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Made in us
Angry Blood Angel Assault marine






So, I don't have much practice with this. I've played a handful of games with paper proxies, and I like the game enough to invest in my own real army. I've definitely decided on space marines, and so far the units I have are planned for a kind of "all comers" approach. Mostly, though, I'll be fighting necrons and tyranids, hence the emphasis on high AP, and lots of blast weapons.

HQ choices -

Space Marine Chaplain - 100
-Terminator armor and storm bolter - 30 points
total: 130

Space Marine Chaplain - 100
-Jump pack - 15
total: 115

Troop Choices -

10 man tactical squad - 170
-plasma gun - 10
-plasma cannon - 5
-seargent with power sword - 15
total: 200

10 man tactical squad - 170
-flamer - free!
-seargent with power fist - 25
total: 195

Elite choices -

Terminator squad - 200
-cyclone missile launcher - 30
total: 230

Fast Attack choices -

Assault Squad - 100
-seargent with power fist - 25
-seargent with combat shield - 5
total: 130

TOTAL POINTS: 1000 exactly. Any improvements I can make on this list before I buy any units? I may want to weasel a rhino in there somewhere...

This message was edited 1 time. Last update was at 2008/12/09 21:07:30


Gray Crusaders - 1500 points strong 
   
Made in us
Angry Blood Angel Assault marine






Alright, updated my list to make it an actual list. I'm worried that there's absolutely no armor in there at all... hrm... anyway, tell me what ya think.

Gray Crusaders - 1500 points strong 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Two HQ's is a little steep for a 1000pt game. I like the termie chaplin though.


You need a bit more dedicated anti armour. A LC or two would help.

Swap the assault marines for a drop podding dred and go nasty and make it either a extra armour venerable or a beefed up ironclad (although that melta is useful for podding next to a tank to pop it, 1st turn so dont go for two flamers)

Swap the jump packing hq for that assualt squad (or) some scouts (or) a tank.


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in ca
Charging Wild Rider





Canada

Thats alot of chaplains for 1k points.
I see what your trying to do with them but a chaplain in a termy squad is really only worth the points if thier the ss and th varients. the one in the assualt squad fits them perfectly.

Id honestly drop him for the moment and throw in a few rhinos for your tac squads.


Never say die! Never surrender!

LunaHound wrote:Woo thats a good looking Pedo

DA:80S++G++M++B+I++Pw40k95#+D+A++/swd100R+++T(M)DM+

 
   
Made in gb
Morphing Obliterator





it looks ok

youre very low on scoring units, and that may harm your game. dont bother with a single rhino, it will get blown up on the first turn. your second tactical squad needs a missile launcher (also free!). im not a big fan of 2 characters at 1000pts. i would drop the terminator chappy and been up the jump-pack chappy (powerfist) and the assault squad (flamer, extra marines).


taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in ca
Charging Wild Rider





Canada

for a 1k point game I think hes about fine for scoring units. he can have 2 or 4 depends on what he wants to do. and if he dropped the termy chap he'd be able to afford 2 rhinos. Even 2 razorbacks if he wanted a bit more firepower with the h bolters.

I do agree on the missile launcher though.

This message was edited 1 time. Last update was at 2008/12/10 01:58:55


Never say die! Never surrender!

LunaHound wrote:Woo thats a good looking Pedo

DA:80S++G++M++B+I++Pw40k95#+D+A++/swd100R+++T(M)DM+

 
   
Made in us
Angry Blood Angel Assault marine






Regwon wrote:it looks ok

youre very low on scoring units, and that may harm your game. dont bother with a single rhino, it will get blown up on the first turn. your second tactical squad needs a missile launcher (also free!). im not a big fan of 2 characters at 1000pts. i would drop the terminator chappy and been up the jump-pack chappy (powerfist) and the assault squad (flamer, extra marines).



How would the power fist/crozius combo work? I can only use one in a combat round, so do I decide at the beginning wether I am using the initiative 4 power weapon or the initiative 1 double strength power weapon? Also, I don't really feel that it's an awesome idea to be effectively reducing my chaplain to only one weapon. Anyone care to point out why this would be better than, say, a storm bolter?

Gray Crusaders - 1500 points strong 
   
Made in ca
Charging Wild Rider





Canada

Eh personally its more of taste, would you rather smash em to bits or just kill them quicker.

Never say die! Never surrender!

LunaHound wrote:Woo thats a good looking Pedo

DA:80S++G++M++B+I++Pw40k95#+D+A++/swd100R+++T(M)DM+

 
   
Made in ca
Decrepit Dakkanaut





Why no Heavy Weapon in the second Tactical squad?
   
Made in ca
Charging Wild Rider





Canada

he cna have any of the 3 free options his choice but as we've said in previous posts he should take something.

Never say die! Never surrender!

LunaHound wrote:Woo thats a good looking Pedo

DA:80S++G++M++B+I++Pw40k95#+D+A++/swd100R+++T(M)DM+

 
   
Made in nz
Fresh-Faced New User




How would the power fist/crozius combo work? I can only use one in a combat round, so do I decide at the beginning wether I am using the initiative 4 power weapon or the initiative 1 double strength power weapon? Also, I don't really feel that it's an awesome idea to be effectively reducing my chaplain to only one weapon. Anyone care to point out why this would be better than, say, a storm bolter?



Means your chapy has the option of whacking something tough or sticking things that arnt quite as tough at I4. Its also a cheaper way of getting a fist in the assault squad. And a great way to get another fist in the squad which deals allot of hurt on the charge. Lack of ranged weapon on a chap is something thats not even worth worring about.

Im a big believer in bods on the table, drop the termie chap and beef up the assault squad. Drop the cyclone and try to squeeze in another guy and a heavy flamer. 37 marines at 1000 points is pretty decent.

Being a fresh faced new user, take anything i say with a large helping of salt. 
   
Made in us
Angry Blood Angel Assault marine






Thanks everybody. Your help has all been put towards my new list... odd thing is though... my new list is actually now a Blood Angels list. A lot of your comments and criticisms have lead to me doing a lot of research, and a lot of things didn't start making sense until I found the free official Blood Angels codex. This codex is the PERFECT set for my DIY Chapter, and I'm more excited now than I've been yet to get in to this game. I'm going to make up a new list tomorrow, and post it under a different topic to see how the new one stands up.

Gray Crusaders - 1500 points strong 
   
 
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