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Made in gb
Adolescent Youth with Potential



Nottinghamshire, UK

Ok, so im scheduled to have a 1000point battle with an army of Orks in a few days. My problem is that this guy has trucks and so he can be on me very quickly and assault me with Nobz and other nasty stuff, which isn't too handy as power klaws etc could easily eat me lol. I'm not exactly sure on his army list but I think it includes 10 Nobz...20 Boyz...10 Gretchens... Big Mek...Warboss...2/3 Trucks....i think he intends on putting his nobz and a squad of boys in the trucks. My Dark angels army list goes as follows..

Terminator Chaplain
5 Deathwing Terminators(3 pairs of lightning claws, 2 thunder hammer/storm shield)
10 Marines with 1 Plasma cannon and Sgt armed with plasma pistol.
5 Marines
5 Devastators (Lascannon, Plasma Cannon, Missile Launcher, Multi-Melta, sgt has power fist and plasma pistol)
Drednought with close combat weapon with built in heavy flamer and assault cannon.

Any help would be greatly appreciated and if possible a private response would be fantastic as my Ork friend is likely to visit this page in order to expose my potential tactics.
Thank you very much i await any advice =)

"What doesn't kill us only makes us stronger..." 
   
Made in gb
Adolescent Youth with Potential



Nottinghamshire, UK

I wrote gretchins,,,i actually meant Grotz...sorry =) he may have bikes as well btw..

"What doesn't kill us only makes us stronger..." 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Put your small squad of marines and the dreadnought out front as bait, with the terminators behind the front lines to be a counter-charge unit. Watch as he counter-countercharges you and you get wiped off the table.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Personally for orks? I would go two landraiders, Belial, one deathwing squad, one regular tac squad flamer. If you have enough points afterwards grab a chaplian and stick Belial, the deathwing, and Chaplain in a Landraider and the other squad in the other landraider. The landraiders kill his trucks (should be your turn one) and then use them to kill his now footslogging orcs. When a mob gets small enough flame with tac and assault with termies. That should cook his goose. Jsut watch out for nobs. (a SS and TH deathwing squad would be best for this purpose due to better inv save.)

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Storming Storm Guardian




In the land of milk and honey

5 Devastators (Lascannon, Plasma Cannon, Missile Launcher, Multi-Melta, sgt has power fist and plasma pistol)


They will help, but IMO i don't think mixing up the heavy weapons is a good idea, i would Drop the laz cannon and M melta and stick to missile launchers or plasma cannons, a mix of the two would be ok, or even heavy bolters and Missile L would not be a bad idea. I would also drop the PF in this squad to save some points. The blast markers will be a real help and there is no real reason to need a high str gun since you will not likely see many if any av 14 things on the floor. Your best bet is alot of shots or blast markers to help thin his squads.

5 Deathwing Terminators(3 pairs of lightning claws, 2 thunder hammer/storm shield)


Termies in a 1k game are a bit of a point sink, more so against orks, your better off with as many troops with as many shots as possible. CC termies are not bad and have their place, but will get swarmed with so many orks and only 5 of them and their lightning claws might be a waist against low armor troops. If you really wanted to play them I would make them as shooty as possible.

10 Marines with 1 Plasma cannon and Sgt armed with plasma pistol.


Good but I would drop the plasma pistol, too risky and you don't really need it, if any thing stick the power fist in this squad

Dreadnought is looking good.

All in all It's going to be a uphill battle since orks do really good at low point games, but not unbeatable. IMO your best bet with marines is to out gun him, i would avoid too much CC units, make good use of bolters, as echo'ed before give him some bait and let his boys get out in the open to gun them down or counter attack. If you have the models I think landspeeders would be a good addition cheap and shooty. Best of luck hope this helps

1500
in the future 
   
Made in gb
Adolescent Youth with Potential



Nottinghamshire, UK

thing is, theres not much to shoot except the actual trucks, cos he can just put them in the truck and assault me out of theback of the truck, so i cant really shoot his 10Nobz and 10Boyz, just the orks that are on foot. As for the 5 marines and drednought bait, what if he just rams them out the way and continues towards my table edge to assault the devastators and tactical squad?

