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![[Post New]](/s/i/i.gif) 2009/02/15 02:25:59
Subject: Two Monoliths + Deceiver= Overkill?
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One Canoptek Scarab in a Swarm
Denham Springs, LA, USA
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Played a game the other day against my CSM opponent, he played a Nurgle/Slaanesh army with 3 Predators, DP and a bunch of Chosen and Noise Marines. Here was my list:
Deceiver
2x10 Necron Warriors
2x3 Destroyers
Heavy Destroyer
2x Monoliths
I tabled him in 4 turns while he managed to kill my Destroyers, the Heavy Destroyer and do one wound to the Deceiver. He was a good sport about it (he hasn't been playing 40K all that long, but he's an old hand at Warmachine so he's not a complete rookie), but he said he was not prepared for my army ay all. SO I got to wondering was this army a little overpowered?
Any thoughts would be appreciated.
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Record with 5th ed:
W:9 L:6 D:4
W:2 L:0 D:0
W:0 L:1 D:0 |
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![[Post New]](/s/i/i.gif) 2009/02/15 02:36:45
Subject: Re:Two Monoliths + Deceiver= Overkill?
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Virulent Space Marine dedicated to Nurgle
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The monolith - deceiver combo is always difficult to deal with.
I don't have a Necron dex, and haven't played against them very often so I don't know all their rules, but wouldn't it be fairly easy to force a phase out with that list?
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![[Post New]](/s/i/i.gif) 2009/02/15 02:38:49
Subject: Two Monoliths + Deceiver= Overkill?
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Avatar of the Bloody-Handed God
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Your opponent didnt phase out your 20 warrior ( not sure if 6 destroyer counts towards it )
but amount seems low enough to phase out easily.
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![[Post New]](/s/i/i.gif) 2009/02/15 02:41:31
Subject: Re:Two Monoliths + Deceiver= Overkill?
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One Canoptek Scarab in a Swarm
Denham Springs, LA, USA
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DebonaireToast wrote:The monolith - deceiver combo is always difficult to deal with.
I don't have a Necron dex, and haven't played against them very often so I don't know all their rules, but wouldn't it be fairly easy to force a phase out with that list?
That was my big fear, and if my opponent hadn't wasted so much firepower on the Monoliths and Deceiver he could have made me phase (my phase out was 7) pretty easily. When the game ended, though, I still had both of my warrior units at full strength and only 3 had to make WBB rolls.
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Record with 5th ed:
W:9 L:6 D:4
W:2 L:0 D:0
W:0 L:1 D:0 |
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![[Post New]](/s/i/i.gif) 2009/02/15 02:43:10
Subject: Two Monoliths + Deceiver= Overkill?
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One Canoptek Scarab in a Swarm
Denham Springs, LA, USA
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LunaHound wrote:
Your opponent didnt phase out your 20 warrior ( not sure if 6 destroyer counts towards it )
but amount seems low enough to phase out easily.
Only non-Necrons in the army were the Deceiver and the Monoliths, so I had 27 on the board, phase out of 7.
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Record with 5th ed:
W:9 L:6 D:4
W:2 L:0 D:0
W:0 L:1 D:0 |
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![[Post New]](/s/i/i.gif) 2009/02/15 02:47:15
Subject: Two Monoliths + Deceiver= Overkill?
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[ARTICLE MOD]
Longtime Dakkanaut
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It's one of the only ways I've seen an effective Necron army played since 40k 5 came out.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/02/15 02:47:43
Subject: Two Monoliths + Deceiver= Overkill?
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Avatar of the Bloody-Handed God
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I cant remember the exact rules on phase out .
Does that mean if he kills 13 warrior = you auto lose due to phase out?
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![[Post New]](/s/i/i.gif) 2009/02/15 02:56:58
Subject: Two Monoliths + Deceiver= Overkill?
