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Made in us
Thrall Wizard of Tzeentch





Hello Dakkaites!

So I’ve been quite interested in building a Daemons army since the release of the codex. I am currently purchasing/building/converting one, but want some input as to what people would consider a mildly competitive (mostly Tzeentch) force, using the constraints I have set for myself. these are:

-again, mostly Tz. the first 1k pts I would like to make 'pure', but I may add some other units after that.
-quasi-zilla. I love MC. I have converted an awesome (imo of course) fateweaver, whom I would like to use. I also have 2 Tz DP's from my CSM army that I feel would help offset my weakness in CC. also... I'm not so big on SG's, I may consider adding them after the 1500 mark, and yes, I know they are awesome, i just don’t care to much for the model.

currently I own:

- Fateweaver/LoC (model could count as either)
- 10 horrors
- 3 flamers
- 2 Tz DP's (both are modeled in such a way that they can run with or w/o wings)

I am planning on buying at least 20 more horrors, and I am pretty sure that will give me a sufficient # of models for smaller games. I was wondering if anyone could offer me advice in turning this into an army. I am not very up to speed on good options for Tz units. I will of course take the changeling if the points are open.

some questions:
does Tz operate better using MSU, or large blocks of infantry?
should I sacrifice points from troops for some heralds?
what upgrades/powers are good to give the DP's?
should I max out on 3 units of 3 flamers?

what I usually fight:
Space marines
Space marines with DH allies
orks (all kinds, from horde to nob bikers, so far no multi-battlewagon armies)

thanks in advance, your feedback is most appreciated!
   
Made in us
Fresh-Faced New User



Orlando

Bloodthirsters w/might are big in any daemon army is the only thing that can reliably kill high Armour things(like Land raiders) and he insta kills nob bikers

if your running fate weaver at least 1 squad of blood crushers is a must

TZ princes are good just soooooooooo expensive vs SM take gaze bolt and breath with master of sorcery flight might and iron hide this is a super expensive powerhouse

NEVER LET HIM GET AWAY FROM FAT WEAVERS RE
ROLL

Flamers are amazing in some situations but a massive point sink

crusher 40pts flamer 35pts lol.....

2 heralds on chariots is a great way to go they are amazing but im such a bloodthirster fan

should I max out on 3 units of 3 flamers? sounds like giving them kill points


SG's are a great anti nob biker also

www.40kwreckingcrew.aceboard.com

Bathe me in your tears  
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Pure tzeentch is a really tough list to play, because you're so HTH weak. 3 DPs are a must, because they're your only real HTH force, and they can benefit from fateweaver's re-roll.

If you're runnning pure tzeentch, I'd also say that 3x3 flamers is almost a necesitty. Flamers are simply that good.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Fresh-Faced New User



Orlando

35 point marines that only get to shoot once then be pointless in assault at ws 2 i think there is better things for the pts

www.40kwreckingcrew.aceboard.com

Bathe me in your tears  
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Stylez wrote:35 point marines that only get to shoot once then be pointless in assault at ws 2 i think there is better things for the pts


Your funeral. 35 point marines, that move with a jump pack, and lay down a template that ignores cover (because its a template) ignores armor, and wounds everything on a 4+....

three of them in a squad, for 105 points, will get its points back if they can average 4 marines under the template. If they can get six or seven under the template, on average, they'll wipe a squad of marines.


"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

If you look under the battle reports section here on dakka. I've been running a tzeentch only list in a campaign for the last couple of months. That has the lists I've been using and how the games play out.

What point level are you initially shooting for? Is this a fluffy list or a maximum efficiency list, or someplace in between?

I don't think I would include fateweaver in a list until you get to the 1850-2000 pt. range.

My tzeentch lists usually don't use any grinders. I do that because it then makes it difficult for people to get effective use out of their anti-tank weapons when everything in the army has a 4+ invul.

I highly recommend looking at heralds on chariots. They really start to make marine armies cry.

One problem the tzeentch lists have is they end up a bit high on kp's. That's one reason I tend to stick with larger units of horrors. My typical 1750 list has 13 kp's. And that's with 4 9 man horror units. This can also be mitigated a bit by taking larger flamer units, something I keep wanting to try but I just have so much success with the smaller units.
   
Made in us
Thrall Wizard of Tzeentch





thanks for the replies!

part of the reason I chose Tz is that I wanted a dificult army to play. Ive been playing 40k for about 11 years now, so have a decent grasp of advanced tactics, and tabletop skulldugery. that said, Bloodcrusers seem very tempting to feild with fateweaver. I plan to include some at the 1750 level.

initilly I will be playing a few games at 1000 pts, mainly just heralds, horrors, and maybe a DP (or 2), I know Caemons does poorly at that point level, but It will be good experiance win or loose. 1500 will probably see me useing Fateweaver/LoC.

im keen on the chariot heralds, how do you usualy run them?
   
Made in us
Sneaky Kommando






Learn to enjoy the game, for the game. Get a sense of humor and an easy going attitude. (if you dont have one already)

Deamon army oh boy, the gretchin just love pounding on them.


"For the emperor!" "E' aint listenin!" *squish* (my fav blood and thunder quote)

BUT NOBS are NO GOOD at CC "ork town grot"
-perhaps the single dumbest comment I have ever heard-

Boss Zagstruck and Her-ORKick intervention, anything you can do we can do better  
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







By the way, the Bluescribes absolutely rock. The fact that they're the only non-Slaanesh unit with the Pavane makes them quite choice.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Phanobi





Paso Robles, CA, USA

From my few games against Daemons, the flamers are my priority number one. With pavane they make their points back many, many times over if I don't spend an incredible amount of time dealing with them.

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Horde orks can be a bit of a problem, that's one thing that I keep thinking larger flamer squads might help with.

But for the chariot heralds i usually run the following build. They come with daemonic gaze, you then buy chariot, we are legion, master of sorcery, and bolt of tzeentch. This allows you to fire both weapons at different targets. You keep them in the 19-24" range band and sit back and shoot with them. On very rare occasions I'll take 3 of them and charge a small target. They are also good for last turn objective grabbing and getting around to side or rear armor with their turbo-boosting.

For a thousand point list I would probably recommend something like this:

HQ
1 Herald of Tzeentch w/ chariot, we are legion, master of sorcery, bolt of tzeentch, daemonic gaze
1 Herald of Tzeentch w/ chariot, we are legion, master of sorcery, bolt of tzeentch, daemonic gaze

Elites
3 Flamers
3 Flamers

Troops
8 Horrors
1 Changeling

9 Horrors

4 Horrors
1 Horror w/ bolt of change

Heavy Support
1 Daemon Prince w/ mark of tzeentch, daemonic gaze, bolt of tzeentch


If you wanted to experiment with screamers, then just drop the small horror unit (not that I would recommend it).
   
Made in us
Thrall Wizard of Tzeentch





yeah, thats kinna my style. i rarely go to tournies, and even more rarely w/out a 'fluffy' army. I do like to feild the ocasional power unit for amusement though.

thanks for your advice, I probably will avoid screamers unless I start seeing a lot of av14 showing up in my aria. not really likely, as most of my oponents are low on model funds, and only one owns a (single) land raider.

blue scribes seem like a lot of fun. Im pretty sure that I will convert them

This message was edited 2 times. Last update was at 2009/01/16 23:19:49


 
   
 
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