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Made in au
Killer Klaivex






Forever alone

Are WoC armies consisting entirely of Khorne-marked troops effective? WoC are apparently already the close combat monsters of WHFB, so does Khorne just make them ridiculously effective? Also, seeing as Khorne is opposed to sorcery and whatnot, would a Khorne army lack magic weapons?

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Fresh-Faced New User




they wouldnt lack magic items, as the fluff reads warriors of khone fight with rune inscribed weapons and talismaned armor.In previos editions of whfb they have tried to separated the powers khone warriors wouldnt be led by tzeench,slaneesh hated nurgle and so on. I play a all khorne warrior army no scroll caddy no magic phase. I also only take khorne magic items all 2 of them.My army relies on hitting before the opponents second magic phase.
   
Made in us
Incorporating Wet-Blending





Houston, TX

Alot harder to do without furies and no DD.

I would just call the sorc a Blood Priest and load him with Dispel Scrolls. He fights like a CW, so no worries there. Take Lore of Fire and go for Sword of Rhuin or Fireball (Khorne likes to boil the blood of weak missile troops).

Most of the magic items suck, so no big loss :-) Collar of Khorne is useful and so is the regen talisman. Armor is a bit overpriced, but Enchanted shield and armor of re-roll hits are solid. Runeshield is hilarious against runefangs and the like but pricey. Daemonsword is expensive killy while the Glaive is a bargain.

Take marauder cav and Khorne knights with hound screens. Zoom up and smash face.

-James
 
   
Made in au
Killer Klaivex






Forever alone

I'd rather not take Marauders because Warriors are much more aesthetically pleasing and I like troops that are killy but durable, and Marauders don't have good armour.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Fleshound of Khorne




London, England

Viable as hell, with a few weaknesses.

Primarily that most people will use frenzy to drag your bloodletting ass all across the battlefield. No-one wants to get into combat with you. Ever.

And Magic can be mean... I miss our dispell dice.

There is but one path to victory, and it is pathed with Blood and Skulls. For the Glory of Khorne, By the Might of Khor'Ghurneth!!  
   
Made in us
Dakka Veteran




All it takes is a couple units of "tug troops" like eagles or hounds to get you to waste your cav for 2-3 turns.
Your warriors will (should) be taken care of in the magic/shooting phases.
If you are playin ALL Khorne just pray when you go up against Vampires, TK's, Most Skaven builds, Slann, or any other super magic army/builds.
That being said, you can get a decent amount of MR in the field. If you run Khornate warshrines you can pray for MR3 roll from the EoTG.
   
Made in us
Fresh-Faced New User




i havent run in to super-magicy armies yet, so my judgement is not at all totally tactical.i find that if you can get to the center of the battlefield that you are less likely to be draged away. 2 exalted champs on juggers with cav is a nasty unit, save the points no dp
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

The loss of dispel dice with mark of khorne is a big hit if you don't want a magic user.

But its only against VCs and tzeentch daemons that it becomes a real problem (due to massed casting).

Suck it up and go all cav. Kill them 2nd turn.


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Made in us
Battlewagon Driver with Charged Engine






if you want khorne warriors you could always give em the banner of rage. you will never lose your frenzy and you can take another mark as well.

H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, location
MagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric
 
   
Made in de
Average Orc Boy





Yeh, removing the "anti magic rule" from MoK was a big hitter. It was a bit too strong in the 4th but a little nerf would have been way better than a complete removement.
Something around every elite choice gives +1 DD or sth like that but sorcs are forbidden.

If you go all Khorne you better take a lot of fast and hard hitting stuff. Skip marauders, they dont look very scary and warriors are better.
2 blockes of them, rest points into Knights, Charriots, cavalry and hounds. Maybe take a Shaggoth as well. They can pull out some decents attacks and are nice for solo flanking if terrain is available to block LoS.
Refused flanks with Shaggoth and Knights was what completely raped me a couple of times in 4th Edition. Even if you´re able to crush a regiment of knights one is usually enough to completely waste your flank. With MoK and good banner even more. If the Moloch would be faster, I suggest going with him instead of Shaggoth but he´s too slow for the job. But besides that he´s as awesome as the model is pesky to prepare and put together.

You see the morbid horror flicker in my eyes But rest assured, Im gonna help to ease your pain.
I'm gonna put a thousand tiny implants in your brain
I'm your boy, I'll make you undulate with joy
Cos I'm the Doctor  
   
Made in us
Longtime Dakkanaut





Seems like you'd have big trouble vs. a Daemon army. Thirster says "What?", Khorne mortal army charges, gets wrecked.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in au
Hunting Glade Guard




Anywhere with a good ale

it will work, you just need alot of hounds to screen you and be ready for magic and redirection.

I'm the stuff of your nightmares... actually, i'm the stuff your nightmares wake up screaming about.

i'm technologically impaired and ranked second in my IT class.  
   
Made in us
Widowmaker





Virginia

I would invest in a ton of hounds for general screening and frenzy blocking. If your army survives the first 2 turns it will probably win, you just gotta figure out how to do that.

2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General 
   
Made in us
Been Around the Block




Valkia is near indestructible.....dont know what else to say about her.

Juggernauts of khorne are sweet, take as many as you can.

Hounds for frenzy blocking is a must, woe to the enemy who destroys the unit of hounds.

Marauder cav of khorne with flails are insane...period.

If you dont want to play marauders and marauder cav, i wouldnt bother with MoK past your exalted heros to get the juggernaut. 0+ save is sweet.

Chosen with mark of khorne can have the collar of khorne for magic res 2. give them halberds and they are REALLY rough.

Knights of khorne....While im torn because they are good, I dont think they are as good as chosen in an all MoK army. Frenzy is one of those things that if you have too much cav, you will end up with half your army on the other side of the board too soon. if you add a Lord on juggernaut with fury of blood god, I could see using them...other than that, a little too expensive to be that much of a liability

Scyla is really good

Shrine of khorne is rugged.

If you still have problems with magic....Take a sorc, outfit him for battle, and dont use spells

Hope this helps!

This message was edited 3 times. Last update was at 2009/01/02 18:50:01


Da' orks were made ta fight 'n' win! 
   
 
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