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![[Post New]](/s/i/i.gif) 2008/12/08 00:50:07
Subject: 1000 Pts. Guard- The Heavy Commandos
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Guardsman with Flashlight
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I decided I liked the idea of a force backed up by commandos, this is my attempt to create a list using Hardened Vets as a first strike force. the Vets are infiltrating, with the sentinals deepstriking right behind them. Also, does anyone know where the Guard 'command' special rule is that is hinted at in the codex?
Doctrines
Grenadiers
Stormtroopers
Iron Discipline
Carapace Armor
Deepstrike
HQ
Command Squad 40
JCO
Iron Discipline 5
4xGuardsman
Troops
Storm Troopers
Sargeant 10
9xStorm Troopers 90
Plasma gun 10
Command Squad 40
JCO
Iron Discipline 5
4xGuardsman
Infantry Platoon 1-1 60
Sargeant
9x Guardsman
Autocannon 15
Carapace 20
Infantry Platoon 1-2 60
Sargeant
9x Guardsman
Lascannon 25
Carapace 20
Elites
Hardened Veterans
Veteran Sargeant 13
9x Veterans 72
Carapace 20
2x Plasma Gun 20
Lascannon 25
Vox 5
Hardened Veterans
Veteran Sargeant 13
9x Veterans 72
Carapace 20
Plasma Gun 10
Lascannon 25
Vox 5
Heavy Support
Sentinel Squadron
Mars Pattern Multilaser 45
Mars Pattern Multilaser 45
Mars Pattern Multilaser 45
Leman Russ Battle Tank 140
Lascannon H 15
Heavy Bolters 10
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![[Post New]](/s/i/i.gif) 2008/12/08 01:15:48
Subject: Re:1000 Pts. Guard- The Heavy Commandos
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Been Around the Block
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You don't need stormtroopers to take grenadiers.
Carapace is a waste of points.
Voxes are a waste of points.
You should max out on heavy/special weapons in all your squads.
Take a veteran with a standard and Honorifica Imperialis in your command HQ.
Not enough tanks - take 0 or 2.
If you want to sneak up and close range shouldn't you use flamers?
Las/Plas isn't the best matchup.
regurgitating HBMC is so much fun.
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tvtropes wrote:Yes, that's right, Games Workshop has managed to take a race of omnicidal zombie robots and make it more GRIMDARK. This troper's impressed.
Comissar Ciaphas Cain, "Hero" of the "Imperium" |
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![[Post New]](/s/i/i.gif) 2008/12/08 04:45:19
Subject: Re:1000 Pts. Guard- The Heavy Commandos
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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BillTheManiac wrote:regurgitating HBMC is so much fun.
If a little bit slimy.
BYE
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![[Post New]](/s/i/i.gif) 2008/12/08 06:34:50
Subject: 1000 Pts. Guard- The Heavy Commandos
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Sister Vastly Superior
Gig Harbor, WA
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It's too bad that this army isn't that great. It's very fluffy and looks fun. If you were dead set on playing this particular list there is yet hope! keep this list saved and wait for the next codex. however, as of this time, the above posts are correct...
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2000 pts SoB.
2000 pts Crimson Fists (WIP)
doomed-to-fight-until-killed-in-battle xenophobic psycho-indoctrinated super soldier warrior monks of an oppressive theocracy stuck in the past and declining while stifling under its own bureacracy and inability to react.
Vaktathi, defining Space Marines
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![[Post New]](/s/i/i.gif) 2008/12/08 15:22:45
Subject: Re:1000 Pts. Guard- The Heavy Commandos
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Guardsman with Flashlight
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You don't need stormtroopers to take grenadiers.
Carapace is a waste of points.
I Like 4+ Saves.
Voxes are a waste of points.
I also like iron leadership bonuses.
You should max out on heavy/special weapons in all your squads.
points.
Take a veteran with a standard and Honorifica Imperialis in your command HQ.
Not enough tanks - take 0 or 2.
why not just upgrade the CO?
If you want to sneak up and close range shouldn't you use flamers?
