Switch Theme:

1500 Eldar fun list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Commoragh-bound Peer




Indianapolis, IN

HQ
Autarch 125
Wargear: Warpjump generator, Mandiblasters, Power weapon, Fusion Gun

Prince Yriel 155

Elites
Fire Dragons x6 108
Exarch, Dragon’s breath flamer

Wave Serprent 135
Wargear: Twin linked Scatter laser, Shuriken cannon, Spirit stones

Troops
Dire Avengers x10 137
Exarch, 2x Shuriken catapults

Wava Serpent 145
Wargear: Twin linked Bright lance, Spirit stones

Pathfinder x5 120

Total 402
Fast
Warp Spiders x6 132

Heavy
Fire Prism 115

Fire Prism 115

War walkers x3 210
Wargear: 2x Eldar missile launcher

I just wanted to post this list of mine to see what some of you think. I wanted to play around with the Reserve rules and see if it can be any fun. The main idea is to get the jump on your opponent and catch players of guard. Come in guns a blazing bang bang and then see what left standing.

Thanks

 
   
Made in us
Fresh-Faced New User




Texas

this looks like a really cool and fun list, quick question, are you taking the Autarch with the Spiders, or are you keeping him separate?

If da fings go boom da grot be 'appy. If 'ORE fings go BABOOM da grot be reaaally 'appy. If EVIN MO' FINGS GO BABOOM.....da grot die frum eksitment. But grots iz easy ta replace so it dont matter dat much.

-Da Drillboss

1500-
2000-
Someday-  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, it could be fun, but possibly for your opponent.
The list is not bad, but two Autarchs is a bit much. Keep the Autarch with warpjump generator as she can go with the Spiders, while Yriel will be on his own and will die if unsupported.
For the points saves, I'd add another troop unit, like another Pathfinder unit or 3 Jetbikes w/ shuricannon and a Jetlock with spear and embolden.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fresh-Faced New User




Texas

True, especially about Yriel, i didnt see him. The pathfinders would be a good choice or maybe even some Guardians. The support platform is worth the points.

If da fings go boom da grot be 'appy. If 'ORE fings go BABOOM da grot be reaaally 'appy. If EVIN MO' FINGS GO BABOOM.....da grot die frum eksitment. But grots iz easy ta replace so it dont matter dat much.

-Da Drillboss

1500-
2000-
Someday-  
   
Made in gb
Towering Hierophant Bio-Titan



UK

Yriel (+ second autarch for 2+ reserve rolls) plus a squad of striking scorpains in a wave serpent with star engines is a nice way to use his Master strategist aswell as getting him into combat with a sturdy unit.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
 
Forum Index » 40K Army Lists
Go to: