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Made in ca
Hellacious Havoc




Edmonton area, Canada

I'm working on a 2000-point ork army for friendly play and possibly taking in to GW for games. Instead of footslogging orks, I have each miniature in my army on/in either a bike, buggy, or transport. I'm used to playing a mechanized chaos army, so is there any tips that I should know? Even the painfully obvious ones.



8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'

DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ 
   
Made in us
Confessor Of Sins






Scranton

6 units of boyz in trukks with nob with klaw. No extra weapons The trukk needs a big shoota and a ram and possibly a wrecking ball if you want

2x 1 unit of 9 nobz with a warboss joined to them in a trukk

1 unit of 15 tank bustas in a battle wagon : )

tonz o boyz, tonz o trukks tonz o fun



 
   
Made in ca
Hellacious Havoc




Edmonton area, Canada

Okay, I have 2 large units of normal boyz in battlewagons, one unit of 'ard boyz in trukk with big mek, 10 nobz + warboss + 5 tankbustas in battlewagon, some warbikerz and warbuggies, and burnas in trukk. I figured that battlewagons would have more armor to get the boyz to front line with the bikes and buggies, plus burna boyz have power weapons.

This message was edited 1 time. Last update was at 2009/01/26 02:32:36




8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'

DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ 
   
Made in us
Dakka Veteran





Denver, CO

nob bikerz

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Made in ca
Hellacious Havoc




Edmonton area, Canada

The problem is that I already have exactly 2000 pts, so I have to remove something to upgrade my bikerz to nobz.



8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'

DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Masaioh wrote:The problem is that I already have exactly 2000 pts, so I have to remove something to upgrade my bikerz to nobz.

Lose the 'ard boyz that will save you some points to spend on Nobz (wich are better by far).


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
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Made in ca
Hellacious Havoc




Edmonton area, Canada

Lose the 'ard boyz entirely, or just take off their 'eavy armour?



8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'

DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ 
   
Made in ca
Serious Squig Herder






Just taking off the armor will likely free up the points you'll need, if you need at least 48 points that is

Nob Bikers are one of the most expensive units in the game, both cheddar-wise and points-wise. No use in trying to make a hybrid army of KoS and Nob Bikers, it will likely not work.

blarg 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Lose the 'eavy armour,if you have the unit together with a Mek with a KFF then you dont really need the 'eavy armour.
I also saw you had 5 tankbustaz,now while I myself love tankbustaz,5 of 'em just won't cut it,a Nob with a PK on a bike is going to be much more usefull.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in ca
Hellacious Havoc




Edmonton area, Canada

My mek has no KFF, he uses the AoBR warboss model. The tankbustas follow the 10 nobz w/ big choppas and the warboss. If I could model it I would give their battlewagon a boardin' plank so they could attack vehicles w/ tankhammers. PKs are just waaaaay too expensive for 10 nobz, plus half of them also come from AoBR. And I have 6 bikerz, so that's 270 pts with just slugga, choppa and dakkagun. With PKs the squad would cost 420 pts!



8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'

DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Ok,you should equip your Mek with a KFF,it will help the survivability of vehicles and boyz near him.
Also,does your biker mob not include a nob? and do none of your nobz have PK?


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in ca
Hellacious Havoc




Edmonton area, Canada

Biker nob + all of my nobz have big choppas and sluggas. Like I said, PKs are too expensive. My mek and nobz have no conversion done to them, just the minis that come with AoBR. He has PK, Kustom mega-blasta, 'eavy armor, cybork body, and bosspole.

This message was edited 1 time. Last update was at 2009/01/26 04:02:56




8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'

DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ 
   
Made in gb
Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

PKs may be expensive, but they let the boyz deal with monstrous creatures, terminators, tanks and other stuff the boyz may struggle with. With PKs bikers and trukk mobs can suddenly become premier tank hunters. Oh and they insta-death space marines.

