Djinn8 wrote:I was playing around with the dex, making lists, and I came up with the following - don't actually have the tanks to field it (maybe one day) but thought I'd post it for a critique none the less.
Doctrines
1)Techpriest Enginseers
2)Grenadiers
3)Mechanised
You don't acutally need mechanized if you have grenaders, you know. If the only things in chimeras are the
HQ and stormtroopers, then it's best not to take mechanized, so you can stick drop-elements into the list (like the ubiquitous melta-vets every one has nowadays.)
Techpriests are expensive, and you need to buy a ton of technical servitors to make them work, making them more expensive. Don't get me wrong, fun for fluff lists, but you asked for advice, so clear up the space for another doctrine.
So, in short, drop mechanized and Techpriests, get other things.
Command Squad = 95
*Junior Officer (Power Sword, Honorifica)
*MasterVox
(In Chimera)
Before I go forwards, I'll just note this about chimeras: always take smoke and (maybe) a stubber. M/laser is usually a better choice than the H. bolters, and half the time, you don't actually need the hull gun unless you actually plan to play the list as a mechanized gunline (since it will almost never get opportunities to shoot, due to moving all the time.)
You don't need the vox. Normally, you'd want standards for a
Ld. bubbles, but feth it, you're playing mechanized; your infantry shooting attempts are likely going to be do-or-die attacks most of the time anyways.
Engineering = 204
*Techpriest Engineseer (Refractor Field, Bionics)
*2x Plasmacannon Servitors
*5x Technical Servitors
(In Chimera)
Drop him. Firstly, this is technically illegal, I believe, since you're going over the 50 point wargear limit for the engineer (which servitors count against). Besides, even if it wasn't illegal, this isn't really how you should use this guy. He should start - and end- the game sitting behind the leman gunline, fixing things. irrelevant as you should drop him anyways.
3x Grenadier Squads = 441
*Vet Sergeant (Plasma Pistol, Power Sword, Frags)
*2x Meltaguns, 7x Hellguns, 1x Vox
(In Chimeras)
You don't need the vet sarge or the
plas pistol or the power weapon or the frags. drop the vox. you just saved 81 points.
As for the meltaguns... well, you're going to basically have to drive right up to enemy armor to use it. I feel torn here, because other than this, all your "real" anti-tank is tied up in the lemans, which should be targeting enemy infantry whenever possible. That said, I'd switch half the squads to plasma, and give your command squad meltas.
5x Chimeras = 525
*Multi Laser, Heavy Bolter, Heavy Stubber
*Extra Armour, Smoke
discussed above, drop the extra armor.
1x Hellhound = 140
*Heavy Stubber, Rough Terrain Mod
*Extra Armour, Smoke
it seems ok, but only one? You'll need at least two; one is a fire magnet. You don't need extra armor or the stubber (you have the inferno cannon, and all the chims have stubbers already), and rough terrain is debatable. I'd run it with smoke and nothing else, personally.
2x Sentinals = 100
*Autocannon
you might as well run them as separate
FA slots to prevent immobilization from murdering them. Or better yet, remove them and run a second hellhound.
2x Leman Russ = 350
*Heavy Bolter, Heavy Bolters, Heavy Stubber
*Extra Armour, Smoke
Again, the only things on this should be smoke and the mandatory bolter. You can't fire the stubber if you fire the battle cannons, which, I assure you, is all these things will do all game long. You don't need extra armor. smoke is debatable, but it's cheap and concealment is great, so I'd keep it.
1x Basilisk = 145
*Indirect Fire, Armoured Crew Compartment
Read the rules for artillery some time. This thing will die if someone looks at it funny. That said, it might be useful in a gunline mech army, but even then, it's pretty fething hard to hide, and it has AV10. and it costs, currently, exactly as much as a naked leman, which is exactly what you should switch it out for.
so in short, drop a ton of wargear, the sents, the tech priest, and (if you don't intend to get another), the hell hound. with the points from these, invest in a 3rd leman, use you elite slots to buy more chimera/stormtrooper combos or more hellhounds, your preference. You could also do what I do and buy some drop vets with meltas, since you don't have much anti-tank.
a stormtrooper/chim squad will require ...220 points, with the chim guns, the smoke, and the 2 10-point special weapons. the hellhound and the sentinals translate to another chimera squad. the enginseer is another squad. The basilisk translates to another leman. I suggest you put meltaguns, if any, on the
HQ and the elite slot squads, since they can't contest objectives (making them more expendable).
That's the basics of what's wrong. As to optimal army configs, I'm not really the expert on whether 6 chimeras is better than 5 chimeras with 2 hellhounds (2 hellhounds with smoke comes out to 236... only a little bit more than a chimera squad). You should definitely run 3 lemans, every time, however.