator?)
Secondary: Demolisher+
Hb , sponson Autoc.+Lasc.
may either take a second pair of sponsons (60 pts) or replace any sponsons with extra armor = side+rear
AV +1 ( 100 pts).
may take one additional Heavy Stubber (10 pts) and 1-2 additional Hunter-killer missiles (15 pts each).
Shadowaxe:( 330 pts )
Primary:super-heavy Mortar
Secondary:2x demolisher (front) , sponson
HB , 2xheavy stubber.
may either take a second pair of sponsons (50 pts) or replace any sponsons with extra armor = side+rear
AV +1 ( 100 pts).
may take 1-4 additional Heavy Stubbers (10 pts each) and 1 additional Hunter-killer missile (15 pts).
Stormsword:( 355 pts )
Primary: siege cannon.
lucius pattern
Secondary:
HB , sponson
HB+Lasc.
arkurian pattern
Secondary: sponson
HB+
HF (inferno?)
may either take a second pair of sponsons (55 pts) or replace any sponsons with extra armor = side+rear
AV +1 ( 100 pts).
may take one additional Heavy Stubber (10 pts).
Shadowhammer:( 365 pts )
Primary:
Apoc missile launcher pods.
Secondary:
HB , sponson
HB+Autoc.
may either take a second pair of sponsons (45 pts) or replace any sponsons with extra armor = side+rear
AV +1 ( 100 pts).
may take one additional Heavy Stubber (10 pts) and 1-6 additional Hunter-killer missiles (15 pts each).
Stormlord:( 340 pts )
Vulcan megabolter.
Secondary: sponson
HF+Lasc. or sponson
HB+Lasc.
may either take a second pair of sponsons (50 pts) or replace any sponsons with extra armor = side+rear
AV +1 ( 100 pts).
may take one additional Heavy Stubber (10 pts) and 1 additional Hunter-killer missile (15 pts ).
Hydrablade:( 375 pts )
Primary: 4x4 hydra-autocannons
Secondary:
HB
may either take a second pair of sponsons (30 pts) or replace any sponsons with extra armor = side+rear
AV +1 ( 100 pts).
may take 1-4 additional Hunter-killer missiles (15 pts each).
Stormhammer:( 385 pts )
armageddon pattern
Primary: 2x
TL demolisher
Secondary: 4x
HB
mars pattern
Primary: 2x
TL battlecannon
Secondary: sponson
HB+Lasc.
beta draconis pattern
Primary: stormhammer cannon.
Secondary:
HB , 2x sponson
HB.
mars pattern =may take a second pair of sponsons (50 pts)
all patterns = replace any sponsons with extra armor = side+rear
AV +1 ( 100 pts).
may take one additional Heavy Stubber (10 pts) and 1 additional Hunter-killer missile (15 pts).
ARV "waylands anvil"( 400 pts )
Primary: 2x power-winch.
Secondary: sponson
HB , heavy stubber.
Transport capacity: 6x models.
may take extra armor = side+rear
AV +1 ( 100 pts).
may take one additional Heavy Stubber (10 pts).
may take 1 engineseer ( 50 pts codex
IG options/servitors ).
may take 1-5 combat engineers. ( 8 pts each, stats= IGuardsmen. shotguns/toolbox/carapace armor.)
may upgrade engine ( "pimp my tank" ) to move 12" (lumbering=>normal)
Bonus rules:
-ARV may rescue precious warmachines.
-Any priest of the machine cult reduces his roll to repair at -2 in 6" around the ARV.(example: engineseer 5+ => 3+ ).
-combat engineers are needed to pull the "wreck" to safety. ARV can move any vehicle ( equal size or less) each turn 6".
-combat engineers do grant any engineseer their support => engineseer can try to repair 2 damage results at once.
new weapons:
super-heavy Mortar. range = 24-120 ".
ammo is either: ordnance 2 / 10" blast ,S 5,AP 5,ignore invul. or apoc bomb. 8, S 5, AP 4,artillery barrage.
Stormhammer cannon. range = 48". S 10 , AP 1 , ordnance 1 / 10" blast.

I will update this when the shadowsword-kit is available with rules.