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Made in ca
Huge Hierodule






Outflanking

What is, in your opinion, the hardest unit to move via. break and Psychology tests? (Unbreakable units excluded)
IMHO, it is a unit of Temple gaurd with Slann and battle Standard, useing Hand weapons/shields. Unless I am mistaken, that is a T4, 3+sv, Stuborn unit that rolls 3dice and chooses the Lowest 2 for it's tests, gets re-rolls on failed break tests, and is immune to Psychology. Anyone know anything better?

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Made in au
Skink Chief with Poisoned Javelins





Bloodcrushers.

/thread.

(well, they're TECHNICALLY unbreakable, but who's counting?)

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Made in au
Dusty Skeleton




You've got it wrong with the Temple Guard. They've got a 2+ save with hand weapon and shield. 5+ Scaly Skin, Light armour, Shield, Hand weapon and shield.
   
Made in eu
Excited Doom Diver





After removing Unbreakable units, the toughest unit in the game to break is unquestionably Temple Guard. Even bearing in mind that their Stubborn is on their own Ld of 8 rather than the Slann's Ld of 9 (assuming that's still true, my new army book hasn't arrived yet), they're still T4 with a 3+/2+ save and a whopping +7 SCR, and even if you do win the combat there's a 99% (well, 98.86%) chance of them passing the break test.
   
Made in us
Dakka Veteran




Los Angeles, CA

That depends on if you count BSBs being nearby, chars in the unit and such.
In a normal situation?
Hammers with a dwarf lord (they will almost always be near a BSB, and mine always have the +1 combat res rune)
Lord kills an average of 5, hammers account for 1 more, very little damage and the lord can kill most enemy chars.

Without chars in the mix...
black guard or temple guard. White lions are a distant third cause of the leadership 8 and no immuity to fear.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Longtime Dakkanaut





It's a bit of a hybrid category. We are measuring several quantities.

#1: Difficulty to break.

This can be summed up as: I do 100 CR to a unit, presuming that they are still alive, what's the hardest unit to break that isn't Unbreakable. Basically, we are looking for the highest base leadership stubborn + ITP. Maneaters/Black Guard are both good qualifiers.

#2: Most difficult to take CR off of:

This translates into fighting strength, ward saves, regen, etc. Having no flanks/rear is also desirable here. Plaguebearers with a Herald in the mix qualify, Phoenix Guard or whatever with the ward saves from the High Elves. There are a lot of heavily armored guys.

#3: Hits back hardest:

Basically, per frontage, how hard can the unit hit back to de-break itself before the check. Maneaters once again jump out, as do some of the ASF guys.

#4: Character support?

What kind of character can/do you put in there to assist in terms of hitting back and challenging enemy characters out of the equation. BSB is obviously a huge bonus for pretty much every unit.

Seems to me like Warriors of Chaos units, chosen maybe, Black Guard with the trimmings, Grave Guard with the trimmings, Maneaters, etc. are all good guys for this award.

It's really artificial to exclude the Unbreakable guys though. I think you ought to consider a metric (a charging Knight is a good one) and then rank all units by how many charging knights it would take to break them, if they could somehow all attack.

My guess for the unrestricted would be the Steam Tank, unless you just pumped an unbreakable unit to absurd size.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in au
[DCM]
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Toowoomba, Australia

I killed all but 2 temple guard on the weekend from a 15 'man' units.

6 bolt throwers and 5 fanatics will hurt a super choppy unit though....

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