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![[Post New]](/s/i/i.gif) 2009/02/10 03:43:10
Subject: Hardest Unit to shift
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Huge Hierodule
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What is, in your opinion, the hardest unit to move via. break and Psychology tests? (Unbreakable units excluded)
IMHO, it is a unit of Temple gaurd with Slann and battle Standard, useing Hand weapons/shields. Unless I am mistaken, that is a T4, 3+sv, Stuborn unit that rolls 3dice and chooses the Lowest 2 for it's tests, gets re-rolls on failed break tests, and is immune to Psychology. Anyone know anything better?
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2009/02/10 04:55:18
Subject: Hardest Unit to shift
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Skink Chief with Poisoned Javelins
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Bloodcrushers.
/thread.
(well, they're TECHNICALLY unbreakable, but who's counting?)
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One means the Mechanicum truly loses their gak, and the other means the Eldar realize that Vaul is really a toaster and experience religion fail.
Techmarine Mario and Brother Adept Luigi to the rescue !
I think it is a small fraction of Jesus worshiping Christians who have psychic powers.
Join the Church of the Children of Turtle Pie
<-- Second in Command of the Turtle Pie Guard --> |
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![[Post New]](/s/i/i.gif) 2009/02/10 05:48:34
Subject: Hardest Unit to shift
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Dusty Skeleton
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You've got it wrong with the Temple Guard. They've got a 2+ save with hand weapon and shield. 5+ Scaly Skin, Light armour, Shield, Hand weapon and shield.
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![[Post New]](/s/i/i.gif) 2009/02/10 10:02:47
Subject: Hardest Unit to shift
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Excited Doom Diver
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After removing Unbreakable units, the toughest unit in the game to break is unquestionably Temple Guard. Even bearing in mind that their Stubborn is on their own Ld of 8 rather than the Slann's Ld of 9 (assuming that's still true, my new army book hasn't arrived yet), they're still T4 with a 3+/2+ save and a whopping +7 SCR, and even if you do win the combat there's a 99% (well, 98.86%) chance of them passing the break test.
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![[Post New]](/s/i/i.gif) 2009/02/10 18:56:04
Subject: Hardest Unit to shift
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Dakka Veteran
Los Angeles, CA
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That depends on if you count BSBs being nearby, chars in the unit and such.
In a normal situation?
Hammers with a dwarf lord (they will almost always be near a BSB, and mine always have the +1 combat res rune)
Lord kills an average of 5, hammers account for 1 more, very little damage and the lord can kill most enemy chars.
Without chars in the mix...
black guard or temple guard. White lions are a distant third cause of the leadership 8 and no immuity to fear.
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![[Post New]](/s/i/i.gif) 2009/02/10 19:31:38
Subject: Re:Hardest Unit to shift
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Longtime Dakkanaut
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It's a bit of a hybrid category. We are measuring several quantities.
#1: Difficulty to break.
This can be summed up as: I do 100 CR to a unit, presuming that they are still alive, what's the hardest unit to break that isn't Unbreakable. Basically, we are looking for the highest base leadership stubborn + ITP. Maneaters/Black Guard are both good qualifiers.
#2: Most difficult to take CR off of:
This translates into fighting strength, ward saves, regen, etc. Having no flanks/rear is also desirable here. Plaguebearers with a Herald in the mix qualify, Phoenix Guard or whatever with the ward saves from the High Elves. There are a lot of heavily armored guys.
#3: Hits back hardest:
Basically, per frontage, how hard can the unit hit back to de-break itself before the check. Maneaters once again jump out, as do some of the ASF guys.
#4: Character support?
What kind of character can/do you put in there to assist in terms of hitting back and challenging enemy characters out of the equation. BSB is obviously a huge bonus for pretty much every unit.
Seems to me like Warriors of Chaos units, chosen maybe, Black Guard with the trimmings, Grave Guard with the trimmings, Maneaters, etc. are all good guys for this award.
It's really artificial to exclude the Unbreakable guys though. I think you ought to consider a metric (a charging Knight is a good one) and then rank all units by how many charging knights it would take to break them, if they could somehow all attack.
My guess for the unrestricted would be the Steam Tank, unless you just pumped an unbreakable unit to absurd size.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/02/11 01:08:05
Subject: Hardest Unit to shift
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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I killed all but 2 temple guard on the weekend from a 15 'man' units.
6 bolt throwers and 5 fanatics will hurt a super choppy unit though....
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