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Poll
What is the scariest unit in 40k?
Necron Immortal
Tyranid Genestealer
Space Marine Terminators
Ork Stormboyz
Tau Broadsides
Chaos Marine Obliterators
Imperial Guard Hellhounds
Eldar Dark Reapers
Dark Eldar Wyches

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

When you see your opponent fielding their army, what makes you grimace the most?

There will obviously be things that you think are more fearsome than those on this list, but its pretty representative.

   
Made in us
Fresh-Faced New User



philadelphia,pa

i voted for one of my own units (oblits-i play chaos), mostly cause how my opponents react.

other than that, i'd say broadsides aren't really that scary, but they are a priority target of mine....

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Made in us
Raging Ravener





Broad Sides and a very close second would be SM Terms.
Broadsides just are a tough thing to kill and can spell death to Vehicles of all kind. They sand to stay in the back and punch out S10 72" shots. if you try and approach them you'll get a face full of Rail gun fire from Fire Warriors or jsj crisis suits. End of story.


"I am the crash of blades, and the furry of the storm. There is no shelter from my wrath, and no reprieve from my judgment." --Unknown (but it sure sounded cool) 
   
Made in us
Drop Trooper with Demo Charge





Oblits, hands down. Aside from the fact that they have a better profile than termies (2 attacks, 2 wounds), they have a 5+ invulnerable save, can morph different weapons each turn, almost all of which are twin linked (that's 2 attacks with reroll to hit, people) and can deepstrike. And they just look really f***ing scary/awesome. Basically they can adapt extremely quickly to be totally devastating against any element of any army.

Personally for 'nids I think a 'Fex would have been more representative. Genestealers aren't really a 'grimance' unit. In fact, I think (Not speaking from experience, just observation) that the main advantage to genestealers is the extent to which people underestimate them, a very big mistake indeed when you're talking about a troops choice with a WS of 6 (completely unmatched when it comes to troops) that can deepstrike and that comes at a comparitavely low points cost per model.

This message was edited 1 time. Last update was at 2009/01/27 03:52:02


... because that totally makes sense.

 
   
Made in gb
Tough Treekin






Birmingham - England

Oblits every time, their is nothing in that list that a unit of 3 oblits cant look at and potentially kill in a turn

When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.

 
   
Made in us
Perturbed Blood Angel Tactical Marine






The thing is, I don't fear any of the things on that list EXCEPT for obliterators.

What about basalisks? or Dark Eldar raiders? Wyches don't scare me. Incubi scare me.

Hi, I'm Mike Leon. You may remember me from such totally metal action adventure novels as KILL KILL KILL and RATED R 
   
Made in ca
Graham McNeil





North of you!

wyches are pretty good against like other cc specialized units...
but i gotta agree with mike, incubi are nasty

obliterators... just ouch

Broadsides always seem to do heavy damage to my beloved russ tanks
So personally, broadsides


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I refute you're reality and substitute my own!

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Made in us
Angry Chaos Agitator





High Commissar Biffsmack wrote: Oblits, hands down. Aside from the fact that they have a better profile than termies (2 attacks, 2 wounds), they have a 5+ invulnerable save, can morph different weapons each turn, almost all of which are twin linked (that's 2 attacks with reroll to hit, people) and can deepstrike. And they just look really f***ing scary/awesome. Basically they can adapt extremely quickly to be totally devastating against any element of any army.



"Almost all of which are twin linked"

WRONG. Lascannon, Plasma Cannon, and Multi-melta are not twin-linked. He only has twin-linked specials, instead of heavies, and the heavies get the most use.

"That's 2 attacks with reroll to hit, people"

Again just wrong. An obliterator doesn't get 2 lascannon shots per turn or 2 plasma cannon shots per turn. Also, if he somehow did, which he doesn't, they don't get rerolls to hit. Furthermore, his 2 CC attacks don't get rerolls to hit.

There's no doubting oblits are useful, but that information isn't accurate. Also, they're pretty expensive (75 points each) so three of them = 1 landraider. Fire your anti-tank weapons at oblits.

This message was edited 1 time. Last update was at 2009/01/27 04:49:33


 
   
Made in us
Longtime Dakkanaut







I'm personally afronted that Flamers of Tzeentch aren't on the list. Broadsides and Oblits should be tied for second place.
   
Made in ca
Serious Squig Herder






Anything that's 'organic' and bigger than my HQ (i.e., Carnifexes). 'Fexes make me a little nervous, despite the fact I usually bring more than enough firepower to take them down. They just look more killy than they are.

blarg 
   
Made in us
Dakka Veteran




Storm shield terminators make my life all kinds of bad.
   
