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Made in gb
Towering Hierophant Bio-Titan



UK

Hq:

Pedro cantor = 175

Troops:
10man tactial
+Powersword
+flamer
+lascannon
+razorback
+dozerblades
+TL plasmagun & lascannon = 275

10man tactical
+multimelta
+meltagun
+combi-melta
+powersword
+drop pod = 235

Elites:
8x Sternguard
+4x combi-flamer
+drop pod = 255

10x sternguard
+4xcombi-melta
+1xcombi-flamer
+drop pod = 310

8x sternguard
+2xcombi-melta
+Rhino
+dozer blades = 240

= 1500

Right.. im liking the stronous pattern razorback (at 1750 i just added a second, swapping round a few points) but I realised that my standard tactical rhinos couldnt fit pedro inside so I swapped it out for a sternguard rhino. Idea being he can sit still inside the tank first turn, unleash the orbital, then drive off second turn without messing around with embarking. The hunter-killer can also shoot itself at somthing worth killing.

He can also jump inside one of the drop pods. The powerswords are for winning combat not killing MC's or blowing up vehicles. I tried getting some PF's in there bit combi-weapons & funky razorbacks looked too tasty.

Everything scores. 47 marines. 2 tanks, 3 drop pods. At 1750 I'll just add in another razorback sqaud.

This message was edited 2 times. Last update was at 2009/02/10 11:41:49


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in se
Sybarite Swinging an Agonizer





Combi-flamer why ?? you have bolter ammo that does the same thing as a flamer only combi-weapon that is worth it on sternguards is combi-melta you have ammo for everything else.

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Flamers are improved version of the dragonfire bolt & when used with a 1st turn drop pod.. the range is inconsequential.

Thier ammo allows them to take on most troop-types bar termies due to lack of ap2 ( hence combi-meltas) and hordey massed troops due to overwhelming numbers.. i.e flamers.
I can plog that squad of 8 right next down to any large formation of troops & rapid fire four guys with Dragonfire or hellfire rounds and also drop down four flamer templates. =Bad Squad gone.

If I really needed to use those combi-meltas on heavy troop-types (oblits/walking termies/suits etc) then thats what they'd do, again with dragonfire/hellfire rounds.

Against all the inbetweeny troops - thats what i have kraken and vengence rounds for.

The sternguard with the combi-meltas can combat sqaud when going after tanks because I dont like the idea of having all those sternguards shells pinging off a tanks armor.

This message was edited 2 times. Last update was at 2009/02/09 17:03:41


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Sneaky Sniper Drone




razorback is 6 man transport razerous, other than that its a pretty decent list, i would consider dropping 2 sterngaurds from the 8 man squads and mounting them in a razorback. and i agree with skurk3n, a good combo for sterns is to take half combi meltas and plasmas in a squad, so youre set to take out vehicles at close range, and terminator/equivalent armor enemies. correct me if i'm wrong but the lowest ap special ammo round is 3 AP and gets hot, i think thats it, those can take out MEQ but the gets hot might hurt you. the plasma though can down 2+sv and will wound most enemies on a 2+. and if youre going up against nidzilla, i think the plasma can hurt carnis, i cant remember if they can get above 6S's wounding range.

what i would do, is drop the 8 man stern in the rhino, then either drop 2 in the other squad for a razorback, or add 2 to make 10 in a pod, and use the points you saved to beef up your sterns and give them more combi weapons

also, mech armies will probably give you the most trouble if they can take down your 2 lascannons and outrun your meltas(which tau and eldar usually can with eldar's fast skimmers and tau's which shoot as if they were fast). i would try to free up some points(maybe by dropping that squad i talked about, and taking a devestator squad with 4 lascannons in a razorback, you can pull up, dismount the 6 marines and use the razor for cover, then next turn, move the razor to open up LoS for your 4 lascannons

other than that youve got a pretty rounded army

Tau Empire ~3.5k 26W 6T 18L,

(Sisters with IG) ~ 1000 2W 1T 1L points 
   
Made in us
Sneaky Sniper Drone




you could also consider a land raider too, 12 model transport, 2 TL lascannons, a pintle multi melta, and a TL heavy bolter, and very hard to kill, you might want to consider dropping a squad's transport and take a land raider, then mount up first turn

also, which 2 pods are dropping in first turn, make sure youre careful about that, 2 pods can be vulnerable if you get bad scatters and they get far away from each other, enough firepower could easily drop them, i found that out the hard way.

