| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2008/12/26 09:43:06
Subject: 1750 mecheldar
|
 |
Regular Dakkanaut
|
been out of the loop for a few years, and getting back into the swing of it. This is my eldar list at 1750, it's been undefeated so far, but am looking towards taking to a few tournaments.
Farseer [rides with DAs]
-fortune, doom, spirit stones, spear, runes of warding
6 banshees [rides in falcon]
-exarch, executioner, acrobatic, warshout
6 banshees [in falcon]
-exarch, executioner, acrobatic
10 dire avengers
-exarch, defend, bladestorm, shimmershield
waveserpent
-TL Brightlance, Shuricannon, spirit stones
10 dire avengers
-exarch, defend, bladestorm, shimmershield
waveserpent
-TL Brightlance, Shuricannon, spirit stones
10 dire avengers
-exarch, defend, bladestorm, shimmershield
waveserpent
-TL Brightlance, Shuricannon, spirit stones
Falcon
-Spirit stones, holo-field, shuricannon, Scatterlaser
Falcon
-Spirit stones, holo-field, shuricannon, Scatterlaser
pts may be a tad off, but best i can remember. General idea is to spend the early turns negating opposing anti-armor, and transports. Midgame I set-up for nasty doom+bladestorm combos, coupled with banshee charges if available. Endgame I try to scoot surviving skimmers ontop of objectives while huddling foot-borne troops in cover. Generally I treat the banshees as somewhat expendable (except in KP missions) ways to knock out lone squads, or characters, OR to counter charge into whatever I leave the DAs to be the catcher-mitts for. Farseer rarely leaves the waveserpent, unless forced out. Spear is there because it's modeled ( I like the look) and for 3 pts its a nice emergency lascannon.
Ideas for tuning up for more competative play? vehicular weapon loadouts are magnetized, so feel free to kick weapon choices around for a bit.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/26 09:50:53
Subject: 1750 mecheldar
|
 |
Ladies Love the Vibro-Cannon Operator
|
Welcome to Dakka.
The list looks quite good. A mech Eldar army needs not more than three troop units in 1750 pt games.
I'd drop defend and shimmershield. With the points freed you could add some Vypers.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/27 01:18:14
Subject: Re:1750 mecheldar
|
 |
Regular Dakkanaut
|
I am very hesitant to pull pts off the DAs. They tend to be the workhorses of my army, and I try to equip them to handle situations. With only a handful of vehicles to fire at, the waveserpents invariably go down over time, forcing the enclosed avengers to change role. I feel that equipping them to survive assault meets this need decently.
IF I were to free up points, I doubt highly that I would spend those points on a vyper. I ran one in a previous build, and it rarely performed to my expectations.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/27 05:13:25
Subject: 1750 mecheldar
|
 |
Stormin' Stompa
|
I agree, drop the DA buffs. Bladestorm is enough - that's 27 points alone. The other points don't pay for themselves. DAs are next to uselss in combat, moreso because they're so much more worth it when firing.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/27 06:47:35
Subject: 1750 mecheldar
|
 |
Ladies Love the Vibro-Cannon Operator
|
The role of Vypers in a mech list should not be underestimated.
The reason is that the enemy generally shoots tanks that are bigger threats than a Vyper.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/27 08:11:37
Subject: 1750 mecheldar
|
 |
Regular Dakkanaut
|
As an eldar player who has used Banshees alot, I would hesitate to use them... they are sad sometimes. They never kill what you expect.
Harlies... they always do it better.
|
Eldar
Luna Wolves |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/27 08:33:09
Subject: 1750 mecheldar
|
 |
Regular Dakkanaut
|
After 5th ed, I have officially written harlequins off as useless. Granted they have an edge over T5 and higher opponents, their poor save, ridiculous cost and nerfed rending, I cant really justify them. Yes, they may be a tad more killy, but the banshees arent always intended to obliterate what they hit. at a little over 100 pts apiece, I have had the most luck employing them to backup the avengers when they get in trouble, or as a sacrificial unit that will guarantee a lot of attention on them and no one else.
Also, when I do need them to kill something, i always couple it with a doom. Banshees+doom are pretty strong against any most tough units.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/27 08:42:16
Subject: 1750 mecheldar
|
 |
Banelord Titan Princeps of Khorne
|
Drop extra points from DA exarchs and use the points to turn the farseer into Eldrad.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/27 08:52:36
Subject: 1750 mecheldar
|
 |
Regular Dakkanaut
|
whitedragon wrote:Drop extra points from DA exarchs and use the points to turn the farseer into Eldrad.
Ewww no. sorry, thats a line I dont cross.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/27 18:40:51
Subject: 1750 mecheldar
|
 |
Ladies Love the Vibro-Cannon Operator
|
Eldrad is the most effective of all Farseers.
But unless you play Ulthwe, he's not very fluffy.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/28 05:26:01
Subject: 1750 mecheldar
|
 |
Regular Dakkanaut
|
wuestenfux wrote:Eldrad is the most effective of all Farseers.
I dont doubt this, but where is the skill? Any moron can field a broken unit and stand a decent chance of winning.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/28 08:07:27
Subject: 1750 mecheldar
|
 |
Ladies Love the Vibro-Cannon Operator
|
0ldsk00l wrote:wuestenfux wrote:Eldrad is the most effective of all Farseers.
I dont doubt this, but where is the skill? Any moron can field a broken unit and stand a decent chance of winning.
You're right, he's good but also a point sink.
Generally, I field a Farseer with powers depending on the rest of the army.
A mech army only needs doom, while footslogging Harlies should be fortuned.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/04 23:54:19
Subject: 1750 mecheldar
|
 |
Regular Dakkanaut
|
yeah, guiding squads of da as they shoot 30 shots into a unit with doom is never a good idea... nor is being able to cancel out ifnot kill enemy psykers and lord knows being able to tear some tough orc minds apart before combat would be a bad idea, or using storm to either blow up a tank or turn its ass to you so you can blow it to hell with somthing else.
the moral of this is that eldrad is well worth his points, not to mention the 3+ rerollable invul.
|
keeping track since nov 08
w/l/d
Eldar 31/3/3
BA 5/0/2
Fighting Eldar is like trying to hold onto a fish... Except the fish is holding a brick... And every time you're not expecting it, it beats you with the brick. Enter the Eldar.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/05 00:08:22
Subject: 1750 mecheldar
|
 |
Been Around the Block
|
wuestenfux wrote:Eldrad is the most effective of all Farseers.
But unless you play Ulthwe, he's not very fluffy. 
Ulthwe? You mean Eldrad isn't fluffy unless he's wearing certain colored robes?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/05 01:21:06
Subject: 1750 mecheldar
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
deadlygopher wrote:wuestenfux wrote:Eldrad is the most effective of all Farseers.
But unless you play Ulthwe, he's not very fluffy. 
Ulthwe? You mean Eldrad isn't fluffy unless he's wearing certain colored robes? 
thats exactly what he means. Eldrad is only happy when Eldrad dresses the way Eldrad wants to be dressed
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/05 03:34:54
Subject: 1750 mecheldar
|
 |
Regular Dakkanaut
|
clidefr0g wrote:yeah, guiding squads of da as they shoot 30 shots into a unit with doom is never a good idea... nor is being able to cancel out ifnot kill enemy psykers and lord knows being able to tear some tough orc minds apart before combat would be a bad idea, or using storm to either blow up a tank or turn its ass to you so you can blow it to hell with somthing else.
the moral of this is that eldrad is well worth his points, not to mention the 3+ rerollable invul.
I dont think anyone was arguing that he wasn't worth his points. However, in 1750 I wouldn't take him because:
1. Thats an awful huge chunk of my list at 1750
2. he is SUCH a deal, that I think it takes much of the challenge out of playing the game
3. While still a great deal, he costs MORE than a farseer I could build that has all the abilities I normally use, and his other perks dont really cover the difference IMO.
4. T4 and 3+ invuln domt mean much when I dont usually take my farseers out of my vehicles to begin with, and when they are forced out, eldrad will live only slightly longer than a stock-budget farseer, thus, again not worth the points.
5. God, I am sick of seeing Edrad in every list, and I enjoy having a very strong record having never used him.
|
|
|
 |
 |
|
|