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Made in us
On a Canoptek Spyder's Waiting List



Corridor 159

I've started working on converting Orks over to AT-43. You can follow the progress at my blog.

I'm curious if anyone has actually done such a conversion. One of my main principles is that the Orks must remain a mob army with strong Melee and lousy shooting.

Thanks.

CCotD


As I was growing up I was told I could be anything I wanted.... so I became an donkey-cave.

 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

CCotD wrote:I've started working on converting Orks over to AT-43. You can follow the progress at my blog.

I'm curious if anyone has actually done such a conversion. One of my main principles is that the Orks must remain a mob army with strong Melee and lousy shooting.

Thanks.

CCotD



No, no one's done it that I've seen, though mostly because many At-43 players hate Fantasy races in their Sci-Fi(seriously, go onto the official R Forums and suggest it, see what happens). Also, melee in AT-43 sucks as the game really is geared for fire fights and smaller squad sizes. My Karmans spent 3-4 turns just trying to damage a RB Type 1 Strider with their Power Grips once.

Also, do you intend on breaking the Type 1 Inf has 12 max(without officer) and Type 2 Inf has 9(without Officer) unspoken rule?

This message was edited 2 times. Last update was at 2009/02/06 01:27:08


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Corridor 159

The only reason I'm doing this is for my son who refuses to leave his orcs behind but is tired of playing 40k (even though he's not played it but a year or so).

So I'm attempting to put that race into AT-43.

I have never heard of those unspoken rules you wrote about. And yes, type 1 infantry would be 20 models, with 0 range weapons (which is really the ability to impact) but the melee weapons will be a range of 6 or more (which again is ability to impact at a range of 2.5mm or less) etc.

There are some things that will have to be created out of thin air, like officer ranks. 40k only offers 2 HQ choices and that's it while AT-43 has 5 ranks and each squad can have an officer.

I was just hoping someone had converted another games army and could point out some of the Pit falls of doing so.

As I was growing up I was told I could be anything I wanted.... so I became an donkey-cave.

 
   
Made in at
Speedy Swiftclaw Biker




Austria-Graz

Platuan4th wrote:
CCotD wrote:I've started working on converting Orks over to AT-43. You can follow the progress at my blog.

I'm curious if anyone has actually done such a conversion. One of my main principles is that the Orks must remain a mob army with strong Melee and lousy shooting.

Thanks.

CCotD



No, no one's done it that I've seen, though mostly because many At-43 players hate Fantasy races in their Sci-Fi(seriously, go onto the official R Forums and suggest it, see what happens). Also, melee in AT-43 sucks as the game really is geared for fire fights and smaller squad sizes. My Karmans spent 3-4 turns just trying to damage a RB Type 1 Strider with their Power Grips once.

Also, do you intend on breaking the Type 1 Inf has 12 max(without officer) and Type 2 Inf has 9(without Officer) unspoken rule?


About the Fantasy cross over to Sci-Fi, i dont have a problem in itself, but I want things to be not SO predictable...

Melee is not as in GW, it is not that really a human can destroy an AFV because they have the uber character with the megapower/force/wraithbone weapon that can almost rip appart whatever super tank type of things... its good against infantry and Maybe... big maybe can destroy a low * class AFV but thats why you have anti tank guns on the other hand the 2 close combat AFV (hekat and Tiamat) are quite succesful.... and a unit of 3 hekats is a pain in the b*tt

Infantry in ARC platoon can have 1 more soldier... alhough its to early to say that is a "RULE" i do believe there should be no 30+mobs.... Ido expect the krygs to be more than "normal" units

This message was edited 1 time. Last update was at 2009/02/06 12:04:37


 
   
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Speedy Swiftclaw Biker




Austria-Graz

CCotD wrote:The only reason I'm doing this is for my son who refuses to leave his orcs behind but is tired of playing 40k (even though he's not played it but a year or so).

So I'm attempting to put that race into AT-43.

I have never heard of those unspoken rules you wrote about. And yes, type 1 infantry would be 20 models, with 0 range weapons (which is really the ability to impact) but the melee weapons will be a range of 6 or more (which again is ability to impact at a range of 2.5mm or less) etc.

There are some things that will have to be created out of thin air, like officer ranks. 40k only offers 2 HQ choices and that's it while AT-43 has 5 ranks and each squad can have an officer.

I was just hoping someone had converted another games army and could point out some of the Pit falls of doing so.


