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Made in gb
Precocious Human Child




Sheffield

I was playing around with the dex, making lists, and I came up with the following - don't actually have the tanks to field it (maybe one day) but thought I'd post it for a critique none the less.

Doctrines
1)Techpriest Enginseers
2)Grenadiers
3)Mechanised

Command Squad = 95
*Junior Officer (Power Sword, Honorifica)
*MasterVox
(In Chimera)

Engineering = 204
*Techpriest Engineseer (Refractor Field, Bionics)
*2x Plasmacannon Servitors
*5x Technical Servitors
(In Chimera)

3x Grenadier Squads = 441
*Vet Sergeant (Plasma Pistol, Power Sword, Frags)
*2x Meltaguns, 7x Hellguns, 1x Vox
(In Chimeras)

5x Chimeras = 525
*Multi Laser, Heavy Bolter, Heavy Stubber
*Extra Armour, Smoke

1x Hellhound = 140
*Heavy Stubber, Rough Terrain Mod
*Extra Armour, Smoke

2x Sentinals = 100
*Autocannon

2x Leman Russ = 350
*Heavy Bolter, Heavy Bolters, Heavy Stubber
*Extra Armour, Smoke

1x Basilisk = 145
*Indirect Fire, Armoured Crew Compartment

This message was edited 1 time. Last update was at 2008/12/11 22:52:21


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

A 2000 point Mechanised list list that only manages 5 Chimeras?

Voxes and Enginseers?

Power Swords and Plasma Pistols?


Welcome to Bloat City Folks
Population: This List.


I will return in a few hours to go over this in detail, but for the moment let's just say that this list needs work. A lot of work. It breaks some of the basic tenants of MechInf, and even some of basic Guard.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Water-Caste Negotiator




Djinn8 wrote:I was playing around with the dex, making lists, and I came up with the following - don't actually have the tanks to field it (maybe one day) but thought I'd post it for a critique none the less.

Doctrines
1)Techpriest Enginseers
2)Grenadiers
3)Mechanised



You don't acutally need mechanized if you have grenaders, you know. If the only things in chimeras are the HQ and stormtroopers, then it's best not to take mechanized, so you can stick drop-elements into the list (like the ubiquitous melta-vets every one has nowadays.)

Techpriests are expensive, and you need to buy a ton of technical servitors to make them work, making them more expensive. Don't get me wrong, fun for fluff lists, but you asked for advice, so clear up the space for another doctrine.

So, in short, drop mechanized and Techpriests, get other things.

Command Squad = 95
*Junior Officer (Power Sword, Honorifica)
*MasterVox
(In Chimera)


Before I go forwards, I'll just note this about chimeras: always take smoke and (maybe) a stubber. M/laser is usually a better choice than the H. bolters, and half the time, you don't actually need the hull gun unless you actually plan to play the list as a mechanized gunline (since it will almost never get opportunities to shoot, due to moving all the time.)

You don't need the vox. Normally, you'd want standards for a Ld. bubbles, but feth it, you're playing mechanized; your infantry shooting attempts are likely going to be do-or-die attacks most of the time anyways.

Engineering = 204
*Techpriest Engineseer (Refractor Field, Bionics)
*2x Plasmacannon Servitors
*5x Technical Servitors
(In Chimera)


Drop him. Firstly, this is technically illegal, I believe, since you're going over the 50 point wargear limit for the engineer (which servitors count against). Besides, even if it wasn't illegal, this isn't really how you should use this guy. He should start - and end- the game sitting behind the leman gunline, fixing things. irrelevant as you should drop him anyways.

3x Grenadier Squads = 441
*Vet Sergeant (Plasma Pistol, Power Sword, Frags)
*2x Meltaguns, 7x Hellguns, 1x Vox
(In Chimeras)


You don't need the vet sarge or the plas pistol or the power weapon or the frags. drop the vox. you just saved 81 points.

As for the meltaguns... well, you're going to basically have to drive right up to enemy armor to use it. I feel torn here, because other than this, all your "real" anti-tank is tied up in the lemans, which should be targeting enemy infantry whenever possible. That said, I'd switch half the squads to plasma, and give your command squad meltas.

5x Chimeras = 525
*Multi Laser, Heavy Bolter, Heavy Stubber
*Extra Armour, Smoke


discussed above, drop the extra armor.

1x Hellhound = 140
*Heavy Stubber, Rough Terrain Mod
*Extra Armour, Smoke


it seems ok, but only one? You'll need at least two; one is a fire magnet. You don't need extra armor or the stubber (you have the inferno cannon, and all the chims have stubbers already), and rough terrain is debatable. I'd run it with smoke and nothing else, personally.

