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Made in us
Nurgle Predator Driver with an Infestation




Tennessee

So - any discussion about how to deal with this dominate list?


'Lo, there do I see my father. 'Lo, there do I see...My mother, and my sisters, and my brothers. 'Lo, there do I see...The line of my people...Back to the beginning. 'Lo, they do call to me. They bid me take my place among them. Iin the halls of Valhalla... Where the brave... May live... ...forever.
 
   
Made in us
Da Head Honcho Boss Grot





Minnesota

Just take a nob biker list yourself.

If nob bikers are good against nob bikers you'll win.

If they're bad against nob bikers, your opponent won't be able to win.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Aldonis wrote:So - any discussion about how to deal with this dominate list?


I found that a decent brace of heavy support fire for a couple turns will do it. dumping an ML havoc squad and 6 oblits into a big nob biker squad doesn't leave many left after a couple turns of fire. If they've got a ten man squad you should be able to kill half the squad off in two turns and force two morale tests on it.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

Actually Nob Bikers are more resiliant than that. They should turbo boost turn 1 and charge as much as possible on turn 2. So 1 turn of shooting at 3+ cover wont do much.

Best way to beat them is in HTH through resolution.

NoTurtlesAllowed.blogspot.com 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Darkness wrote:Actually Nob Bikers are more resiliant than that. They should turbo boost turn 1 and charge as much as possible on turn 2. So 1 turn of shooting at 3+ cover wont do much.
Throw your heavy weapons in ruins or something on the second level, and they can't ever assault you

remember, bikes can't assault into anything but the bottom level.


Best way to beat them is in HTH through resolution.
Short of getting off a charge with a 10man tooled out Khornate terminator squad, how does one accomplish this?

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Wolf Guard Bodyguard in Terminator Armor





Utah

(off topic)

I played in a turny and i had to fight Nob Bikers thay killed two hole SM squads in two turns



(on topic)

lots of guns and a tank or a lazgun

This message was edited 1 time. Last update was at 2009/01/13 03:12:11


DR:90+S++G++M+B++I+Pw40kPwmhd+ID+++A++/wWD359R+++++T(M)DM+
Deff Gearz 2,000+pts. (50% painted), Retribution 57pt.(70% painted), FOW British Armoured Squadron 1660pts. (15% painted)

 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Well, depends on your army, really. If you're a Necron, I'd imagine that the Nightbringer could rip the hell out of a biker squad, if he can manage to engage them.

For orks, Ghaz on a Waaagh! should be able to do some very heavy damage(7 attacks that instant kill everything in the nobz' arsenal on the charge, with a 2++ save). He should be able to inflict around 2.5 wounds on the charge, while the enemy would inflict less then 2 on him. Of course, that's just off the top of my head, so that may be a bit off. Anyway, since those would be instant kill wounds, and since you have to administer instant kill wounds to whole models, that's 2.5 kills in one charge for one character. Not bad. Although not everyone wants to run Ghaz...

Nightbringer can expect similar results to Ghaz, I think.

   
Made in us
Flashy Flashgitz





Cincinnati, Ohio

Close combat. No involuntary saves when in close combat. For a added bonus, charge them, instead of having them charge you.

The age of man is over; the time of the Ork has come. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

They are hardly stoppable.
I run a double lash Noise Marine army. Bunching them up and shooting them with plasma weapons (Obliterators) and blastmasters (double strength vs. instant kill) is a way to deal with them. But double lash is itself top tier and so you might also ask how to deal with double lash.

Former moderator 40kOnline

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Made in bg
Cosmic Joe





Bulgaria

I killed a 6-Nob squadron once wih tiranids 1 was venom cannoned by mi tirand (or carny can't remember which got past the boost save) the rest whre killed in close combat (no cover saves) by 22 gargoyels (12 or 13 casualties over 2 assault phases) gotta love those fleet flyers!


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Crazed Spirit of the Defiler






ap2
Strength 8+ if possible

Ordinance!

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Made in gb
Battle-tested Knight Castellan Pilot






UK

I have quite a few warbikes in my army, and they don't always perform well!! if you can whittle down their numbers with shooting and if you survive the charge, then you should be able to beat them in combat resolution.

but orks are orks, you can never beat them.

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in gb
Crazed Spirit of the Defiler






It's difficult to survive a charge off fully tooled nob bikerz with anything other than huge units and/or luck.

I would personally sacrifice something to get them into an assaultable position then counter charge on MY terms.

However, if someone knows what they're doing, they probably won't fall for it

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Made in au
Stormin' Stompa






YO DAKKA DAKKA!

SM might be able to get them through resolution with an unexpected Vanguard drop, but they're expensive and they always scatter away too far

Countering FnP with AP 4 is a safer bet, and most such weapons will be high enough Strength to wound on a 3+/2+. Heavy Bolters and the like can keep 'em at 36" for at least one turn...

I've actually never played against them, and the prospect is intimidating with my Mech Eldar or my SM, but I'm thinking I'd sit back potting six S8/AP2 shots from my falcons, and when a charge is unavoidable, swooping in to to get as much bladestorm/fusiongun/doomguide as I can. If that doesn't do it... I guess it didn't work.
   
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Imperial Guard Landspeeder Pilot




On moon miranda.