Made in ca
Pyromaniac Hellhound Pilot





Calgary

The Organization for the Organized. They're everywhere, and it's so hushed up we don't even know they're there. They freak me out.

EDIT: This post has not been edited.

This message was edited 1 time. Last update was at 2009/01/27 08:31:53


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Made in dk
Stormin' Stompa





I think most people say Obliterators because they see Obliterators as a package of Obliteraters/2 x Lash. Obliterators on their own....meh.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in nl
Longtime Dakkanaut




I am kind of surprised by the units in that list. The following units should have definately been on there:

Nob Bikers
Seer Council
Bloodcrushers
Loota's
Fateweaver
Monolith
Lash Sorcerer/DP

Add the Obliterators and the Space Marine Terminators (of the Storm Shield type), which you already included, to that list and I think it would've been a lot more representative.

As it is though, I voted Obliterators, because they are just awesome against any type of unit. They only have one weakness, which is T4 (thus ID on S8).

This message was edited 1 time. Last update was at 2009/01/27 13:05:26


 
   
Made in us
Regular Dakkanaut





TheBloodGod wrote:
High Commissar Biffsmack wrote: Oblits, hands down. Aside from the fact that they have a better profile than termies (2 attacks, 2 wounds), they have a 5+ invulnerable save, can morph different weapons each turn, almost all of which are twin linked (that's 2 attacks with reroll to hit, people) and can deepstrike. And they just look really f***ing scary/awesome. Basically they can adapt extremely quickly to be totally devastating against any element of any army.



"Almost all of which are twin linked"

WRONG. Lascannon, Plasma Cannon, and Multi-melta are not twin-linked. He only has twin-linked specials, instead of heavies, and the heavies get the most use.

"That's 2 attacks with reroll to hit, people"

Again just wrong. An obliterator doesn't get 2 lascannon shots per turn or 2 plasma cannon shots per turn. Also, if he somehow did, which he doesn't, they don't get rerolls to hit. Furthermore, his 2 CC attacks don't get rerolls to hit.

There's no doubting oblits are useful, but that information isn't accurate. Also, they're pretty expensive (75 points each) so three of them = 1 landraider. Fire your anti-tank weapons at oblits.



Depends how you use them.

Stand back and use hvy weapons while slowly moving forward and switch to specials. or deep strike and open fire with specials.

up close nothing beats 3 oblits with twin linked plasma guns. they can wipe out a unit of CC terminators better than anyone. Also oblits may cost almost the same as a landraider for three but they are much easier to hide than a landraider. You can kill them easy with anti tank weapons but most likely you will not have many that will have line of site to them since they are infantry and are as easy to hide as any other infantry....also they will most likely be getting there 4+ cover saves.

From the list of options given I must agree with the majority here that oblits wins hands down for most fearfull unit from those choices.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Well, like I said - not everything could be up there, so I tried having a representative sample from every army.

The intent of the poll isn't to demonstrate which model is most fearsome to behold....its more of a "You have HOW MANY?!?"

60 Stormboyz? 90 Genestealers? And they're all outflanking? 9 Broadside suits?!?

That's more the intent.

   
Made in us
Bounding Black Templar Assault Marine





Its a good thing you put "What is the scariest unit in 40k?" at the top of the poll, because my wife threatens me the most.


Of all the things I've lost, I miss my mind the most. 
   
Made in us
Longtime Dakkanaut





9 Broadsides sitting in area terrain way off in the other corner are always going to be vexing. Off this list I'll take them.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Fixture of Dakka






Lancaster PA

Broad sides never really worry me. Granted, Exorcists make short work of them, but in general even they are not particularly mobile, and are still subject to instant death. So, for me, they can either be avoided or smashed with vindicator rounds, exorcist missiles, calidus fun, or flanking troops.

Deep Striking suits armed with fusion and plasma though, those bother me. Seeing 3-5 units of those ready to just pop down and vaporize any unit needed is worrisome to me.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in ca
Fresh-Faced New User





John wrote:Its a good thing you put "What is the scariest unit in 40k?" at the top of the poll, because my wife threatens me the most.


Touche.

Storm shield terminators make me uncomfortable, to say the least.

<- I'm a fan, sue me.

GIMPED LISTS FOR THE FRIGGIN' WIN 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

John wrote:Its a good thing you put "What is the scariest unit in 40k?" at the top of the poll, because my wife threatens me the most.