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

A couple of suggestions for Kult of Speed:

1. Red Paint Jobs on everything.

2. 19 'Ard Boyz in a battlewagon (Nob, Powerklaw, Bosspole) with Mad Dok Grotsnik attached. Your boyz get 4+ armour saves, and 4+ Feel No Pain. They're beastly.

3. If you're looking for a "competitive" list that can work well against any army, add in a trukk full of nobs (10) who are each equipped differently. Try this:

1. Painboy
2. Bosspole
3. Waaugh! Banner
4. Powerklaw
5. Powerklaw / Ammo Runt
6. Powerklaw / Skorcha
7. Big Choppa
8. Big Choppa / Ammo Runt
9. Scorcha
10. Normal Nob

Give them all 'Eavy Armour.

You can mix and match as you like, but you now have a unit of 10 Nobs that spread wounds out, have a 4+ armour save, 2 wounds apiece, 4+ Feel No Pain, Weapon skill 5. They're beasts.

4. Personal preference here; either take a Mek with a KFF to grant obscured to all your trukks and battlewagon or...Ghazghkull Thraka. Personally, I take Ghazghkull in any army list that's more than 1500 points. On any turn 2+, you can Waaugh, and he gets a 2+ invulnerable save to go along with his 7 powerklaw attacks on the charge (not to mention his invulnerability to instant death). Ghazghkull can single-handedly take down any unit in 40k. Nob bikers, Terminators with an IC attached, Abbadon+Possessed Marines...you name it. I keep him in for balance if someone brings a "cheese" list that needs Ghazghkull. Also, Ghazghkull's Waaugh is an automatic 6" instead of D6, making you able to move, fleet, and assault up to 18". Since all your trukks are open topped and have red paint jobs, that means you move 13", deploy out 2", fleet 6", assault 6". That's a 27" assault range. For your WHOLE ARMY.

5. If you take a trukk full of Nobs + Ghazghkull, use your Battlewagon(s) to screen that trukk from line of sight for a turn or two.

6. Having an "Ace in the hole" is always a good thing for orks, and the best ace we have is named Snikrot. He's one of the most terrifying units in 40k, because simply uttering the fact that he's in your army list is going to make people deploy in funny ways to try protecting themselves. He comes on from any table edge, has move through cover, stikkbombs, two burnas in his kommando squad which count as power weapons in close combat....its a GREAT psychological advantage.

That's my standard mechanized list: Ghazghkull + Nobs in one trukk, Mad Dok + 19 'Ard Boyz in a battlewagon, followed by as many trukks full of boyz as I can fit in, with the cherry on top being Snikrot. Alternatively, if you're playing 2k points, see if you can drop in Zagstruk; he can deep strike and assault in the same turn.

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

And a side note - I'd shy away from Nob bikers. They are *very* expensive, and pretty over-hyped. They're template magnets, and with a 3" base, you can't miss. =p There are a *lot* of things out there that can counter Nob Bikers well nowadays. Personally, I'd love to go up against a Nob biker mob with Ghazghkull. On average, they're going to lose 5 Nobs for each of my 7 attacks *if* they have Cybork bodies, while my 2+ invulnerable immune to instant death goodness is going to laugh off their 50-90 point per model powerklaw/anything else attacks back.

   
Made in ca
Hellacious Havoc




Edmonton area, Canada

I'm not using any metal models in my army. I refuse to. Sorry, but the glue pisses me off too much, and I don't have the patience to wait 12 hours for a single arm on an ork to dry. If ghaz is really a must, i'd rather build a model from scratch because it's less stressful.

