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Made in gb
Stealthy Grot Snipa





Lincoln UK

I’m currently struggling to come up with an effective army list for my Necrons, the main problem being is that Necron warriors are an expensive unit and people keep suggesting that I ditch them one of the squads so I can afford better units such as Destroyers and Immortals.

“But is there anyway I can use only 2 units of 10 to win an objective based scenario, or do I really need 3 to succeed?”

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Made in us
Incorporating Wet-Blending






Glendale, AZ

I personally always used three, but I played 3rd/4th edition Crons. The key to remember is that you only need to CONTROL one objective, if you can CONTEST all the others.

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Wicked Warp Spider





South Carolina

IMO running only 2 troops is going to be an issue with crons.

1) yes they are expensive but nothing infuriates me more then watching crons on an objective getting back up (expecially if their in cover)

2) they add more into your total number or Necron modles on the table which helps you with the phase out issue (which is what most players will attempt against crons)

3) the more you have the harder it is to get denied WBB for each squad (I play against crons often enough but never am sure of how WBB works in each situation)

Im sure there is more. I would run a minimum of 3 w/ the manditory lord + rez orb....

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Made in us
Trigger-Happy Baal Predator Pilot






Im with Lordhat whit crons I can see just sitting on 1 objective and contesting the rest. However that is putting all your eggs in one basket well really two.

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Made in us
Foolproof Falcon Pilot






It really depends on the points of the game. In a 1k or less game, you can probably get away with only 2 troops. But, in 1.5k or more I would say that you are gimping yourself if you only bring 2 scoring units to the table.

   
Made in us
Fixture of Dakka






on board Terminus Est

The thing about Necrons in general is the list is all about tailoring it to optimize your WBB rolls. This is not my style. I really liked Necrons in fourth edition because they could be extremely mobile and also very offensive. Any army with the resilience and shootiness of Necrons back in 4e could be designed to win big consistently. In fact 4e Necrons could consistently beat holo falcon eldar - no other army could do this like them.

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Grisly Ghost Ark Driver





NC

2 troops with Necrons can work, but you need a game plan. You either need to be able to reliably conest the other objectives, which is easy to do with scrabs, or have a list so stacked that you can shoot your opponent off the table. Again, this is a type of list that Necrons can still easily build. Your opponent cant hold objectives if he is completely dead, and you win automatically if your opponent loses all of his models.

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Made in us
Dakka Veteran





You don't need objectives if you table your opponent.
   
Made in us
Longtime Dakkanaut




It can work, but I find it best to have a lord with a veil to take a 5th turn cross-table objective.
   
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Executing Exarch






Odenton, MD

I agree with holding one and contesting the others.


but you could always play 3 monoliths and table everyone ;P
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, if you run only 2 scoring units you need some specific supporting units:
Units that can annihilate opponent units holding objectives; Destroyers are good with their multi-shots.
Units that can contest or clear objectives. Robust units like Immortals should be able to contest, while Necrons have no units for reliably clearing objectives.

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Something you should experiment with:

2 monoliths, 2 full squads of warriors, a Lord with a Rez orb (and war scythe)attached to one of them....and then however many points worth of scarabs and destroyers you feel like. Keep both monoliths and all warriors in reserve.

Turn one, scarabs and (maybe)destroyers turbo boost across the field to get in range to harass enemy units, depending on opponent army composition - you'll learn over time.

Turn 2, roll for monoliths: Lets say you get one: Monolith deep strikes on top of or near enemy units, and you poop out 20 warriors. Warriors proceed to take 40 gauss shots into the nearest thing that you'd like to die while your monolith either pie plates or D6 hits everything within 12". Scarabs assault whatever you need assaulted.

Turn 3: Lets say you get your other monolith. It deep strikes on more enemy units (lets say they hold an objective now): You deep strike on TOP of them, forcing them off the objective. You poop out 20 more warriors, who send another 40 shots into them, and your monolith does more nasties.

As long as your monoliths survive, you've got 2 WBBs per turn, shock value, heavy fire support, and the ability to teleport your troops out of close combat. You can do all sorts of bad stuff.

   
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Longtime Dakkanaut






Dashofpepper wrote:Something you should experiment with:

Turn 2, roll for monoliths: Lets say you get one: Monolith deep strikes on top of or near enemy units, and you poop out 20 warriors. Warriors proceed to take 40 gauss shots into the nearest thing that you'd like to die while your monolith either pie plates or D6 hits everything within 12". Scarabs assault whatever you need assaulted.


I may be wrong, but you can't deploy warriors out of Monolith and fire pie plate in same turn.

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Nasty Nob on Warbike with Klaw





St. Louis, MO

How many troop units you have depends on the size game.
At 1000 points, 2 might be okay. I'd probably try for 3, though...

At 1850 +, I never go with less than 4.


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Tunneling Trygon





The House that Peterbilt

Monolith deep strikes on top of or near enemy units, and you poop out 20 warriors. Warriors proceed to take 40 gauss shots into the nearest thing that you'd like to die while your monolith either pie plates or D6 hits everything within 12".

Couple things wrong with this
1) As mentioned you can't use the portal and the pie plate in the same turn.
2) You can't use the flux arc on the turn you deepstrike. A deepstriking vehicle is considered to have travelled at crusing speed, denying any shooting to a non-fast vehicle like the monolith (and drop pods for that matter). Now the power matrix can shoot regardless of movement but in your example you are using it to portal, so no pie plate.
3) 20 warriors can't be legally deployed from a monolith (unless you really shove underneath the lith or something like that). Granted most people will let ya fudge this (I do all the time without ever bringing it up) but you never know who you'll run into.

As far as the original q, I think you can pull it off with good list building and playing to minimize the inherent weakness (placement of objectives to your advantage, using reserves, etc). However 5ed really hit the necrons hard, as an assault will usually end in their demise.

This message was edited 1 time. Last update was at 2009/02/04 19:47:18


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