i want a softer army that can still win if i am a good general
Well, Goblins are so poor and overpriced right now that I'm not sure all it takes is being a good general to get wins with them against competitive forces. You need to be lucky with a lot of leadership tests and your opponents have to make alot of mistakes along the way. Of course, if you play tooled out Goblins and for example start your army by taking 8 Spear Chukkas, you'll beat a lot of people who don't know what they are doing and/or play poor army lists. However the moment your decked out Goblins play against decked out
VC or Daemons it's game over unless the guy on the other side of the table is totally clueless.
Goblins really have nothing going for them. Everything they do, other armies do better. That's just the way it is.
Gobbo armies can be very effective... ...Have fun.. ...
No they can't. Even the most idiotic lists with a gazillion Fanatics have massive weaknessess that are easily exploitable. In addition those types of Goblin lists are absolutely no fun to play and in no way reflect being a 'good general' even when they do 'work', and that's what the original poster is trying to go for.
What I'm trying to say here, is that if you want to prove you're a great general you shouldn't pick an army that is insanely prone to bad rolls and other randomness. A good general wants troops that do what they are told, but just avoids using crutch units that people see as overpowered. For example, play your own
VC, but
don't use: Drakenhof Banner, Helm of Commandment, Book of Arkhan, Black Periapt, Skull Staff, Red Fury, Talisman of Lycni, Flayed Hauberk, Dreadlance, more than 6 power dice, more than 1 Dispel Scroll, Power Stones, Ghoulkin, Black Knights, Varghulfs, Wraiths, more than two of the same special or core, more than one of the same rare, units that cost more than 375 points, flying mounts. Yep, the list is long because the book is made of cheese, but if you ignore everything on that list you'll have an army that definately takes some skill to win with if your opponents know what they are doing. You can ease up on as many restrictions as you like if you think the army is simply too poor. On a scene filled with competitive armies you only need to use those force organisation restrictions and not use Drakenhof Banner/Skull Staff and people will already perceive your victories a lot more 'earned' as previously. The same approach could easily be applied to Daemons or Dark Elves. My point is that you don't need to start playing unbelievably unenjoyable crap like Goblins just to show you know what you're doing. If you've won 30 in a row with your
VC and people claim it's simply because
VC are overpowered, ask them to draft a list of everything that's overpowered (it won't be any worse than the list I wrote above), and start playing without all or some of the things on the list. It's not rocket science.