2x Sentinals = 100
*Autocannon


you might as well run them as separate FA slots to prevent immobilization from murdering them. Or better yet, remove them and run a second hellhound.

2x Leman Russ = 350
*Heavy Bolter, Heavy Bolters, Heavy Stubber
*Extra Armour, Smoke


Again, the only things on this should be smoke and the mandatory bolter. You can't fire the stubber if you fire the battle cannons, which, I assure you, is all these things will do all game long. You don't need extra armor. smoke is debatable, but it's cheap and concealment is great, so I'd keep it.

1x Basilisk = 145
*Indirect Fire, Armoured Crew Compartment


Read the rules for artillery some time. This thing will die if someone looks at it funny. That said, it might be useful in a gunline mech army, but even then, it's pretty fething hard to hide, and it has AV10. and it costs, currently, exactly as much as a naked leman, which is exactly what you should switch it out for.

so in short, drop a ton of wargear, the sents, the tech priest, and (if you don't intend to get another), the hell hound. with the points from these, invest in a 3rd leman, use you elite slots to buy more chimera/stormtrooper combos or more hellhounds, your preference. You could also do what I do and buy some drop vets with meltas, since you don't have much anti-tank.

a stormtrooper/chim squad will require ...220 points, with the chim guns, the smoke, and the 2 10-point special weapons. the hellhound and the sentinals translate to another chimera squad. the enginseer is another squad. The basilisk translates to another leman. I suggest you put meltaguns, if any, on the HQ and the elite slot squads, since they can't contest objectives (making them more expendable).

That's the basics of what's wrong. As to optimal army configs, I'm not really the expert on whether 6 chimeras is better than 5 chimeras with 2 hellhounds (2 hellhounds with smoke comes out to 236... only a little bit more than a chimera squad). You should definitely run 3 lemans, every time, however.

This message was edited 1 time. Last update was at 2008/12/12 03:22:52


 
   
Made in gb
Precocious Human Child




Sheffield

Well thanks for the sarcasm H.B.M.C. Nice responce to my first post on Dakka. Why is it that wargamers think of themselves as the internet elite?

I don't think the list is that bad

My thoughts were:

The Basilisk is there to take out the AP3 stuff and has armoured compartment to give it a bit more survivability.
The command squad and their Chimera stick with the Basilisk for protection - they have the vox to make sure the Grenadiers don't bolt (since there are so few of them, running away isn't an option)
The Sentinals are there to harass the flanks and provide a bit of protection to the guards own (and with so many tanks, they aren't really a priority target for anti-tank fire anyway).
The tech priest is there to fix any breakdowns and can lay down two plasmacannon shots while he does so.
Hands up about the russes, they should be demolishers to deal with AP2 troops (I was under the impression the Earthshaker was AP2 for some reason - just take the stubbers off to upgrade them)
The Hellhound is a shock tank, designed for pushing enemies out of cover (destroying tank traps, barbed wire, etc, in the process)
5 Chimeras is all that can be fitted into the list after that. Sure I could drop all the upgrades from the tanks and squeeze one more into the list (but if I was going to do that I'd get some fire support instead - since I'd have to pay for more troops to be carired by them and that would mean dropping the Tech Priest. Yeah the Tech Priest is a bit of a nonce - but if you can't field one in a Mech list when can you?

As for the power swords and plasma pistols on the stormtroopers, the plasma gives the unit one more instant death weapon - and the sword, well what can you say... 15 points in total, what can be done with 15 points and I always give one to my commander for status reasons.

This message was edited 1 time. Last update was at 2008/12/12 03:31:17


 
   
Made in gb
Precocious Human Child




Sheffield

Thanks for the responce Milquetoast Thug - think I posted at the same time as you.

I see what your saying about the Tech Priest, really I do, but modeling and painting a nice looking army is more important than having a competitive army for me. I think your right about the illegal wargear limit on him however.

How does this sound instead:

Drop the Basilisk, Sentinals, fix the Tech Priest to be legal and drop some gear of the russes. With the points buy a demolisher and a second hellhound to form a spearhead for assault, which would be followed up by the 3 storm trooper chimeras to mop up the left overs while the Command Chimera and Tech Chimera watch the flanks. Might even be able to squeeze a lascannon squad in as well to bolster the antitank fire.

This message was edited 1 time. Last update was at 2008/12/12 03:48:45


 
   
Made in us
Been Around the Block





Djinn8 wrote:Well thanks for the sarcasm H.B.M.C. Nice responce to my first post on Dakka. Why is it that wargamers think of themselves as the internet elite?

you are a wargamer you know. and HBMC knows his stuff. He is elite.

I don't think the list is that bad

There is no good and bad. There is only better or worse. Your list could be better.
My thoughts were:

The Basilisk is there to take out the AP3 stuff and has armoured compartment to give it a bit more survivability.

There are better things to add survivability to then a basilisk hiding behind a giant rock.
The command squad and their Chimera stick with the Basilisk for protection - they have the vox to make sure the Grenadiers don't bolt (since there are so few of them, running away isn't an option)

Or you can deploy them forward and prevent anyone from coming to the basilisk, thus saving points on a vox.
The Sentinals are there to harass the flanks and provide a bit of protection to the guards own (and with so many tanks, they aren't really a priority target for anti-tank fire anyway).
The tech priest is there to fix any breakdowns and can lay down two plasmacannon shots while he does so.

Sentinels are fine, just bad in a squadron. Splitting them up is usually a good idea.
The techpriest is illegal and bad.
Hands up about the russes, they should be demolishers to deal with AP2 troops (I was under the impression the Earthshaker was AP2 for some reason - just take the stubbers off to upgrade them)

Remember that there are a lot of cover saves, so AP isn't all that important now. Leman Russes are fine.
The Hellhound is a shock tank, designed for pushing enemies out of cover (destroying tank traps, barbed wire, etc, in the process)

You don't really need the

Hellhounds are fine. You have 3 tanks + Chimeras.
5 Chimeras is all that can be fitted into the list after that. Sure I could drop all the upgrades from the tanks and squeeze one more into the list (but if I was going to do that I'd get some fire support instead - since I'd have to pay for more troops to be carired by them and that would mean dropping the Tech Priest. Yeah the Tech Priest is a bit of a nonce - but if you can't field one in a Mech list when can you?

Never.

As for the power swords and plasma pistols on the stormtroopers, the plasma gives the unit one more instant death weapon - and the sword, well what can you say... 15 points in total, what can be done with 15 points and I always give one to my commander for status reasons.

it's bloat. It adds up.



Look, you'd think that each unit fills a role, but really - some fills a role, and some suck.
   
Made in us
Tough Tyrant Guard




North Carolina

If you going to post a list and say give me some feed back then that is what you will get. I would look at explaining anything you take so that others have a better understanding for your list.

Example.

Inq Lord, Hood, Null rod,

I am going to keep this guy so please skip him.

HSO, Power fist, las pistol,

FS bolters

AT lascannon

AT lascannon

ETC.

Most leets will skip the first section and move onto other section of your list.

Best of luck.

Back to the question.

Over all you have a lot of gear invested into your AC list. Sometimes it best to cut back on the xtra stuff to add in other items to better serve the list.

If you dont have the tanks yet I would look at just vesting in the standard Hull weapon and forget about the spide and added Stubber. my two cents though.

Personally you tech marine needs to be OTM to better assist your list. You might want to look at other options if your looking to keep the plasma cannons. Armour on the guys could be removed quickly with AP fire power.

Drop some of the upgrades and buy another Hellhound if you can aford it. Magnets work great on Chim which allow you to change it out to a hellhound. I myself us magnets on all my vehicles.





Biomass

 
   
Made in us
Been Around the Block






Doctrines
1)Grenadiers
2)Mechanised
3)Close Order Drill
4)Iron Discipline

Command Squad = 82
*Junior Officer (Honorifica, Iron Discipline)
*Company Standard
(In Chimera)


3x Grenadier Squads = 330
*2x Meltaguns, 7x Hellguns,
(In Chimeras)

5x Chimeras = 450
*Multi Laser, Heavy Bolter, Heavy Stubber
*Smoke

1x Hellhound = 120
*Rough Terrain Mod
*Smoke

2x 1 Sentinal = 100
*Autocannon

2x Leman Russ = 310
*Heavy Bolter
*Smoke

1x Basilisk = 125
*Indirect Fire

I may have screwed up some of the costs.

1397 - that gives you 600 points. Buy a mechanized platoon.

JO Command Squad =45
Iron Discipline

2x Platoon, HB, Flamer =142

3 chimeras
   
Made in us
Stoic Grail Knight






Russes should have sponson HB

Maybe take Lascannons in Platoon to give you more anti tank.

Or take 3 more squads of storm troopers.

Not sure i'm not a mech player

Plasma Pistol's aren't horrible you just have to use them in the right application like drop IG

This message was edited 1 time. Last update was at 2008/12/12 16:23:32


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