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Defiler vs. Vindicatior which one and why?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




I'm starting to research building a chaos army, and looking at the heavy support options has put me in a tight spot. Both the defiler and vindicator have strong template weapons, but I like the defilers CC ability and longer range on the battle cannon.

Which performs better overall, let me know your opinions and experiences with them.
   
Made in us
Been Around the Block




You answered your own question.

I've never seen a Chaos opponent put down a Vindicator for all of the pros you list above.

Then again, I also see more Chaos players commonly strip the gun and just go CC crazy than use it as a firing platform.
   
Made in de
[ARTICLE MOD]
Cultist of Nurgle with Open Sores





Germany, Sauerland

Personally, I concur with Stelek's army analysis on the two units:
a) In case defiler vs. vindicator, take... the obliterators.
b) Vindicators are the better unit, especially with demonic possession, because they are better defined for their main purpose - hurting stuff form distance. But you need to offer other dangerous mechanized units to protect them. Yet in the grimdark future, there are only crazed dreadnoughts up for the job. Fail.
c) Defiler: AV12. Boo! AP3: Boo! Close combat variant: Good. But we already got so many close combat options...

Painted armies: 3000+ Nurgle CSM. Converted, yet unpainted armies: Too many.
DR:80S+G++M+++B++I-Pw40k03D++A++WD-R+++T(D)DM+ 
   
Made in us
Angry Chaos Agitator





Tierlieb wrote:Personally, I concur with Stelek's army analysis on the two units:
a) In case defiler vs. vindicator, take... the obliterators.
b) Vindicators are the better unit, especially with demonic possession, because they are better defined for their main purpose - hurting stuff form distance. But you need to offer other dangerous mechanized units to protect them. Yet in the grimdark future, there are only crazed dreadnoughts up for the job. Fail.
c) Defiler: AV12. Boo! AP3: Boo! Close combat variant: Good. But we already got so many close combat options...


Obliterators are likely the best choice just because durability, but anyway.

You're leaving out a few important pieces.

One: Vindicator gun is stronger, that is why it's only 24" Range. The Defiler's 72" Range leaves it a lot safer from many close-range anti-tank such as troopers or rhinos with meltaguns, etc.

It does have AV12 instead of AV13, but that's because a Defiler is meant as somewhat of a sniper, where a Vindicator is a kamikaze close-range thing.

Two: If the vindicator gets its gun blown off It's basically gun-less. If the defiler gets its gun blown off it can still have a base of 5 dreadnaught close combat weapon attacks.

Three: Defiler's gun isn't AP2, but it IS S8 which means it will insta-kill to 99% of the 2+ save things people wield. Since being on a bike or having a mark of Nurgle (the two common ways for a guy having T5 and a 2+ save) both still suffer insta-death at S8, there is not really a difference between the AP2 of a vindicator and the AP3 of a Defiler.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I'd take a Defiler over a Vindicator, simply because loyalists can't take Defilers.

Similarly, Obliterators are good because they CSM-specific.

If you feel that you want Vindicators, you probably should be playing Wolves or Templars.

   
Made in de
[ARTICLE MOD]
Cultist of Nurgle with Open Sores





Germany, Sauerland

TheBloodGod wrote:
You're leaving out a few important pieces.

Yup. Out of laziness I admit, because we're discussing the second best choices only ;-)


One: Vindicator gun is stronger, that is why it's only 24" Range. The Defiler's 72" Range leaves it a lot safer from many close-range anti-tank such as troopers or rhinos with meltaguns, etc.

...which is the basic Chaos problem I mentioned. You cannot give the vindicators proper cover or reach target saturation by spamming other dangerous vehicles - like cheap razorbacks or sane dreadnoughts. The real beauty of obliterators is that they are infantry in an infantry-centric army.


It does have AV12 instead of AV13, but that's because a Defiler is meant as somewhat of a sniper, where a Vindicator is a kamikaze close-range thing.
Two: If the vindicator gets its gun blown off It's basically gun-less. If the defiler gets its gun blown off it can still have a base of 5 dreadnought close combat weapon attacks.

Right. But if you use the defiler for sniping, it has exactly 0 close combat attacks, because it is not in assault range. That's why I am a big fan of dedicated units. So if I were to use a defiler (won't happen, I got too many heavy support choices already), I'd go for the one completely tooled out for close combat, so I would not be tempted to stay away from the opponent and waste my expensive cc ability.

Three: Defiler's gun isn't AP2, but it IS S8 which means it will insta-kill to 99% of the 2+ save things people wield. Since being on a bike or having a mark of Nurgle (the two common ways for a guy having T5 and a 2+ save) both still suffer insta-death at S8, there is not really a difference between the AP2 of a vindicator and the AP3 of a Defiler.

I am not sure which unit you refer to with T4(5 or 6) and Sv2+ - a Chaos Lord in terminator armour with MoN on bike? Anyway, insta-killing does not remove the armour save. So, with AP3, you go from 0% chance to save on a sv3 unit to 83% to save on a sv2 unit.

S8 AP3 is great against: Plague Marines, Nob bikers, Wraithlords, those few SM chars without eternal warrior in power armour. The first is a pretty good use, the second is semi-good, because wraithlords these day get their 4+ coversave (elfzilla -> wraithguard screen), the third has a 3+/4+ cover save (exhaust cloud) and the last one... who uses those? You might also find that all of these are footslogging units. Slow.

The difference between AP2 and AP3 is TEQ. That means Shrike's fleeting termis, CC godfexes, obliterators... three very common enemy units.
The difference between S10 and S8 is not the insta-kill, not the better to-wound (although it is nice wounding wraithlords and carnifexes on 2+ instead of 4+/3+) but the fact that you can properly destroy vehicles (meaning: land raiders, obelisks - two units that got their 5th edition renaissance).

All in all, I stand with my statement: If you really decide not to use obliterators, the vindicator is the weapon of choice, because it is a dedicated unit filling a clear-cut role, one that is supposed to be filled by heavy support: Killing the heavies. A defiler with battle cannon is not dedicated enough. A cc defiler is, but has the same problem: Target saturation. So they are even. Yet a defiler does survive an assault on the heavies because they get to hit back. Shooting from distance works, though.

I hope my line of thought can be understood, it's really late, I should be asleep by now ;-)

This message was edited 1 time. Last update was at 2009/01/31 00:42:39


Painted armies: 3000+ Nurgle CSM. Converted, yet unpainted armies: Too many.
DR:80S+G++M+++B++I-Pw40k03D++A++WD-R+++T(D)DM+ 
   
Made in au
Cackling Chaos Conscript






I have to say that i prefer the defiler. I run chaos at 1750pts with both a defiler and vindicator with possession.
overall i have founf that they work well together, the vindi draws alot of fire and the defiler is largly ignored. when the vindi gets destroyed as it usualy does and they opponent destroys my battle cannon on my defiler they get a nasty shock when it usus fleet to zoom into combat.

this idea only works if your defiler has been moving ford during the game


i am multitalented, i can talk and anoy at the smae time

please help this deamon grow into something large


 
   
 
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