Tau Empire ~3.5k 26W 6T 18L,

(Sisters with IG) ~ 1000 2W 1T 1L points 
   
Made in gb
Towering Hierophant Bio-Titan



UK

A landraider would mean the minus of any one squad in this army and I dont really want to deliver them for assaults.. I want shooting hence 2/3 of my stern are in pods. the other starts in a rhino which may stand still first turn if pedro needs to orbital somthing (hence the hunter-killer allows the rhino to actually do somthing. If it isnt listed..it should be!)

The two pods will invariably be the two sternguard units to deal with the hardiest troops and armor on the field. They dont really have to land close or near. Aslong as I am within template range for one squad & within 12" with the other, im happy. Ill be aiming for rear armor, when shooting against armor so that extra d6 penetration isnt a nessicity.

The pods themselves will then just occaionally shoot stuff. I may spend 10pts and put a locator beacon on one purely to distract AT fire from the two transports.

The drop-pod tactical is there to do two things 1) allow two pods to drop first turn, which ever they may be & 2) usually arrive second, so from turn 2.. to come down and either deal with armor and/or get ready to assault with/near pedro. Combi-melta > 1+ attack sadly.

Edit: Ahhh double post confused me.. The razorback is there for a combat squaded tactical. The lascannon team holds the backfield & provides long ranged fire support along with the razorback.

Meltas does exactly what the plasma does albeit at lower firing power. Four over-lapping flamer templates, I think, will cause more failed-to-save wounds then the 4 rapid firing plasmas against 2+ saving troops. Plasma weapons also have the Get Hot! rule so vengence rounds arent that much different & I can fire them more than once.
MC's can eat melta fire!
Oh and the reason theres a third sternguard originally was for somwhere for pedro to chill out in. A 6man team is too small. an 8man team with pedro, much better. The rhino has fire-points. A razorback does not.

This message was edited 3 times. Last update was at 2009/02/09 17:48:45


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Fixture of Dakka






on board Terminus Est

I don't think Pedro can call down an orbital strike inside a razorback since this transport does not have any fire points.

I like your list.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

Okay I see you are planning to stick him in a rhino. Sorted!

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Regular Dakkanaut





I like the list except for the lack of long range AT. I can see an army like raider heavy DE running right over this list. Other than that I like it; sternguard are great and with the combi-weapon options can fill a variety of roles. Let us know how it play tests.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Green Blow Fly wrote:Okay I see you are planning to stick him in a rhino. Sorted!

G


My thought process was as followed.. Right, good old tactical spam. Stick pedro in a rhino. Wait.. its full. Ill take one out.. what, not allowed to take rhinos..damn.

Okay.. Razorbacks tacticals is it.. what no firepoints?! Raagghhh!

Umm.. Sternguard rhinos.. Score

Against land-raiders well.. Id try and orbital one, deep-strike a combi-melta sternguard & the melta-heavy tactical and try and kill any-more. I do have two lascannons..

I may swap a hunter-killer on the sternguard rhino for a lacannon. Yes Im missing out on bolt-gun goodness but in all likelyhood that rhino will stand still for a turn and it allows. No.. what Am i thinking. two combi-meltas, much better!

My problem Is that I think id like my MotF dred spam better. But they have such cool boltguns. . . . When I get, shall do.

This message was edited 3 times. Last update was at 2009/02/10 11:40:54


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
 
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