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One Canoptek Scarab in a Swarm
Denham Springs, LA, USA
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LunaHound wrote:
I cant remember the exact rules on phase out .
Does that mean if he kills 13 warrior = you auto lose due to phase out?
The phase out rule takes into consideration all Necrons, not just Warriors. So you don't count C'tan, Pariahs, Scarabs, Tomb Spyders and the Monolith. Everything else in the army has the "Necron" rule. Basically, if you get WBB you count toward figuring the phase out number.
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Record with 5th ed:
W:9 L:6 D:4
W:2 L:0 D:0
W:0 L:1 D:0 |
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![[Post New]](/s/i/i.gif) 2009/02/15 03:06:34
Subject: Re:Two Monoliths + Deceiver= Overkill?
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Major
far away from Battle Creek, Michigan
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The CSM player will, no doubt, come back with a dual lash list next time.
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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![[Post New]](/s/i/i.gif) 2009/02/15 05:43:18
Subject: Re:Two Monoliths + Deceiver= Overkill?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Not overpowered, just effective.
Necrons are fighting for the bottom spot in terms of "competitive armies."
If you've found a combo that works, then run with it.  I might even try holding both those monoliths in reserve, holding the warriors in reserve in them, and deep striking them, then pooping out warriors and rapid-firing into whatever you like.
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![[Post New]](/s/i/i.gif) 2009/02/15 08:53:38
Subject: Two Monoliths + Deceiver= Overkill?
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Stealthy Dark Angels Scout with Shotgun
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That list does not seem all that tough to me. A couple of well executed assaults and your army is gone. Not to mention Sternguard heavy SM would eat the deceiver for lunch. The list also lacks res orbs so a few well placed battle cannon rounds would have a decent chance of routing that list as well.
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![[Post New]](/s/i/i.gif) 2009/02/15 10:41:52
Subject: Two Monoliths + Deceiver= Overkill?
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Superior Stormvermin
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This list is simply too easy to phase out to be effective. It's a simple matter of assaulting the necron units with dedicated close combat and defeating them handily in one turn. If you can win be at least three of four (which isn't too difficult) the necrons stand a good chance of breaking, in which they are then dead meat.
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Steve Perry.... STEEEEEEVE PERRY.... I SHOULD'VE BEEN GOOOONE! |
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![[Post New]](/s/i/i.gif) 2009/02/15 17:02:46
Subject: Re:Two Monoliths + Deceiver= Overkill?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Whoa. o.O I didn't see that there wasn't a lord with a rez orb in there. Yeah...for playing against someone familiar with Necrons, this is a really dangerous list. =p
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![[Post New]](/s/i/i.gif) 2009/02/15 17:59:58
Subject: Two Monoliths + Deceiver= Overkill?
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Incorporating Wet-Blending
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Yeah, that list is begging to be phased out. Without a res-orb, all you'd have to do is wipe out both units of warriors, which are your weakest link in that army to begin with. As has been said, a good CC unit will do that quite handily. I can see that list being phased within 3 turns, 4 at the most.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2009/02/15 18:06:28
Subject: Two Monoliths + Deceiver= Overkill?
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Dakka Veteran
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Too few troops and a Necron Lord with a res orb is like a requirement for any necron list. At least 30 warriors and a Necron lord with a res orb please.
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![[Post New]](/s/i/i.gif) 2009/02/15 18:56:53
Subject: Re:Two Monoliths + Deceiver= Overkill?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Eh...I can assemble an ass-beating army that doesn't have 30 warriors in it; there isn't a "minimum" of things that you need to be successful. However, there *are* things that you sort of need to complement each other, and a lord with a rez orb attached to your few troops are among them.
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![[Post New]](/s/i/i.gif) 2009/02/15 19:10:43
Subject: Two Monoliths + Deceiver= Overkill?
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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no such thing as overpowered
looks pretty solid, allthough the lack of "phase out" troops lacks badly.
with antire army firing at them it wont take long to phase them out.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/02/15 23:02:27
Subject: Two Monoliths + Deceiver= Overkill?