Las/ Plas isn't the best matchup.
Yeah.
regurgitating HBMC is so much fun.
!?
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![[Post New]](/s/i/i.gif) 2008/12/08 18:45:35
Subject: Re:1000 Pts. Guard- The Heavy Commandos
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Guard Heavy Weapon Crewman
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all your squads have to take carapace armour your HQ and your platoon command don't have it
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![[Post New]](/s/i/i.gif) 2008/12/09 03:35:12
Subject: Re:1000 Pts. Guard- The Heavy Commandos
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Zanslev wrote:I Like 4+ Saves.
Then stay in cover. Or, spend half the points (10 rather than 20), stay in cover and get 3+ saves.
Carapace is a waste.
Zanslev wrote:I also like iron leadership bonuses.
Which you get -- for free-- just from your Officers. You don't need to spend points as their Leadership extends out 12" in every direction -- for free--, making Voxes useless unecessary junk.
BYE
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This message was edited 2 times. Last update was at 2008/12/09 03:36:22
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![[Post New]](/s/i/i.gif) 2008/12/09 14:00:50
Subject: Re:1000 Pts. Guard- The Heavy Commandos
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Guardsman with Flashlight
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stay in cover and get 3+ saves.
yeah.
just from your Officers. You don't need to spend points as their Leadership extends out 12" in every direction --for free--, making Voxes useless unecessary junk.
Where is this rule? I just can't find it anywhere, but I know its there.
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![[Post New]](/s/i/i.gif) 2008/12/10 01:41:04
Subject: 1000 Pts. Guard- The Heavy Commandos
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Sister Vastly Superior
Gig Harbor, WA
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Imperial guard codex, page 39, Command Squad, Special Rule: Leadership Any IG unit within 12" of the officer may use his Ld when taking Morale and Leadership tests as long as he isn't in CC, falling back, or pinned.
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2000 pts SoB.
2000 pts Crimson Fists (WIP)
doomed-to-fight-until-killed-in-battle xenophobic psycho-indoctrinated super soldier warrior monks of an oppressive theocracy stuck in the past and declining while stifling under its own bureacracy and inability to react.
Vaktathi, defining Space Marines
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![[Post New]](/s/i/i.gif) 2008/12/10 02:18:10
Subject: 1000 Pts. Guard- The Heavy Commandos
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Drop Trooper with Demo Charge
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Looks scary when it's written down, but yeah you should get more (and better) heavy weapons; if the vets are infiltrating, meltas or flamers would probably be a better choice. Carapice armor? Could be useful, could be a waste of a bunch of points you could be using to get more troops, which is what I personally would do. But then you never do know until you've played a couple games. Either way, though, It's definately going to look really good on the battlefeild.
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... because that totally makes sense.
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![[Post New]](/s/i/i.gif) 2009/01/08 04:02:57
Subject: 1000 Pts. Guard- The Heavy Commandos
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Guardsman with Flashlight
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Illeix wrote:Imperial guard codex, page 39, Command Squad, Special Rule: Leadership
Any IG unit within 12" of the officer may use his Ld when taking Morale and Leadership tests as long as he isn't in CC, falling back, or pinned.
I just found this yesterday, and felt quite silly. Does this mean that the Iron Leadership only lets units containing officers regroup after taking 50% casualties? In that case, it makes IL kinda lame.
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![[Post New]](/s/i/i.gif) 2009/01/09 05:32:58
Subject: Re:1000 Pts. Guard- The Heavy Commandos
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Stalwart Veteran Guard Sergeant
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Zanslev wrote:why not just upgrade the CO?
Because a JO with honorifica Imperialis only costs you 65 points, gives you the stat line of a HSO and is 5 points cheaper than the actual cost of an HSO.
So THATS why not to just upgrade the CO.
~Bart
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Praise the Emperor and pass the ammunition!!! |
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![[Post New]](/s/i/i.gif) 2009/01/16 01:49:49
Subject: Re:1000 Pts. Guard- The Heavy Commandos
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Guardsman with Flashlight
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Ooooooh.
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