I have been in your blog... but since i dont have an account i did not post anything... as a rule house you can do whatever you want though, but I will suggest adding mad doks and big meks more akin to AT-43 2 in each squad that can save.... Grim golems is a big example of CC, remember also the coherency rules of AT-43 is NOT enough to have each one in coherency with another but ALL must be less than 10 cm from leader/officer.... I think thats not so easy in AT43 with 20+ models
   
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Corridor 159

Pooper, had forgotten the 10cm from leader, will hsc to put out a few modls on the table and see how many can get crowded around a dude in the center.

Thanks for that input.

As I was growing up I was told I could be anything I wanted.... so I became an donkey-cave.

 
   
Made in at
Speedy Swiftclaw Biker




Austria-Graz

CCotD wrote:Pooper, had forgotten the 10cm from leader, will hsc to put out a few modls on the table and see how many can get crowded around a dude in the center.

Thanks for that input.


I also suggest:

killa kans = * AFV
Deff Dread = **AFV
buggy size type 3 = ***AFV


Lootas, Tank bustas and Burnaboyz as type 3 infantry but only 3 max

Shootaboys and Sluggas as type * infantry max 12-15

Kommandos and rocket boyz as type ** 9 max includiong officer/specialists

Also... if you want to keep them im "charcter" you have to reduce the acuracy of ALL weapons less than red Blok (i.e. all accuracy clsoe to 0)

but in AT-43 it is SO heavy the shooting that i dont think they will be reaching close combat... in any case should not make more damage than Kramnas or Grim golems...
   
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Austria-Graz

Officers names:

1. Nob
2. Meganob
3. Boss
4. Warboss
5. Warlord

About these:



Goffs
Advantage: All Combat attacks are read as one result better.
Disadvantage: Cannot take any unit that has the "stealth" special ability.
Platoon Pattern:
Infantry Unit (**)!
Infantry Unit (**/***)
Infantry Unit (*/**/***)
Armored fighting vehicle unit (*)
Armored fighting vehicle unit (*/**/***)


To heavy Armor... i imagine Goffs more infantry based
Infantry * !
Infantry *
Infantry */**
Infantry */**/***
AFV */**/***

Advantage: ALL units have the "nerves of steel" special tules (never take morale tests)
Disadvantage: due to big infantry size the cost of each drill is 2LP

Evil Sunz
Advantage: AFV's can capture objectives.
Disadvantage: Lose game if all AFVs are destroyed.
Platoon Pattern:
Armored Fighting Vehicle Unit (*/**/***)!
Armored Fighting Vehicle Unit (*/**/***)
Infantry Unit (*/**/***)
Infantry Unit (*/**/***)
Infantry Unit (*/**)


AFV **/***!
AFV */**/***
AFV */**
Infantry */**
Infantry */**/***

Advantage: AFV's can capture objectives.
Disadvantage: Lose game if all AFVs are destroyed.


Snake Bites
Advantage: Gain +1 extra infantry fighter / rank for free.
Disadvantage: If Commander Dies, morale must be rolled every activation and is read at one result lower
Platoon Pattern:
Infantry Unit (*/**)!
Infantry Unit (*/**/***)
Infantry Unit (*/***)
Infantry Unit (*/***)
Armored fighting vehicle unit (*/**/***)


I like it but snake bites would have Not so much *** infantry

Infantry */**!
Infantry *
Infantry *
Infantry (*/***)
AFV (*/**/***)

Advantage: Gain +1 extra infantry fighter
Disadvantage: Can only be issued 1 drill at a time


Deathskulls
Advantage: All heroes gain the "stealth" special ability (and pass it on to the unit they are attached to).
Disadvantage: Must roll morale not to go after the most "high tech" enemy unit (start with Rank 3 AFV's and work your way down the list)


Infantry ***
Infantry **/***
Infantry */**/***
AFV */**
AFV **/***

Your advantage is TOO heavy I would say:

Advantage: All units that have an officer increases the accuracy by 1 (maybe 2) --- These would give the lootas the fluff range they have----
Disadvantage: The infantry units cannot make a run movement
   
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Speedy Swiftclaw Biker




Austria-Graz

WAAAAAGH! (Card inserted into activation) move all orc units up to 6cm. If orc units come into contact with enemy units, orc units may make a Combat attack. If attacked unit is destroyed, then unit may move another 6cm. If contact is made with an enemy unit, a combat attack may be made (lather, rise, repeat).


TOOOOOOO heavy.... not one sinlge army can do that... check out REd Blok campaing specific "propaganda" 1 unit per turn and IIRC ~100AP
to much, and VERY unbalanced


Mob Rule: Orcs are brave as long as there is another orc around to compete with for glory and bloodshed. Orc Infantry units do not roll morale checks due to loses until there is only one model left unless specified by another rule such as a faction special rule.


Again... only Therians (robots) have such advantage and a UNA specific platoon, but still I think this is too much for BIG mobs



Recycled Technology: Orcs equipment is used / scavanged from previous battlefields and the ranged weapons re designed to make big boom noises, hence they are prone to misfirings. When Type 1 or Type 2 Ork Infantry Units make shooting attacks, only 1/2 of the unit may shoot, the other half is clearing jammed weapons.


To heavy disadvantage... 6-7 shots low accuracy? dont think its worth it

Furious Charge: On the Activation where an Orc unit enters into combat, attack roll required is read as one result better (ie 4+ is now a 3+).


Very seldom a unit that enters a battle via normal acces reaches CC.... if enters normaly, there is huge distance, if enters via drop pod, units cannot act

On the Officer Titles: I have come to realize that there are characters like Kaptain Badruck (or what ever his name is). So I've come to the conclusion that Orks have similar titles for their leaders as humans do except the Warboss. That title will be reserved for the Rank 5 position. So I'll be posting an update list of the officer titles in the next post.

If anybody is watching this blog and the development of the Orks for AT-43, I would appreciate your comments.


I like to comment... keep the good work

This message was edited 1 time. Last update was at 2009/02/17 16:27:45


 
   
Made in us
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The problems with integrating orcs "as is" into AT-43 is the way that grenades and flamers work. The knockdown and the way templates work is probably gonna be REALLY HARD on mob type armies. So are the multiple rof machine guns. In fact I think the Red Blok is pretty close to the edge of how retro-tech, short ranged, and hordish you can get and still work as an army. Medics are a HUGE deal in this game.

Also Orcs will like other armies need to be able to take control points to get their reinforcements on the board.

AT-43 is a very fast, shooty, bloody game that favors vehicles in a fire support role where cover only affects SOME weapons and range is often a bigger advantage than numbers. Several weapons have a high rate of fire or rerolls.

I'm not saying it can't be done but some creativity may be necessary to have something that works and still feels orky.

This message was edited 1 time. Last update was at 2009/02/19 03:57:56


 
   
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Corridor 159

Thanks for the Input guys.

One thing I am trying to do is keep it Orky while at the same time keeping with the bloody fast paste that is AT-43.

At the moment it is all beta.... probably more alpha.

I've been trying to deal with points and have decided to create the units, then deal with points.

Please keep the comments coming. I greatly appreciate them.

My main objective is to keep the orks a CC army and limit their ranged combat dramatically and keeping with the numbers that 40k actually specifies.

I apologize for not being more active here. I have been trying to be pro-active on another front which came to light soon after I posted this.

The project is on-again, off-again based on what needs to be done to secure against the upcoming flood that is expected. Been dealing with that since I posted this. So much for the stress release.... :(

As I was growing up I was told I could be anything I wanted.... so I became an donkey-cave.

 
   
Made in us
Fresh-Faced New User




My Albuquerque NM group went over to AT-43 from 40k about 5 months ago. In that time, we did as you are doing, creating rules for our 40k armies. My friend has done a briliant job so far. Once I get home this weekend I will try to PM you the rules we have currently (Space Marine, Eldar, Ork, Tau, Tyranids). Some are more play tested than others (Space Marines and Eldar), but each list has a little play testing at least. It's an ongoing process, but hopefully this will be useful to you.

   
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Corridor 159

Greatly appreciate it!

As I was growing up I was told I could be anything I wanted.... so I became an donkey-cave.

 
   
Made in ca
Fresh-Faced New User





Canada

I love this ork idea.....

I've been converting my heroscape dredge figures from several sets to be a kind of first attempt of cloned super zombies by the Therians before they started seading DNA and such on worlds. One of the convertions can be seen in the gallary.

I'd honestly bring more 40k stuff over but see AT-43 is my first real miniatures game... so I don't have anything to bring over from 40k.

Recently I've purchased about 6 heavy weapons imperal guard squads to trick out my Red Blok. though I'm a little nervous as I've never painted minis before.... and I'm pretty sure I'm gonna suck. Another reason I kinda hessitated on 40k.

But with a week of vacation..... it'll be relaxing to try. Some of you are laughing..... ut come on and can't be as stressful as QC GMP.

And I personally think anything to make your son happy and biuld that bound is worth doing. You the man.
   
 
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