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Sacrifice to the Dark God Tzeentch
Bishops Stortford
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Its good and Very scary to play, but I think a confident player who knows what they are doing will just aim for the necrons and phase you out in 3 or 4 turns but if you get the deciver close enough they may have to worry about it demolishing their army.
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This message was edited 1 time. Last update was at 2009/02/15 23:02:45
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![[Post New]](/s/i/i.gif) 2009/02/15 23:25:16
Subject: Re:Two Monoliths + Deceiver= Overkill?
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Towering Hierophant Bio-Titan
UK
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The deceiver is scary but I assume quite slow more as standard infantry do? Hes also gribbly & tough but can only smash one thing at a time.
Do what he really wants and feed him a few souls and while hes distracted just shoot the necrons.
When I mean feed.. I mean roll-up the Mc-tasty units but dont charge.. just sit within its threat range.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/02/16 03:57:33
Subject: Re:Two Monoliths + Deceiver= Overkill?
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One Canoptek Scarab in a Swarm
Denham Springs, LA, USA
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Yeah, I really expected him to go for the phase out too, but he didn't. Bad part was he had gotten lucky shots with lascannons and managed to immobilize both Monoliths, but he still concentrated on them and the Deceiver. I talked with him today and asked why he didn't go for the Warriors and he said that the two 'liths were just too distracting. He hasn't been playing 40K long so I chalk it up to inexperience. Not a mistake he'll make again I'm sure.
I usually do take a Lord and rez orb, but it just didn't feel right fielding that and the Deceiver. If I take a C'tan it's usually the only HQ I take, but in a C'tan-less 1500 pt or larger army I field two Lords and at least one rez orb.
This was an experimental list, just to see what it could do. I'm sure against a more experienced oppponent, or a different army, it would have gotten slaughtered. But it was fun to play and that's what mattered.
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Record with 5th ed:
W:9 L:6 D:4
W:2 L:0 D:0
W:0 L:1 D:0 |
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![[Post New]](/s/i/i.gif) 2009/02/16 17:31:49
Subject: Two Monoliths + Deceiver= Overkill?
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Sneaky Striking Scorpion
Between the Sun and the Sky
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With a list like this, you live and die by your Warriors... which are weak. I2 MEQs who lose their only advantage to any S8/power weapon aren't my choice of linchpin. Anyone who has a lot of anti-tank weapons will either roast your troops or try to roast your monoliths.
Not my choice of list, but whatever works for you.
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Catch me if you can.
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![[Post New]](/s/i/i.gif) 2009/02/17 23:35:45
Subject: Two Monoliths + Deceiver= Overkill?
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Rough Rider with Boomstick
Western Washington State, U.S.A.
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Cantor wrote:I think a confident player who knows what they are doing will just aim for the necrons and phase you out in 3 or 4 turns but if you get the deciver close enough they may have to worry about it demolishing their army.
And the game would end VERY quickly
DebonaireToast wrote:The monolith - deceiver combo is always difficult to deal with.
No... You just ignore both of them and go for phase out.
talthar wrote:That was my big fear, and if my opponent hadn't wasted so much firepower on the Monoliths and Deceiver he could have made me phase (my phase out was 7) pretty easily. When the game ended, though, I still had both of my warrior units at full strength and only 3 had to make WBB rolls.
Wow! You're great at 40k! Or your opponent was 12...
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"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. |
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![[Post New]](/s/i/i.gif) 2009/02/18 02:40:10
Subject: Two Monoliths + Deceiver= Overkill?
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One Canoptek Scarab in a Swarm
Denham Springs, LA, USA
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Kungfuhustler wrote:Wow! You're great at 40k! Or your opponent was 12...
Actually he was 14...but I've watched him regularly beat a 30 year old man in Warmachine, so I don't hold his age against him.