Arctik_Firangi wrote:
Countering FnP with AP 4 is a safer bet, and most such weapons will be high enough Strength to wound on a 3+/2+. Heavy Bolters and the like can keep 'em at 36" for at least one turn...
AP4 won't negate their FNP. FNP is only negated by weapons that don't allow any armor saves, not just the armor save of the model being hit. The FNP rule is very badly worded, but unless its AP1 or 2, they get their FNP (else FNP on plaguebearers for instance would be rather worthless as they have no armor save, only an invul)

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

A Seer Council can beat it.
On Saturday, in a multi-player battle, I faced an Ork army with 2 Nobz squads on foot and 1 Nobz Biker squad. My Seer Council took down a Nobz squad in cc due to combat resolution. But then the Council got under psi-cannon fire and died.

A Seer Council can eventually do it. Remember that witch blades don't care if the Nobz are mounted on bikes or not. They wound on 2+ anyway.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

Marines can do a nasty combo of scout bikes + locator beacon + sternguard in pod and/or vanguard.

You may not wipe them out but you will cause lots of damage.

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

Chimera_Calvin wrote:Marines can do a nasty combo of scout bikes + locator beacon + sternguard in pod and/or vanguard.

You may not wipe them out but you will cause lots of damage.

Sternguard Veterans with combi-meltas can eventually whittle them down.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in my
Hooded Inquisitorial Interrogator







what about a group of eldar shining spears they attack first and will at least do some damage plus they cost less than a nob and if they assault they get power (that pesky fnp gone)weapons on first assault that are str6 and they can fire before assaulting i think and if the nobs win 65/100 chance thye cant assualt till next turn so you might have one last chance to shoot them if the combat ends on the ork turn



REally for this strategy to work you let the orks go first

This message was edited 1 time. Last update was at 2009/01/13 10:15:31


i want to play and ride with you on your predator. i want to be friends with you
too bad alien scum
arrrghhhhhhhhh *cuts off head of space marine*
dat was fun friend....friend??? friend!!!!
humph your not my friend any more *walks off to the predator* now for some fun!

i play as and needs the new sm army codex!!!!! 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

A squad of Shining Spears is too small for larger impact.
Imagine 4 Shining Spears plus 1 Exarch: The Spears have 8 attacks, 4 hits, three wounds. If the Nobz have a +5 invulnerable save, one Nob goes down. The Exarch has 3 attacks, two hits, two wounds with strength 8 can kill two Nobz; maybe only one. Then the Nobz hit back and annihilate the Spears.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Fixture of Dakka






on board Terminus Est

Sternguard are not an effective counter to nob bikers.

G

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Ladies Love the Vibro-Cannon Operator






Hamburg

Sternguard? Why not?
Ten combi-melta shots: 7 hits, 6 wounds, 6 dead Nobz or 3 dead Nobz if they get a cover save.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Sslimey Sslyth




Or 2 dead nobs if they turbo-boosted the turn before. Then the 7 remaining nobs and joined warboss assault the Sternguard and wipe them out.

Remember, nobs on bikes always have a 4+ cover from their bikes, so there isn't an "if" regarding whether or not they get a cover save against most weapons.

Ironically, my DE tournament list has performed relatively well against nob bikers. It packs 22 S8 AP 2 weapons and lots of power weapons that wound on 4+ regardless of toughness. They key little item is the horrofex/terrorfex. Since the boss-pole re-roll only works on Morale tests (not all Leadership tests), they don't get the re-roll for pin checks. People are often unprepared for how these items work, but if you can kill one model from each nob biker squad, you'd be surprised how easy it is to pin them. Once both squads are pinned, focus fire on one turn after turn until they're whittled down far enough to assault and sweep through combat resolution. With two tooled nob biker squads in a list, there isn't enough left over to worry you too much (usually only one other unit of either gretchin or shootas).

This message was edited 2 times. Last update was at 2009/01/13 13:34:17


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Saldiven wrote:Or 2 dead nobs if they turbo-boosted the turn before. Then the 7 remaining nobs and joined warboss assault the Sternguard and wipe them out.

Remember, nobs on bikes always have a 4+ cover from their bikes, so there isn't an "if" regarding whether or not they get a cover save against most weapons.

Shrugg. That's what they gonna do.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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Widowmaker






Syracuse, NY

There are roughly 10 threads on this topic in the tactics forum. Some of them actually have decent information in them too. If you're interested in sound advice, head there.

   
Made in gb
Fixture of Dakka





Southampton

All genestealer army. Genestealer initiative bests furious charge and then begins the rending...

   
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Fresh-Faced New User




wuestenfux wrote:
Saldiven wrote:Or 2 dead nobs if they turbo-boosted the turn before. Then the 7 remaining nobs and joined warboss assault the Sternguard and wipe them out.

Remember, nobs on bikes always have a 4+ cover from their bikes, so there isn't an "if" regarding whether or not they get a cover save against most weapons.

Shrugg. That's what they gonna do.


Or 1 dead nob if the Ork player allocates one wound on the Waaaghboss...
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Anyway, the discussion at the tactical board was also not very fruitful.
Nobz Bikers are hard to avoid. They will reach the enemy front ranks at turn 2.
However, if the Ork army contains no fast units bar the Nobz Bikers, then there is a chance to take them down by concentrated fire.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Growlin' Guntrukk Driver with Killacannon




No. VA USA

Death Gear wrote:(off topic)

I played in a turny and i had to fight Nob Bikers thay killed two hole SM squads in two turns



I can't resist.. The bikers killed two holes? I feel sorry for those holes..

A woman will argue with a mirror.....  
   
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Cosmic Joe





Bulgaria

No no no they kiled the SM's holes


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
 
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