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![[Post New]](/s/i/i.gif) 2008/12/07 22:54:21
Subject: Viability of Flash Gitz in fifth edition
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Flash Gitz
Flash Git 25 pts - 40 pts per model with upgrades
More Dakka - 5 pts
Shootier - 5 pts
Cybork Bodies - 5 pts
400 pts
Painboy Upgrade 30 - pts
grot orderly - 5 pts
35 pts
Total of 435 points with 10 models and twenty wounds. Each model in the squad has two T4 wounds with a 4+/5+ and FNP. Each model is also a nob, meaning STR4 T4 and 3 attacks. With furious charge the ten models would add up to 40 STR5 I4 WS4 attacks. Nothing to sneeze at. For weaponry the squad holds nine Snazzguns with the more dakka and shootier upgrades, these are 24" STR 6 AP D6 assault 2 weapons.
For points, durability, and functionality the squad is most easily compared to standard terminators. A full squad of ten is roughly equivalent in points to a full termy squad and the gun can easily be looked at as a larger stormbolter. The squad has the benefit over overlapping FNP and regular saves as well as a 5+ inv. This combined with having 2 wounds per model makes it about as hard as a terminator squad, and slightly better in a few circumstances (such as against high initiative powerweapons/rending). The downsides are the lack of powerfists and powerweapons (made up for by the huge number of attacks) and lack of heavy weapons.
Flash Gitz fell out of favour immediately in the codex, but perform admirably when compared to terminators or other comparable units in other codexes. The low BS hampers their shooting, but they can maintain a good number of wounds in a shooting phase despite this. In close combat their lack of power weapons can be made up for with a very high volume of attacks and high strength. What do you think about the viability and uses of a flash gitz mob? I have my own ideas about them, but I would like to see what the community at large thinks they are capable of.
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2008/12/07 23:48:17
Subject: Viability of Flash Gitz in fifth edition
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Committed Chaos Cult Marine
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They have git findas, and they are awesom.
Flash gits shine when fighting things like necron troops, and anything with T3. If you want to spend put them in a battlewagon. makes a good pill box. They are lots of points but lots of fun. Again they rip through necrons.
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And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.
Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole |
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![[Post New]](/s/i/i.gif) 2008/12/08 00:15:38
Subject: Re:Viability of Flash Gitz in fifth edition
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Major
far away from Battle Creek, Michigan
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Rather than Flash Gitz, why not spend 435 pts. on Nobs? Here's what you'd get:
9 nobz + painboy, cybork bodies, 2 powerklaws, waaagh banner, bosspole, kombi-skorcha, 3 big choppas riding in a trukk with all the fixins.
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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![[Post New]](/s/i/i.gif) 2008/12/08 00:24:08
Subject: Viability of Flash Gitz in fifth edition
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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This is what you do.
1x 8x Flash Gitz
Blasta, More Dakka, 3x Ammo Runt
Painboy (Grot Orderly)
// 320 points
Then you put your KFF Big Mek inside, with Shoota Boyz and Gretchin around them. Quality shooting to deal with something like Assault Marines before they hit the front line. That, and effective counter charge.
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![[Post New]](/s/i/i.gif) 2008/12/09 03:09:53
Subject: Viability of Flash Gitz in fifth edition
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Fresh-Faced New User
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I like the random AP. It gives me hope of terminator killing.
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![[Post New]](/s/i/i.gif) 2008/12/09 10:23:23
Subject: Viability of Flash Gitz in fifth edition
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Dakka Veteran
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Too expensive compared to what goodies you can get from that codex, is the only problem I see.
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![[Post New]](/s/i/i.gif) 2008/12/09 15:03:26
Subject: Viability of Flash Gitz in fifth edition
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Fixture of Dakka
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Don't care about viability, I love the new Kaptain Budrukk model, so I'm going to convert some Flash Gitz for guest appearances in my Goffs.
For tournament players, I would suggest that a >400pt unit with only ten models is a bit of a points sink and I don't think you can justify their presence. Maybe a small unit with two weapon upgrades (More Dakka and Blasta)will serve as a distraction, particularly if they have access to a Battlewagon for some drive by shooting.
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![[Post New]](/s/i/i.gif) 2008/12/09 15:21:24
Subject: Viability of Flash Gitz in fifth edition
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Longtime Dakkanaut
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The problem is that they're focused on the worst part of orks - low ROF shooting - and can't upgrade for the best part - melee. In addition, there's no option to take a bosspole.
On the surface, they look good. Nobz with heavy armor, and they get their snazzgunz and git findaz for free. But, you're almost forced to take a character (either badrukk or an IC) to run with them just for the bosspole.
Now, I'm going to build a tooled-up unit for APOC games, but I don't see using them in a tourney setting. For the points of the unit (and Badrukk or an IC), you can have a lot more.
Also, they're a lot less effective if the opponent does what orks should do - use cover well.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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