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Got an idea for an army featuring Shrike, but at the same time I really hate giving up Combat Tactics as I think that its the best 'racial' ability that the marines have.....so I'm thinking about a list without the special character.
HQ
Chaplain with JP, Digital Weapons
ELITE
Ironclad w/2x Hunter killer, melta, H.Flamer
Ironclad w/2x Hunter Killer, melta, H.Flamer
Ironclad w/2x Hunter Killer, melta, H.Flamer
TROOPS
10x Marine, M. Melta, Melta, Sarge w/combi-melta
10x Marine, M. Melta, Melta, Sarge w/combi-melta
10x Marine, Missle launcher, melta, Sarge w/combi-melta
5x Scout w/Shotgun, Sarge w/p-fist
FAST ATTACK
10xAssault Marine 2x Flamer, Sarge w/lightning claws, melta-bombs
10xAssault Marine 2x Flamer, Sarge w/lightning claws, melta-bombs
Land Speeder Storm w/Heavy Flamer
=1825
So how does it look....I got 25 pts to work with.
I dunno if the scouts/Speeder work or not....the Ironclads present more of a vehicular threat, and If I keep them in reserve they might stay alive long enough for a late game objective grab.
1 tac-squad has a Missle...thats the one that sits back on my objective.
spare 25 pts and dropped hunter killer missles can go toward 3x drop pods for the Ironclads after I scrounge up more points, but I generally hate to leave killy units in reserve as it cuts down on the time for them to do damage. I also like the idea of a turn 1 missle salvo.
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