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Revised Drop pod army with both Pedro and Vulkan!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in dk
Drop Trooper with Demo Charge





Aaalborg, Denmark

List A
HQ
Vulkan He´stan

Librarian
Gate of infinity
The avenger

Troops
Tactical Squad
+ 5 marines
Melta gun
Missile Launcher
Power fist
Combi melta

Drop pod, locator

Tactical Squad
+ 5 marines
Melta gun
Plasma Cannon
Power fist
Combi melta-

Drop pod, locator


Tactical Squad
+ 5 marines
Melta gun
Missile Launcher
Power fist
Combi melta

Drop pod


Elite
Sternguard
5x Sternguard
Power Fist -
6x Combi melta
2x Heavy flamer

Drop pod, locator beacon


Sternguard
5x Sternguard
Power Fist
7x Combi melta
2x Heavy flamer

Drop pod, locator beacon

5x Assault Terminators TH/SS

List A here have Counter assault cababilty trough the Assault terminators, altough they are only very effective against Elite melee opponents like nobz, other terminators, greater daemons and gak.

List B


HQ
Vulkan He´stan

Pedro Kantor

Troops
Tactical Squad
+ 5 marines
Melta gun
Missile Launcher
Power fist
Combi melta

Drop pod, locator

Tactical Squad
+ 5 marines
Melta gun
Plasma Cannon
Power fist
Combi melta-

Drop pod, locator


Tactical Squad
+ 5 marines
Melta gun
Missile Launcher
Power fist
Combi melta

Drop pod - 35pt


Elite
Sternguard
5x Sternguard
Power Fist -
6x Combi melta
2x Heavy flamer

Drop pod, locator beacon


Sternguard
5x Sternguard
Power Fist
7x Combi melta
2x Heavy flamer

Drop pod, locator beacon


3x Land Speeders with heavy flamers

List B lost the libby and the terminators but gained pedro kantor (mostly for his 1+ attack aura) and 3 land speeders for supreme anti horde killing. Melee cababilty is added (i hope) trough pedro kantors aura.

What do you guys like the most A or B? and why?
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Switch the tactical squad heavy weapons in your tac squads to Multi Meltas. If you're podding in the range is much less of a problem and that AP1 is a huge deal since it lets glancing hits from the meltas still have a chance to kill tanks.

For the second list, you don't need 3x Tactical Squad since the Sternguard are scoring units from Pedro. Consider dropping a tac squad to get a unit of Assault Terminators or a couple of podding Dreadnoughts (personally, I'd go for the termies though).

In list B, I'm not sure of the point of the Land Speeders with HF, what do you plan to do with them? Between the Sternguard units, you have a rather solid amount of flamer templates and special ammo shots so you shouldn't be that worried about horde armies. I would recommend dreads but you're basically out of elite slots as it is. It sure seems like the money units for SM are all in the elite slots so its hard to cram them all in.
   
Made in us
Regular Dakkanaut





Michigan

Yeah definately drop a tactical squad and swap to multi-meltas. I think too many people get drawn into Pedro making Sternguard scoring...having more than 3 scoring units is overkill. I would drop 1 sternguard and 1 tactical for terminators for sure. The Land speeders are ok, but I would give them multi-meltas so you can tank hunt with them, giving them a dual purpose like the rest of your army.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





I think its overkill when you have a bunch of generic troops choices as scoring units because while they're versitile, they aren't heavy hitting or really great at anything. Having too many of them just ensures your army is full of mediocre effects. Its less of an issue to have too many scoring units if they're really lethal (which Sternguard are).

That said, I do agree that dropping a Tac squad and a Sternguard squad for a unit or two of termies and/or perhaps a dreanought would be good.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Sternguard are leathally expensive. A demolisher cannon shot (Or somthing similiarly deadly) can be thrown at sternguards because their worth it.. When you throw that same shell at a tac squad all your doing is removing a scoring threat & not making as many points in kills.

What does vulkan actually do in this list? TH's.. flamers? Or does it apply to melta weaponary too?

This message was edited 1 time. Last update was at 2009/01/05 02:14:03


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Vulkan twin links Meltas as well.
   
Made in us
Regular Dakkanaut





I think having both is overlapping the same type of benefits, mostly close combat. If you need a second HQ, you may be served better to add a chappy or libby. I think the days of having to choose a purpose for your army is reduced with the new codex, but if the shooty and close combat don't work well together, you'll run into trouble.
FWIW: I have had good luck with a libby with Force Dome joined to a unit of Sternguard to give them the 5+ invuln save and the Null Field to make your opponent re-roll successful invuln saves against your AP3/AP4 rounds. I have had a lot of success with a 9-man Sternguard + libby in a rhino. Two SG can shoot their weapons (& combi-meltas) out the top while driving around in the relative safety of the rhino.

This message was edited 1 time. Last update was at 2009/01/05 04:37:52


 
   
Made in dk
Drop Trooper with Demo Charge





Aaalborg, Denmark

Im considering a twist of list A
Exchange Avenger for Force dome or Null zone

Multi meltas for the tacticals

And 2 Land speeders with Multi melta and 2 with heavy flamers (heavy flamers are just waaay too brutal with Vulkan to be ignored!) and i do already have ALOT of close range anti tank

edit: Oh and remove the terminators since they are too slow (have to make a 4+ reserve roll and even then they will only be able to charge in turn 3, often too late to save the other plastic dudes)

This message was edited 1 time. Last update was at 2009/01/05 22:30:37


 
   
Made in us
Fresh-Faced New User





Wait, your relying on basically Pedro to allow you to win objective missions counting on those stern. Smart players should focus on Pedro or the squad he's in. Bye bye scoring stern units and now all that needs to be done is lay waste to your 5 man combat squads. Not a hard task. Look, now the best you can do for 2/3rds of the missions is draw. I find instead of two 5 man combats squads of tac marines bring 2 units of 5 man scouts with camo cloaks, snipers and a ML and inflitrate them on odjectives in cover. Rest of the game deny the enemy movement by dropping the pods close together and making a nice wall.

I'd drop any flamers or heavy weapons on the sternguard. You pay so much per model for stern because of their special ammo type. Give them a Hvy Wpn and you just turned a expensive highly versatile model into a basic marine.

Also looking at your list your stern units have 5 guys in them. How do you fit 7 combi-melts and 2x Hvy Flamers in units of 5 guys?

This message was edited 3 times. Last update was at 2009/01/06 17:39:11


 
   
Made in us
On a Canoptek Spyder's Waiting List




Santa Clara, CA

^^Agree w/ gav, the Stern are dangerous when used properly, but will attract a lot of attention at the same time.

Necrons--17-2-5
iGuard--36-1-10 
   
Made in dk
Drop Trooper with Demo Charge





Aaalborg, Denmark

its not 5 man squads, its all 10 man, the 5 men are listed as an upgrade. Sorry if it was confusing oh and heavy flamers are assault weapons and totally worth 10 points when considering that they are twinlinked. This gives me 30 Tactical marines for grapping objectives and 20 sternguards for killing stuff
   
 
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