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Record with 5th ed:
W:9 L:6 D:4
W:2 L:0 D:0
W:0 L:1 D:0 |
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![[Post New]](/s/i/i.gif) 2009/02/18 18:17:52
Subject: Two Monoliths + Deceiver= Overkill?
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Rough Rider with Boomstick
Western Washington State, U.S.A.
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talthar wrote:Kungfuhustler wrote:Wow! You're great at 40k! Or your opponent was 12...
Actually he was 14...but I've watched him regularly beat a 30 year old man in Warmachine, so I don't hold his age against him.
Fair enough. But experienced players (I used to fall for deceivers and monoliths too) will just ignore the mega powered necron models like those and go straight for the meat of the army. Conversely I kinda like the idea of 2-3monoliths because due to the size of the model because if you somehow have 2-3 coming in on the same turn, via deep strike, you can build a great wall of monolith! This strategy will PUNISH static forces (Like my poor, poor guard tanklines and gunlines that don't do alot of moving till turn 3-4) by dishing out glancing results and troop decimation galore due to the all-might flux arc in duplicate or triplicate. Placing the deceiver on the backside of this wall so that he can intercept anything that comes around it is pretty frakking mean, too. I'd just make sure I had plenty of failcrons staying away from the good guys until these monoliths arrive.
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"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. |
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![[Post New]](/s/i/i.gif) 2009/02/18 18:20:03
Subject: Two Monoliths + Deceiver= Overkill?
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Rough Rider with Boomstick
Western Washington State, U.S.A.
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oh yeah, I don't have a necro-dex handy so how many points is this list?
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"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. |
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![[Post New]](/s/i/i.gif) 2009/02/18 21:39:53
Subject: Two Monoliths + Deceiver= Overkill?
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One Canoptek Scarab in a Swarm
Denham Springs, LA, USA
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Kungfuhustler wrote:oh yeah, I don't have a necro-dex handy so how many points is this list?
Deceiver 300
2x10 Warriors 360
2x3 Destroyers 300
Heavy Destroyer 65
2x Monolith 470
Grand Total: 1495
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Record with 5th ed:
W:9 L:6 D:4
W:2 L:0 D:0
W:0 L:1 D:0 |
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![[Post New]](/s/i/i.gif) 2009/02/18 22:50:14
Subject: Two Monoliths + Deceiver= Overkill?
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Flashy Flashgitz
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With 20 models to kill, I think any smart player would just fire EVERYTHING (including anti tank which would vaporize you, you got no res orb) at you necrons while minimizing Deciever or Monolith contact (or might as well just shoot the hell out of the Deciever with anti tank if he gets close). C'tan + Liths fail...
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"Because Dakka and More Dakka are the answers to everything in life" |
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![[Post New]](/s/i/i.gif) 2009/02/19 01:18:06
Subject: Two Monoliths + Deceiver= Overkill?
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Rough Rider with Boomstick
Western Washington State, U.S.A.
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I'd go up to 1850 by adding purely warriors... or dump destroyers for another monolith.
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"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. |
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![[Post New]](/s/i/i.gif) 2009/02/20 22:41:06
Subject: Re:Two Monoliths + Deceiver= Overkill?
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Sneaky Sniper Drone
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I like the following idea:
Drop all Destroyers and the Heavy Destroyer
Put in as many Immortals as possible
Put in a few Scarabs
With T5 they don't need a Lord to get WBB
They can protect the Warriors a bit from CC
They up your Necron count by a decent amount
Scarabs are great, IMO, they just Turboboost around with their 2+ Cover Save and tie stuff up as needed.
**Like anything else, my personal taste probably differs from others, most times I'll bring 3 'Liths and the Nightbringer to the table, hold my Warriors in Table Edge reserve and pray they don't come out until I've fried their biggest threats, then cower with them like little metal babies**
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Ubersnax A.K.A. McLasers |
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