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![[Post New]](/s/i/i.gif) 2009/01/27 16:55:23
Subject: Vehicles for Orks, need advice
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Fresh-Faced New User
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Greetings all, I just wanted some input on vehicles for an competitive yet fun orky army.
My main question is in relation to vehicles. I'm planning on runninga mostly foot slogger army with Ghaz with Nobs and Mek with KFF. Should I bother with a battle wagon or just go for 2 trukks, 1 trukk for Ghaz and another Trukk with `Ard Boyz/Burnaz as a distraction.
I've taken a big liking to Stormboyz, can jump infantry utilize run also?
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![[Post New]](/s/i/i.gif) 2009/01/27 22:01:22
Subject: Re:Vehicles for Orks, need advice
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Wicked Warp Spider
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You need to run vehicles in groups always. That way your opponent can't focus all his anti tank fire on your 1 vehicle.
I would suggest taking 2 battle wagons w/deff rollas but thats just me. Truks work but can get killed by almost anything....
Since most of your army is footslogging vehicles seem like they wouldn't be necessary expecially if you only going to have 2 squads down the feild...it would wind up getting those squads killed.
I have seen trucks used effectvely in combination with komandoz which our outflanking (helps both live longer).
To conclude Squads 20 or less take wagons (as many as possible), 12 or less trukks, for burnas i like a looted wagon w/scorcher for an extra template but thats just me. (honestly drop the hardboyz the points cost for them equals another squad of boyz and a trukk almost).
As to stormboyz they can run but dont engage their jump packs (so nobody has a chance to die) however they cant assult either.
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"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes
DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. |
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![[Post New]](/s/i/i.gif) 2009/01/27 23:10:41
Subject: Re:Vehicles for Orks, need advice
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Fresh-Faced New User
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Now with the stormboyz, with the jump packs you move 12 inches and you have to roll a d6. On a roll of a 1 one of your guys dies. On the plus side when you roll the d6 you add that number to your move. So you could move 18 inchs in the movement phase and then run in the shooting phase but you then can't charge. I have been looking in the rule book and I can not find where it says that you can not run in the shooting phase. I will keep looking.
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![[Post New]](/s/i/i.gif) 2009/01/27 23:11:54
Subject: Vehicles for Orks, need advice
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Flashy Flashgitz
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Try with Killa Kans, they're cheap (Kan w/ Rokkits = 50 Pts). You can run them in squads of 3, and it's not that hard to give them cover saves.
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"Because Dakka and More Dakka are the answers to everything in life" |
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![[Post New]](/s/i/i.gif) 2009/01/27 23:18:38
Subject: Re:Vehicles for Orks, need advice
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I've been dealing with this personally for the last few weeks, and want to offer some insight.
Honestly...you either need to go all trukks or no trukks. Your trukks (and battlewagon) are open-topped, and not particularly hard to pop. Especially trukks. ESPECIALLY trukks. Sticking Ghazghkull into a trukk doesn't really offer any extra protection; you can be sure that trukk is going to get blown up turn 1. The only real thing you can do to prevent that is to have a battlewagon screening your trukk and preventing your enemy from getting line of sight on your trukk to fire on it. Army lists are open, and according to the rulebook, you have to tell your opponent what you have in which transport, so you can't hide Ghazghkull in a fleet of trukks either.
With that said: In an 1850 list, I'll have Ghazghkull + 10 nobs (all equipped differently) in one trukk, 3 other trukks full of Ork boyz (each with a powerklaw toting Nob) AND a battlewagon full of 'Ard Boyz (with Mad Dok Grotsnik)
Mad Dok gives all those 'Ard boyz a 4+ Feel No Pain, so you've got massive death in assault range turn1 or turn2 even if Ghazghkull's trukk bites it.
If you don't want to go with the Kult of Speed and get everyone mobile, then just slog it out. You're welcome to try a single trukk, or one trukk and a battlewagon, but I think you'll find that the minute people hear "Ghazghkull" they're going to focus fire on that trukk and try keeping him out of assault range.
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![[Post New]](/s/i/i.gif) 2009/01/28 14:43:06
Subject: Vehicles for Orks, need advice
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Fresh-Faced New User
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I should have clarified I will have a Big Mek w/KFF and Burna in the nob squad along with Ghazkull. That way I think I can run one battlewagon and trukk of something else.