I should copypasta the list i'm planning to run:

Warboss – 60 (80)
Big choppa – 5
Cybork Body – 10
‘eavy armor – 5

Big Mek – 35 (90)
Power klaw – 20
Kustom mega-blasta – 15
Cybork body – 10
‘eavy armor – 5
bosspole – 5

5 tankbustas – 75 (100)
nob - 10
power klaw - 15
2 tankhammers - free

10 burna boyz – 150 (155)
2 big meks – free
rokkit launcha - 5

10 nobz – 200 (300)
10 big choppas – 50
10 ‘eavy armor – 50

20 boyz – 120 (145)
nob – 10
big choppa - 5
2 big shootas – 10

20 boyz – 120 (150)
nob – 10
big choppa - 5
rokkit launcha – 10
big shoota - 5

10 ‘ard boyz – 100 (145)
nob – 10
power klaw – 25
rokkit launcha - 10

trukk – 35 (55)
red paint job – 5
wreckin’ ball – 10
stikkbomb chukka - 5

trukk – 35 (55)
red paint job – 5
wreckin’ ball – 10
rokkit launcha - 5

6 warbikerz – 150 (165)
nob – 10
big choppa – 5

4 warbuggies – 120 (140)
4 red paint jobs – 20

battlewagon – 90 (140)
kannon - 10
‘ard case – 15
red paint job – 5
grot riggers – 5
grabbin’ klaw – 5
2 big shootas - 10

battlewagon – 90 (140)
kannon - 10
‘ard case – 15
red paint job – 5
grot riggers – 5
grabbin’ klaw – 5
2 big shootas - 10

battlewagon – 90 (140)
kannon – 10
‘ard case – 15
red paint job – 5
grot riggers - 5
grabbin’ klaw – 5
2 big shootas - 10



8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'

DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Masaioh wrote:Okay, I have 2 large units of normal boyz in battlewagons, one unit of 'ard boyz in trukk with big mek, 10 nobz + warboss + 5 tankbustas in battlewagon, some warbikerz and warbuggies, and burnas in trukk. I figured that battlewagons would have more armor to get the boyz to front line with the bikes and buggies, plus burna boyz have power weapons.

Two Battlewagons should suffice. I'd mount the rest into Trukkz that can be hidden behind the Wagons.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in my
Hooded Inquisitorial Interrogator







i would get rid of one of the battleawgons and get a looted wagon with a boomgun also f oyu get it your gonna get alot of hits on it but not too worry 100 points down and your allready stuck in i love orky distractions so much fun

i want to play and ride with you on your predator. i want to be friends with you
too bad alien scum
arrrghhhhhhhhh *cuts off head of space marine*
dat was fun friend....friend??? friend!!!!
humph your not my friend any more *walks off to the predator* now for some fun!

i play as and needs the new sm army codex!!!!! 
   
Made in us
Lead-Footed Trukkboy Driver





I'm confused. I'm not sure I understand which units are planning on riding in which transports. I'm assuming that the WB and BM are each attached to a unit (as they should be), but you have 6 units which need transports (to be a true KOS army) and only 5 transports. 2x20 ork boyz are in BWs, no IC can be attached or they don't fit. So that leaves a BW and 2 trukks. I'm assuming that the nobs and the 'ardboyz bought the trukks? So you're left with 1 BW to carry either the tankbustas or burnas. Remember you can only have one unit + attached IC in a transport. You can never take more than 1 unit + ICs in a transport.

Also: why in the world do you have 'ard cases on the BWs? And a kannon? The 'ard case makes it non-open-topped so you can no longer shoot or flame out of it except for a few measly fire points and more importantly you can't assault out of it. And if it blows up, you're taking a S4 hit instead of a S3 hit. Bad all the way around.

The kannon is useless becuase you'll rarely be firing it as the BW's will be moving full speed until they deliver cargo.
   
Made in ca
Hellacious Havoc




Edmonton area, Canada

Well, I guess my army needs a re-tool, then. Burnas + 'ard boyz get the trukks, and warboss + nobz get the wagon. I wanted the tankbustas to ride with the boss, but I guess I can't. Pity, because they fit anyways.

The kannons are the only anti-tank in my army apart from tankhammers + rokkit launchas.

This message was edited 1 time. Last update was at 2009/01/30 20:12:05




8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'

DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ 
   
 
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