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![[Post New]](/s/i/i.gif) 2009/02/15 19:43:41
Subject: Little things that have changed in 5th ed.
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Incorporating Wet-Blending
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Well I've been finding little changes here and there which are easy to miss but very important. Note that this is the stuff that is so similar to 4th that someone might have read it and just skimmed the sentences and missed the change. Please list anything you've found as well.
Plasma now requires you to roll even if you are out of range; Even automatic misses may overheat.
Fallback moves are not slowed by difficult terrain.
I'm sure I found more but this was all I could think of at the moment.
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This message was edited 1 time. Last update was at 2009/02/15 20:52:28
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2009/02/15 20:44:42
Subject: Little things that have changed in 5th ed.
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Junior Officer with Laspistol
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My favorite change:
morale checks are taken for 25% casualties in ANY phase. So casualties from vehicles that explode in the CC phase, or if a squad of 4 guys loses the plasma gunner, etc. It's a small change, but makes for some dramatic scenarios.
For example: my terminators charged a russ with their chainfist, and exploded it, killing 3 of the nearby storm-troopers that had shot at the terminators previously. The stormtroopers fail their morale check, and fall back toward my terminators, so in their turn they keep falling back.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/02/15 20:55:26
Subject: Little things that have changed in 5th ed.
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Tunneling Trygon
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Morale tests made at the end of every phase for 25% casualties (not to include units in close combat) -- so can potentially test due to dangerous terrain, overheats, etc.
Can shoot a transport, blow it up and the shooting unit is allowed to assault the disembarked unit inside.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2009/02/16 00:47:09
Subject: Little things that have changed in 5th ed.
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Junior Officer with Laspistol
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Units cannot fire from a transport if it moves over 6"... this includes fast transports.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/02/16 14:55:21
Subject: Little things that have changed in 5th ed.
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Nurgle Predator Driver with an Infestation
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An Independent Character can not come within 2" of any unit that it can not (or will not) join. Makes it a bit harder for an IC to hide behind a tank, MC, or walker.
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![[Post New]](/s/i/i.gif) 2009/02/16 16:15:49
Subject: Little things that have changed in 5th ed.
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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winterman wrote:
Can shoot a transport, blow it up and the shooting unit is allowed to assault the disembarked unit inside.
Could you point out in the rules where you can do this? I'm pretty sure that you cannot. The vehicle and the embarked unit are two separate units, and would mean you are shooting at one thing and assaulting a different target.
And
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![[Post New]](/s/i/i.gif) 2009/02/16 16:17:42
Subject: Little things that have changed in 5th ed.
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Longtime Dakkanaut
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willydstyle wrote:Units cannot fire from a transport if it moves over 6"... this includes fast transports.
I had an ork player get mad that I pointed this rule out as he tried to shot out of trucks moving 13"
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![[Post New]](/s/i/i.gif) 2009/02/16 16:21:13
Subject: Little things that have changed in 5th ed.
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Longtime Dakkanaut
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Dashofpepper wrote:winterman wrote:
Can shoot a transport, blow it up and the shooting unit is allowed to assault the disembarked unit inside.
Could you point out in the rules where you can do this? I'm pretty sure that you cannot. The vehicle and the embarked unit are two separate units, and would mean you are shooting at one thing and assaulting a different target.
And
page 67 in the transport section right under the damage table in the "NOTE"
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![[Post New]](/s/i/i.gif) 2009/02/16 16:24:55
Subject: Re:Little things that have changed in 5th ed.
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Nevermind, I found it after searching through the rulebook.
page 67: However, if a transport is destroyed (either result) by a ranged attack, the unit that shot it may assault the now disembarked passengers, if it is allowed to assault according to the assault rules.
WOOHOO!
I haven't been taking rokkits on my nob squad lately because I figured it would be a waste to shoot at a transport since I wouldn't be able to assault the people inside. Mwauah ha ha....how things are going to change now!
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![[Post New]](/s/i/i.gif) 2009/02/16 18:44:39
Subject: Little things that have changed in 5th ed.
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Incorporating Wet-Blending
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Seems this post is doing it's job already!
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2009/02/16 18:54:59
Subject: Little things that have changed in 5th ed.
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Executing Exarch
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Democratus wrote:An Independent Character can not come within 2" of any unit that it can not (or will not) join. Makes it a bit harder for an IC to hide behind a tank, MC, or walker.
I know that independent characters automanticaly join any unit that they can if they move within 2" of that unit, but I don't see anything that states that they can't move within 2" of a unit if they can't join the unit. Could you point out that rule for me.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2009/02/16 19:35:22
Subject: Little things that have changed in 5th ed.
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Longtime Dakkanaut
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Democratus wrote:An Independent Character can not come within 2" of any unit that it can not (or will not) join. Makes it a bit harder for an IC to hide behind a tank, MC, or walker.
Thought that was FAQ'd out? Maybe it's just in the Adepticon FAQ. Dunno.
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![[Post New]](/s/i/i.gif) 2009/02/16 19:41:06
Subject: Little things that have changed in 5th ed.
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Fixture of Dakka
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The Green Git wrote:Democratus wrote:An Independent Character can not come within 2" of any unit that it can not (or will not) join. Makes it a bit harder for an IC to hide behind a tank, MC, or walker.
Thought that was FAQ'd out? Maybe it's just in the Adepticon FAQ. Dunno.
page 48 wrote:. . . If a character does not intend to (or cannot) join a unit, it must remain more than 2" away from it at the end of the Movement phase.
This creates some truly bizarre scenarios, which lead to this INAT rulling:
RB.48A.02 wrote: Q: Can an Independent Character end its move within 2” of a unit it cannot joint (like a vehicle)?
A: Yes they can, as otherwise it would be impossible for an IC to disembark from a vehicle that has already moved [rules change].
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2009/02/16 20:43:36
Subject: Little things that have changed in 5th ed.
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Nurgle Predator Driver with an Infestation
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Of course one can house-rule away anything in the book. But per the BRB an IC can not come within 2" of a friendly tank or MC.
Bizzare but true.
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![[Post New]](/s/i/i.gif) 2009/02/16 23:16:32
Subject: Little things that have changed in 5th ed.
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Fixture of Dakka
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Democratus wrote:Of course one can house-rule away anything in the book. But per the BRB an IC can not come within 2" of a friendly tank or MC.
Bizzare but true.
Unfortunately, read strictly, this ALSO prevents an IC from getting out a transport after it moved. He has to disembark w/in 2" of an access point, and can't move.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2009/02/17 00:10:16
Subject: Little things that have changed in 5th ed.
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Incorporating Wet-Blending
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Let's please leave the in-depth discussions for a different thread. I'd like to keep this one focused on the changes themselves, and any clarifications needed for misunderstood rules. If it takes more than two posts to clear it up please start a new discussion in YMDC. TYVM.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2009/02/17 22:18:33
Subject: Little things that have changed in 5th ed.
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Incorporating Wet-Blending
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No other things that have changed that may get overlooked?
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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