The battlewagon w/the wreckin crew + trukk with something nasty + a 15 man strong mob of stormboyz (Nob PK, bosspole) will make them choose to shoot at something and prevent focus fire from taking any single threat down completely.
The Killa Kanz are a nice idea. But I'm working on a budget, I will take them into consideration.
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![[Post New]](/s/i/i.gif) 2009/01/28 15:04:58
Subject: Vehicles for Orks, need advice
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Longtime Dakkanaut
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If you DO take Trukks, make sure you also get Red Paint and Reinforced Ram. A lot of opponents won't expect you to go tearing through ruins, forests and other difficult terrain but that's exactly what you will do and the RR will allow you to do so with near impunity.
Personally I like Battlewagons with Deff Rollas. They squish stuff flat and also let you reroll dangerous terrain tests. Trukks are great for a KOS type list, but if I was going to use them I'd take 'em in numbers and stick that KFF Mek right in the middle.
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![[Post New]](/s/i/i.gif) 2009/01/28 16:36:38
Subject: Re:Vehicles for Orks, need advice
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Tough-as-Nails Ork Boy
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2 trukks for whatever, 1 battlewagon for ghaz and nobz, some killa kanz or deff dreads, then you could just get the new stompa and watch everyone run and hide (heheheehe)
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My Armies: 2000 pts Vior La Tau
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Warhammer Fantasy: High Elves
I'm Chaplain Israfil on http://sonsofcorax.freeforums.org/index.php
Current Projects: Imperial Guard: Swamp Stalkers of Myr! and Harbingers Space Marines! |
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![[Post New]](/s/i/i.gif) 2009/01/28 18:49:22
Subject: Re:Vehicles for Orks, need advice
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Fresh-Faced New User
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Warboss Spleenstaba wrote:2 trukks for whatever, 1 battlewagon for ghaz and nobz, some killa kanz or deff dreads, then you could just get the new stompa and watch everyone run and hide (heheheehe) 
Believe me a Stompa is on my list of things to get. But right now I'm just building up a basic army. I may go with more trukks, it will save me on the model count and they are pretty cheap.
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![[Post New]](/s/i/i.gif) 2009/01/28 18:57:55
Subject: Re:Vehicles for Orks, need advice
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Major
far away from Battle Creek, Michigan
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I would so very much like to run a trukk speed freakz army but in a competitive setting you are giving your opponent kill points. Six trukk mobs are 12 kill points and as pointed out anything can kill a trukk. Add to that your HQs, fast attacks, and any heavies and you will have damn near 20 kill points in an army--2/3 of which are soft (12 ork boyz die quickly). I do think that pure speed freakz can be competitive in any other scenario, but if it's a KP mission you'll have to table your opponent.
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PROSECUTOR: By now, there have been 34 casualties.
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![[Post New]](/s/i/i.gif) 2009/01/28 19:48:19
Subject: Re:Vehicles for Orks, need advice
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Fresh-Faced New User
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olympia wrote:I would so very much like to run a trukk speed freakz army but in a competitive setting you are giving your opponent kill points. Six trukk mobs are 12 kill points and as pointed out anything can kill a trukk. Add to that your HQs, fast attacks, and any heavies and you will have damn near 20 kill points in an army--2/3 of which are soft (12 ork boyz die quickly). I do think that pure speed freakz can be competitive in any other scenario, but if it's a KP mission you'll have to table your opponent.
Your right, that is a lot of KPs, that's why I want to limit the number of vehicles I have to 2 or 3 tops. A few good sized boyz squads, Ghaz, Big Mek, Nob squad, 1 trukk, 1 Battlewagon, group of lootas, group of stormboyz. That's pretty much what I'm looking at running ATM, I just need to sit down and crunch the numbers.
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![[Post New]](/s/i/i.gif) 2009/01/29 14:19:45
Subject: Vehicles for Orks, need advice
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Ladies Love the Vibro-Cannon Operator
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With that said: In an 1850 list, I'll have Ghazghkull + 10 nobs (all equipped differently) in one trukk, 3 other trukks full of Ork boyz (each with a powerklaw toting Nob) AND a battlewagon full of 'Ard Boyz (with Mad Dok Grotsnik)
Well, looks quite interesting.
If you go to use Trukkz, you need to think about what to run in those transports.
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Former moderator 40kOnline
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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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