|
I didnt vote because i dont like either of them. The first one sounds too much like an alien inquisition+DH and SoB. If their objective is to force every race to perform a task the old ones set them then you have to think of a task for each race (except Tau, Necrons, Demons, Nids and maybe even humans). The other problem is that the reason for the creation of most of these races was to be weapons, which they do quite admirably. Then you have to solve the problem of the orks, who are a mutation from the original beings created by the old ones. All in all the theme is to similar to something that exists already while forcing you to tie up and end much of the mystery that exists in 40K. Not a good combo if you ask me. The second one dont make much sense either. Them being imperial seperatists is fine. Having a base near the maelstrom in the heart of imperial space (rather than IN the maelstrom, which is full of chaos marines) is risky business, them being heretics. Without the massive infastructure of the forgeworlds pumping out weapons and arms for them how are the able to create anything even close to a durable as power armour? The best you could probably do is something similar to carapace armour maybe with some extra bits mixed in (re-breathers, infa-red goggles, sealed against toxic aatmospheres, that sort of thing). It would be far cheaper in Power Armour to produce, but still massively expensive compared to flak armour. Then comes the question of why the havent Ecclesiarchy declared a holy crusade on them and wiped them from the face of the galaxy. They have done a lot worse for a lot less. Out of the big three evils in the galaxy, the demon, the xenos and the heretic, they heretic is the most dangerous, which is why so much time and effort is spent removing them. There is no way that a group of seperatists, that close to the heart of the imperium would be allowed to get away with it. They would have to be far on the eastern fringe to escape unwanted attention.
|