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Made in au
Fresh-Faced New User




I did a quick search and couldn't find what I was looking for. Which is superior? Mega Armour or normal? And if normal, 'eavy armour, cybork or both? My nob unit will probably be with Ghazghkull/warboss in a battlewagon charging straight at the oponent, so which would be a stronger choice?
   
Made in us
Angry Chaos Agitator





Tomo009 wrote:I did a quick search and couldn't find what I was looking for. Which is superior? Mega Armour or normal? And if normal, 'eavy armour, cybork or both? My nob unit will probably be with Ghazghkull/warboss in a battlewagon charging straight at the oponent, so which would be a stronger choice?


If I had to choose I'd go with...

Nobz on Warbikes. With a warboss on a warbike.

4+ Cover save and super speed > Wagon which will get blown up by smart enemies leaving behind a footslog unit.
   
Made in au
Fresh-Faced New User




Ok, without the bikes though. I'm going for a more transport based army and am intending to take Ghazghkull and probably a SAG mek or weirdboy, not sure yet. Of course that is only in larger point games.
   
Made in us
Lead-Footed Trukkboy Driver





Regular nobs.

Pros:
Painboy - FNP is what makes this unit shine
More models
Greater chances to play with wound allocation
Some models can have BC or choppas and strike at I
Not SAP

Negatives:
lower armour save
   
Made in us
Lethal Lhamean






Venice, Florida

A weirdboy can be an interesting option with Nobz, I suspect (though I've never tried it). A SAG Mek will not want to be anywhere near where the Nobz will be, since they need to get stuck in and he needs to stay back and drop sweet, sweet pie plates all over the enemy infantry.

If you want to avoid the bikes there are then a wide range of options for your Nobz. Specifically to answer your armor questions;

The debate between Meganobz and regular Nobz has been well documented and covered. The TLR version about sums up like this: Meganobz lack leadership and unit size and thus are quite risky to field due to a likelihood of running away like scardy-grots.

If you *do* field Meganobz you almost always want to pair them with an HQ and even then usually want to target soft infantry units or tanks - neither of which Orks suffer too badly for dealing with. Well...sometimes the tanks, but generally any mob with a Klaw that gets in close can deal with it.

That said, since you're going mechanized, you're fielding probably the one type of army that can move around their MANz fairly well. It's just usually mechanized orks are running a lower amount of boyz to begin with and you're taking an intentionally small unit...

Nobz are usually accepted as "better" due to their customization options and overall krumpability vs. cost ratio being quite good.

The most affordable option, since you'll have them in a trukk, is to just nab the 'eavy armor. Your Nobz will hopefully get stuck in fast and the 4+ save is *huge* in hand to hand. I would then add a painboy to the unit for the ever helpful Feel No Pain save, which will increase their survivability even more at a reasonable cost.

The big advantage to the Cybork bodies is against armies where you'll be eating a lot of power weapons (again, since you're in a trukk you, hopefully, won't get shot up much).

Usually when I field Nobz I use both types or armor and the Painboy for a very 'ard unit. It is quite pricey though, so you have to then play them very smart to make sure they earn their keep.

In summary - I suggest Nobz over MANz and 'eavy armor is almost always worth it, since a 50% chance to ignore most damage in hand to hand combat is priceless for a dedicated hand to hand unit like the Nobz. Add Cybork to taste.

Regards,
Thor.

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Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Grovelin' Grot





Vermont

I prefer meganobsz. You get a 2+ sv, PK twin link shoota for 40 points. A nob is 20, pk-25 pts +5 for twin link. There's 50 pts there and cybork and eavy armor adds another 10? or 15? don't have the codex at the moment. You can always put the doc with them to get the FNP and give them cybork. Then you can give other units cybork with the doc if you want.

 
   
Made in us
Fixture of Dakka






Lancaster PA

One thing to consider if you are taking Ghazzy and putting him in a unit is that they will be obligated to move at his speed. So regular nobs in effect become S&P as a result. Something to think about.

I do wish you could put Painboyz in with MegaNobs though.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Longtime Dakkanaut





You can add a Painboy to MANz. And he makes them Fearless - Mad Dok Grostnik (no, not the dakka chap from the UK, the 'one scalpel short of a medpak' ork painboy who was the victim of some esperimental brain shurgery by his grot orderliez). Downside - HQ and 160 points. And, Grotsnik and Ghazkull even go together in the fluff!

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Fixture of Dakka






Lancaster PA

Yes that is true, but I think he wanted to take a Mek too.



Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Tinkering Tech-Priest







I've had great success with MegaNobz. Nob are a more flexible choice, but can get really expensive fast. I like a 5 Ork MegaNobz aquad with a Mega Warboss in a Trukk. It's a 380 point-ish unit that can crash most units in Hth and it's also a Troops choice. It fairs badly against Thunder Hammer Terminators, but normal boyz deal with these guys fine. The Warboss give them good leadership and a Boss Pole so having them run is unlikily, unless they are punished in HtH. Transport for Mega Nobs is a must. I think MegaNobz are a great hammer unit that's not too expensive.

Check out my painting and Modeling Blog
http://www.dakkadakka.com/dakkaforum/posts/list/228997.page

 
   
Made in au
Fresh-Faced New User




Looks like a lot of mixed opinions. So basically MANs are cheaper but less versatile is what I'm getting. Ghazghull + Fully kitted nobs + battlewagon would be pushing point really high and my opponents might send their whole army on it and it actually wouldn't be a waste as on paper they practically seem like an army on their own. I'm still not sure but I'm getting slightly swayed toward MANs.
   
Made in us
Fleshound of Khorne




NYC

I'm using MANZ in my new army, as they are slightly cheaper than regular nobs and after played against them several times, they just rip things apart. Charging with 20 PK attacks will mess just about anything up, even better when you throw in a Warboss or even a Big Mek with a Burna. The regular Nobs are good and can be versatile though.
My thinking is, let the rest of the army be versatile and let the MANZ krump whatever is in their way.

This message was edited 1 time. Last update was at 2009/02/15 00:49:55


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Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

mega nobz are cheap points wise, but bloody useless
no options for painboy, bosspoles or any half decent upgrades, so they will run off alot.

with basic nobz you get alot of great options (BP's, waaagh banner, painboy ect ect)
and can make a nice hard hitting unit, plus they only take up 1 space in a transport.

This message was edited 1 time. Last update was at 2009/02/15 00:52:06


Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Tinkering Tech-Priest







@JD21290: You are correct about Mega Nobs not having access to Pain Boyz or Boss poles, but you can add those with character models. This seems to work well for me.

Check out my painting and Modeling Blog
http://www.dakkadakka.com/dakkaforum/posts/list/228997.page

 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

MANz are awesome against rank and file enemies, but they are likely to be totally wrecked by anything on the elite level.

Which is a shame, since the Orks have plenty of toys to take out the rank and file.
   
Made in gb
Water-Caste Negotiator





I really like Meganobz in a Battlewagon, you can have kombi skorchas and toast any power weapon types from the comfort of the wagon, then get 10 PKs on anything else. They only run if you lose a combat and in my games they have never lost a combat!
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Regular Nobs.

Where Nobs shine is their ability to differentiate themselves for wound allocation. Once you put them in mega-armor, their variety evaporates. They lose the ability to distinguish themselves for wound allocation, and lose a few of the really good upgrades (IE, Waaugh! Banner)

I use a transport army as well. My 1850 list is basically this:

Ghazghkull Thraka + 10 Nobs in Battlewagon with Red Paint / Kannon
10 Nobs: All with 'Eavy Armor, equipped as follows:

1. Painboy
2. Bosspole
3. Waaaugh! Banner
4. Powerklaw
5. Powerklaw / Ammo Runt
6. Powerklaw / Skorcha
7. Big Choppa
8. Big Choppa / Ammo Runt
9. Big Choppa / Skorcha
10. Normal Nob

Next, I have a trukk with a red paint job, 11 'Ard Boyz (4+ armor) Nob with Powerklaw, Mad Dok Grotsnik.

Mad Dok makes that unit all have Feel no pain and fearless, and you can control his movements with your trukk. IE, you have 11 boyz that are 4+ armor, 4+ feel no pain, and permanently fearless.

After that, I have 3 more trukks full of boyz (red paint, nob, powerklaw, bosspole).

Finally, I have Snikrot + 14 kommandos (2 burnas).

That's about 1850. I've been trying the battlewagon thing lately with Ghazghkull, which is a change from my previous setup of having 19 'Ard Boyz + Mad Dok inside the battlewagon. In that setup, I had Ghazghkull + nobs inside a trukk, and I'd use the battlewagon to screen the trukk.

I've been doing it the other way though (Ghazghkull in a battlewagon) and it honestly makes too sweet of a target. All the eggs are in one basket. Ghazghkull + 10 nobs in a battlewagon = 1 threatening target. Ghazghkull + 10 nobs in a trukk, along with Mad Dok Grotsnik and 19 'Ard Boyz in a battlewagon make 2 very threatening targets.





   
 
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