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Made in us
Swift Swooping Hawk






Here we go! These are models that I have already painted/converted, and still have some 30 figures to paint in the next few weeks, so swapping out figures is really not something Id want to do, but suggestions are definitely welcome.

Warboss Magmaul: MegaArmor, Kombi-Scorcha, Attack Squig, Cybork Body. 130pts. (rides with Nobz)
Big Mek Wurrgob: Shokk Attack Gun. 95pts.

Lootas: x10. 150pts.

Magmaul's Ladz: x4 Nobz, x2 Big Choppas, x1 Power Klaw, x1 Kombi-Scorcha, x4 'Eavy Armor, Trukk. 175pts.
Ork Boyz: x15 w/ shootas, x1 Big Shoota, Nob. 115pts.
Ork Boyz: x15 w/ sluggas-choppas, Nob w/ Power Klaw. 135pts.
Ork Boyz: x10 w/ x1 Big Shoota, Nob,Trukk. 105pts.
Deff Dread: x2 Big Shootas. 85pts.

StormBoyz: x10, w/ Zagstruk. 205pts.
Deffkoptas: x3. 135pts.

Killa Kans: x2 w/ x2 Big Shootas. 80pts.

Zzap Guns: x3. 90pts.

Total: 1500pts exactly.

So there it is! Whatcha
think? or ?

This message was edited 2 times. Last update was at 2009/02/01 15:34:31


let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Swift Swooping Hawk






Im looking at the 26 people not responding as testament to the amazing list I must've made.

Thank you all for your contributions!

T-

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Fresh-Faced New User




no need to be sarcastic, dude, it is a pretty good list.

one question, though - I don't know much about Orks - but isn't their strength in numbers? you seem to have a lot of vehicles here.
   
Made in ca
Serious Squig Herder






You need more Boyz. They'll run from being sneezed at.

The SAG is too unpredictable for you want it to do, which appears to be anti-tank. A KFF will serve you better.

Same deal with the Zzap Guns.

Oh look! Stormboyz that cost lots of points and will die on the turn they come in!

What do those Koptas have in terms of wargear?

It looks like you're trying to run a footslogging/KoS hybrid. Here's my suggestion: Don't. It's not as effective as it looks on paper. Even then...

This message was edited 1 time. Last update was at 2009/02/02 05:06:12


blarg 
   
Made in se
Sybarite Swinging an Agonizer





Dreads should have 4 dccw its a beast no one wants to have it in their lines,

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

With only two trukks, your nobs and boss are not going to get anywhere. It has a big "shoot me" target all over it. With no obscured save from a kff mek, it is dead first turn vs most armies.

SAG is unpredictable at best. A better choice would be a big mek with KFF.

Not nearly enough boys for a 1500 list! All foot sloggin' orks should be shootas. All squads of boys need a nob with powerklaw and bosspole.

Deff Dredds suck at shooting. Load them up with DCCWs or drop them for a ton more boyz, but don't waste points on shooty dredds.

If you are using zagstruk you need more stormboyz. He is going to kill 1d3 of them on the first assault. I think he is overpriced for a 1 time use powerklaw. Get more boyz and a nob with pk and bp.

Zzap guns took a beating in 5th edition. THey are no longer a solid choice. Drop them for the points and get more kans or beef your boyz.

Mixing strategies is problematic at best. If you only have 2 trukks then go footsloggin'. You will have to drop the megaarmor on your boss, but he will never make combat with it, in a truckk or sloggin.








   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Howdy! A few comments on your list:

I'm not going to offer opinions on your choice of units or the combination of which units work better with other units, but there is one theme that must ring constant through every Ork army:

*********Use Mob Rule****************

Orks have awful leadership; as bad as Tau. They get around this by running around in huge mobs of boyz who are fearless in numbers. By having so few models in each squad, you're stamping an invitation on your army for your opponent to make you run away.

As a Tau player, you know what I would do against this list? I'd split fire among my various units to kill a couple of your Lootas, a couple boyz in each squad, and work on down the line. Then my Sniper teams would each get a squad, and my pathfinders with their 3 target locked Rail Rifles would each target 3 more squads separately, and you'd be sitting on 9 pinning tests from non-fearless units, with a base leadership of 7.

If you're going to play Orks, you've sorta gotta follow one of two principles:

1. Da bestest Orkz haz da mostest orkz - IE, you make a green tide; full units of 15 Lootas, 30 Boyz, or whatever combination you like.
2. Deze trukks iz makin' me teef rattle! - IE, you focus on speed in your army, and while you don't have large units, they have some amount of protection from being inside a vehicle for at least a turn or two.

Personally, I tend towards the latter - a typical 1850 list for me includes Ghazghkull Thraka + 10 uniquely equipped Nobs in a Battlewagon, followed by as many trukks full of boyz as I can fit. My opponent now has two choices: Try killing the Battlewagon and slowing down Ghazghkull (because he will eat your entire army by himself) in which case the rest of my army screams into combat and destroys everything, or focus on my other trukks, in which case Ghazhkull and the nobs get into combat and multi-assault as much as they possibly can.

If you want to have a shooty army (Lootas) then take 3 full squads of Lootas, attach 2 Big Meks with Shokk attack guns, and stick them in cover. Or screen them with Gretchin. Tack on a couple of battlewagons for fire support, and as many shoota boyz as you can afford. You end up with a gunline that can outshoot a Tau gunline; those Lootas are getting 15-45 shots per squad per turn - its downright nasty.

The one thing you really CANNOT do is do it all at once. Orks are very, VERY versatile - you can make an effective army out of them to follow any kind of doctrine; speed, Dakka, mob, Sneaky, outflanking, superunits....but you can't do them all at once.





   
 
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