This message was edited 1 time. Last update was at 2009/02/11 09:01:42


"What doesn't kill us only makes us stronger..." 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

You're using the weakest codex against the strongest. If he plays with half a brain, the only thing you can hope for is to have lots of luck on your side.

The dreadnought is very powerful against his trukks and boyz. The problem is that even if you blow up a trukk, it's got a very good chance of simply dropping the boyz off on your doorstep, ready to go at you his next turn.

This is why I suggest that you offer up the dread as a sacrificial lamb: it will entice the ork general to commit forces early to destroy it, but even against S9 klaw attacks it's got an OK chance to survive a CC against orks, giving you more time to shoot the rest of his army.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Foolproof Falcon Pilot






Ratbarf wrote:Personally for orks? I would go two landraiders, Belial, one deathwing squad, one regular tac squad flamer. If you have enough points afterwards grab a chaplian and stick Belial, the deathwing, and Chaplain in a Landraider and the other squad in the other landraider. The landraiders kill his trucks (should be your turn one) and then use them to kill his now footslogging orcs. When a mob gets small enough flame with tac and assault with termies. That should cook his goose. Jsut watch out for nobs. (a SS and TH deathwing squad would be best for this purpose due to better inv save.)


You cannot stick Belial, a DW sqaud and a Chappy in the same LR. In fact, the only LR you can fit Belial and a DW squad in is a LRC. Remember, DA still have the lower transport capacity LRs and LRCs.

   
Made in us
Phanobi





Paso Robles, CA, USA

With the list you posted, I don't think you have a huge chance. Buuuuut if you must, deploy on the back of your table and concentrate heavy weapons on the Trukks to start. Hopefully you can get him walking and at least get an extra turn or two in of shooting. When he gets close, sacrifice the Tactical squads to his charge and then counter charge with the Dread, HQ, and Termies. Try to use your Dread to insta-kill his boss and your termies to insta-kill his nobs.

It's an uphill battle but it is possible if you can stop his transports early.

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in gb
Hellacious Havoc




Brigganion IV AKA England

take more lascannons and destroy his trukks quick.

Quis vadum seperate nos!
Ego rideo risi risum procul suum incursus. 
   
Made in us
Hellacious Havoc





WI

I'd try a rhino or two to block with. Trukks can't ram so try to block him with terrain and rhinos while you unload with your shooting at him. They also can provide cover for your troops. He can't get within 2" without assaulting it so use them wisely.
Try to hit the nobs with str 8 hits to ignore their FNP and instant kill them. And remember that you want to be the one charging if at all possible once combat is inevitable, furious charge and an extra attack are beastly.

thalor
   
Made in us
Virulent Space Marine dedicated to Nurgle





Huntsville, AL

-Castle up in your deployment zone.

-Kill the trukks

-Keep the devs, but as someone already mentioned, its best not to mix your heavies. I would go with all missile launchers, they're the most utilitarian against orks - krak missiles should have no problem popping his trukks, unless his big mek has a KFF, in which case you just need to make him throw a LOT of dice, he'll fail those cover saves eventually.

-Prioritize fire on the nobs' trukk as they (and their power klaws) are your biggest threat. Even just slowing them down for a turn can make a huge difference.

-I would drop the chappy too, as hand to hand is not where you want to be. If you keep him give all your termies lightning claws for re-rolls to hit AND wound on the charge with no armor save/feel no pain which should put a sizeable dent in the toughest mob of nobz.
Personally though I agree with owmyeye on the Deathwing, I would drop them, especially if you're not taking Belial to make them troops.

However, if you want to keep them, give them a heavy flamer and either all storm bolters or all claws. Thunder hammers are great and all, but if you get charged by 30 or so orks with 4 attacks a pop there's a good chance they would never get to swing.

-Kill the trukks

The biggest thing when facing a list like this is to mess up his timing. You can take orks in small waves, you can't take orks in one big green tide.

Flame templates help as well....

Also....Kill the trukks
   
Made in gb
Ork Boy Hangin' off a Trukk




England

against orks, blow up the trucks with your devs
offer the 5 man squad as bait for the dreg and termies.
Make sure you have some good luck

Followin da great gods Mork and gork. For da waaaagh!!!  
   
 
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