Indeed,I was going to say my Girlfriend..any time I drop more than $100.00 at the FLGS,she can be scarier then a Carnifex driving a baneblade that fires obliterators.
However,in gamesplay I have to say any "pie plate" wepons,as they do terrible things to my Boyz Mobz.


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Made in de
Dominating Dominatrix






Piercing the heavens

Whenever I see Genestealers on the table I focus all my firepower on them until there's only a puddle of goo left.
   
Made in us
Impassive Inquisitorial Interrogator





Hooper

John wrote:Its a good thing you put "What is the scariest unit in 40k?" at the top of the poll, because my wife threatens me the most.



Best post i have read today.

You win

On topic Oblits and Broadsides



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Drop Trooper with Demo Charge





"Almost all of which are twin linked"

WRONG. Lascannon, Plasma Cannon, and Multi-melta are not twin-linked. He only has twin-linked specials, instead of heavies, and the heavies get the most use.


Alright fine, not almost all, but half of them. That's still a good amount. The fact remains that they're still uber scary.

"That's 2 attacks with reroll to hit, people"

Again just wrong. An obliterator doesn't get 2 lascannon shots per turn or 2 plasma cannon shots per turn. Also, if he somehow did, which he doesn't, they don't get rerolls to hit. Furthermore, his 2 CC attacks don't get rerolls to hit.


* sigh * I was referring to the twin-linked special weapons there, I'm not a moron. I'm open to being corrected, but don't pointlessly look for opportunities to scrutinize my post.

And yes, they do get 2 lascannon or plasma cannon shots per turn.

This message was edited 2 times. Last update was at 2009/01/28 02:15:58


... because that totally makes sense.

 
   
Made in us
Angry Chaos Agitator





High Commissar Biffsmack wrote:
"Almost all of which are twin linked"

WRONG. Lascannon, Plasma Cannon, and Multi-melta are not twin-linked. He only has twin-linked specials, instead of heavies, and the heavies get the most use.


Alright fine, not almost all, but half of them.

"That's 2 attacks with reroll to hit, people"

Again just wrong. An obliterator doesn't get 2 lascannon shots per turn or 2 plasma cannon shots per turn. Also, if he somehow did, which he doesn't, they don't get rerolls to hit. Furthermore, his 2 CC attacks don't get rerolls to hit.


* sigh * I was referring to the twin-linked special weapons there, I'm not a moron. I'm open to being corrected, but don't pointlessly look for opportunities to scrutinize my post.

And yes, they do get 2 lascannon or plasma cannon shots per turn.


No, they each get ONE lascannon shot or ONE plasma cannon shot per turn.

Obliterators use the normal weapons rules for the guns they're firing. A lascannon is Heavy 1, etc. A plasma cannon is Heavy 1. How many shots a gun fires has nothing to do with the attack stat of the Model holding the gun.

What an obliterator has is a statline A of 2. "Attacks (A) This characteristic indicates the number of dice a model rolls when fighting IN CLOSE COMBAT." - Page 6 of 40k Rulebook

Obliterators have no special rule saying they get extra shots. 1 shot max for everything except the rapid-fire plasma gun, which gets 2 shots within 12" (and can overheat)

The twin-linked weapons are specials. There's a big difference between having the ability to get rerolls for 48" lascannon or 36" plasma cannon, or only for the lil 12" meltagun.

This message was edited 1 time. Last update was at 2009/01/28 06:01:38


 
   
Made in ca
Huge Hierodule






Outflanking

Me, I say Tau Hammerhead Tanks. Pie plates and High str shot. Uggghhhhhhhh.
On the list, stealers. Hit on 3s (w. re-rolls), wound most stuff on 3 or 4's with rending, plus 2 attacks each, for 17 points.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Awesome Autarch






Las Vegas, NV

Where were Nob Bikers, and Lashing Chaos units on there? And as others have said, dakka fexes and sniper fexes scare me more than any of the other units.

But come on guys, everyone knows that they scariest unit in the game are Chaos Possessed!

   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Playing terminator heavy armies, I fear attrition far more than any single ubernasty thing.

My vote is for the humble and underrated plebeian imperial guardsmen.


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

My biggest concern are Genestealers, Assault Terminators, and Obliterators.

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Made in ca
Frightening Flamer of Tzeentch



in Canada

i fear above all the 4.0 rulebook space marine command squad fully decked out. I didn't even now that one squad could have so many special rules.
On another idea monoliths also scare me, because there skimmers that break almost every skimmer rule.
   
 
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