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HQ
Belial 130
Elite
Dreadnought- CC weapon, Autocannon- 125pts
5 Scouts- Four Snipers, Missile Launcher- 120pts
Troops
5 Deathwing Terminators- 215pts
Tactical Squad- 10 Man- Missile Launcher (10) Flamer (5) Rhino (35) 215pts
Tactical Squad- 10 Man- Plasma Cannon (15) Meltagun (10) 190pts
Combat Squad-5 Man 90 pts
Fast Attack
Ravenwing Attack Squadron 120
Heavy Support
Devastator Squad- Missile Launcher (20) Multi Melta (15) Lascannon (35) Lascannon (35)- 195pts
Predator- Autocannon Turret (0) Sponson Heavy Bolters (25) Pintle-mounted Storm Bolter (5)- 100pts
Total: 1500 pts
Pretty cookie-cutter list, and I'm hoping it's good enough for a tournement at my FLGS, the tactics are pretty basic, infiltrate the scouts onto/around an objective, then back them up with the bikes, terminators, and a rhino mounted tac squad. The bikers are included for their teleport homers, which combined with their scouts move can help my deathwing assualting terminators that count as troops get onto an objective by turn two. The tac squads are obviously included to hold objectives, the devastators for anti-tank, and the predator for some anti-mob. Im not sure about the dreadnought, I have a forgeworld auto cannon arm, which would be nice for anti-elite infantry or light tank, but I also have an assault cannon and multi melta arm. Thank you for any comments and critiques.
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