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Made in us
Mindless Spore Mine




I will start with the question how does Bio Plasma work exactly? (It has been confusing for me)
Now the Army List 1850 point

Hive Tyrant-2 Twin Linked Devourer, Adrenal Gland (+1 In), Enhanced Senses (+1 BS), Toxic Miasma(Attackers takes WS-1), Toxin Sacs(+1 St), Warp Field

Hive Tyrant-2 Twink Linked Devourer, Adrenal Gland (+1 In), Enhanced Senses (+1 BS), Toxic Miasma(Attackers takes WS-1), Toxin Sacs(+1 St), Extended Carapace(+1 Save), The Shadow in the Warp

Carnifex-2 Twin Linked Devourer, Enhanced Senses(+1BS)

Carnifex-2 Twin Linked Devourer, Enhanced Senses(+1BS)

Carnifex-2 Twin Linked Devourer, Enhanced Senses(+1BS)

Carnifex-2 Twin Linked Devourer, Adrenal Glands(+1 In), Enhanced Senses(+1 BS), Extended Carapce(Adds +1 Save), Reinforced Chitin (Gains 1 Wound), Spine Banks

Carnifex-2 Twin Linked Devourer, Adrenal Glands(+1 In), Enhanced Senses(+1 BS), Extended Carapce(Adds +1 Save), Reinforced Chitin (Gains 1 Wound), Spine Banks

Carnifex-2 Twin Linked Devourer, Adrenal Glands(+1 In), Enhanced Senses(+1 BS), Extended Carapce(Adds +1 Save), Reinforced Chitin (Gains 1 Wound), Spine Banks

Genestealer x7- Rending Claws, Extended Carapace(+1 Save), Feeder Tendrils, Implant Attack, Scuttlers, Toxin Sacs(+1 St)

Genestealer x7- Rending Claws, Extended Carapace(+1 Save), Feeder Tendrils, Implant Attack, Scuttlers, Toxin Sacs(+1 St)

Gaunt Broodx10- Devourer, Adrenal Gland(+1 In) Extended Carapace (+1 Save), Toxin Sacs(+1 St)

Gaunt Broodx10- Devourer, Adrenal Gland(+1 In) Extended Carapace (+1 Save), Toxin Sacs(+1 St)

As you can see I am running a heavy shooting army i know a lot of people will wonder why i dont have wings on one of my Hive Tyrants the reason is to run the gaunts behind the Hive Tyrants to either get the to objectives or just shoot everything i run into my plan is to just contest and claim if possible with my troops but need some advice on tunning army and any advice is appreciated the points come out to 1848



This message was edited 3 times. Last update was at 2009/02/15 20:37:13


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

I dont think its cheese. Its just monsterous-creature rompey..

Your troop-choices could evaporate very quickly & you would have no scoring units.

Get some with the "Without number" upgrade.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Mindless Spore Mine




I had thought about WON it won me a game in GT I figured with this army I will at least contest what i need to and maybe control my wins would be off of victory points and I didn't give them WON because if it is an Annihilation game they can just recycle them fairly quickly and they are meant for people to shoot them before my monstrous
   
Made in us
Willing Inquisitorial Excruciator




Falls Church, VA

Did you really ask "Is this army cheesey"

With an 8 monstrous creature Nidzilla army?

This is the army that defined cheese, so yes. Should that stop you? No, not if you like it.

But really, what kind of question is that?

Issues: No real anti-tanks, light scoring options.

As your gaunts are really just there to do the tiered cover save nonsense, you don't need to pay to make them useful. Drop some of their upgrades for WON, and consider if you need points lowering the points on the stealers, as currently they're your anti-zilla, but they're also quite expensive and not so much worth it against any army but nidzilla.
   
Made in us
Mindless Spore Mine




what would the guants cover save they cant give the fexs or hive tyrant a cover save
   
Made in ca
Huge Hierodule






Outflanking

Take all the Upgrades off the Gaunts, and turn them into Fleshborer or Spine fists, giveing them WoN.This will save you 60-80 points, enough to gab 10 unmodified T. gaunts or 10 WoN Spinegaunts.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Willing Inquisitorial Excruciator




Falls Church, VA

Gaunts give tyrant guard a cover save.

Tyrant guard take wounds before tyrants, so the tyrant effectively gets a cover save until the guard die

Tyrant guard give fexes a cover save

Cover saves for eeeeverryyyonnneeeeeee
   
Made in ca
Graham McNeil





North of you!

Gaunts give tyrant guard a cover save.

Tyrant guard take wounds before tyrants, so the tyrant effectively gets a cover save until the guard die

Tyrant guard give fexes a cover save

Cover saves for eeeeverryyyonnneeeeeee


I don't think he has any tyrant guards...


I will start with the question how does Bio Plasma work exactly? (It has been confusing for me)


It's a single close combat attack that is made at double your initiative and it always hits on 4s with the same strength as the user (hope that helps).

DC:90-S+++G+MB-I+Pw40k02#++D+A+++/aWD-R++T(T)DM+

I refute you're reality and substitute my own!

"He who laughs last, thinks the fastest"  
   
Made in us
Willing Inquisitorial Excruciator




Falls Church, VA

Ah, missed that, then thats my first critique:

Get tyrant guard.

Otherwise you have 2 synapse creatures which will get shot to bits very fast, and once they do, your gaunts wont score and your genestealers aren't hard to shoot down either
   
Made in us
Regular Dakkanaut



Houston, TX

Woah, get some Tyrant Guard...like 6 of them.

I don't think the dakkafex compares to the strangler fex in 5th edition. Sure 8 shots is nice, but with dawn of war, the rise in power of horde armies, and the reduction in power of elite armies, the strangler fex kills more than the dakkafex.

I've also added Venom cannons back in to shake vehicles.

At least 1 unit of gaunts should have without number. Gaunts exist to die, you might as well get something (a new unit) for it.

Daydream

No matter how powerful the wizard, a dagger between his shoulder blades will really cramp his style --Steven Brust.

 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Generally if you go the nidzilla route you dont want gaunts at all. They need synapse which you lack. If I were you I would drop all the gaunts and pack in more stealers. Give them outflank so they dont get shot up early in the game...but apart form that leave off all the expensive upgrades (except maybe feeder tendrils or flesh hooks). And yeah, and some of your fexes should have BSs. If you can afford it put in some VCs too. You really need more antitank.

And bioplasma is a special close combat attack that always attacks at twice the models initiative and hits on a 4+ regardless of WS or speed moved. Bioplasma is also worked out at S+1. Because its a special attack and has its own rules it doesnt benefit from rending, and in the rules it states it gets no benefit from monstrous creature special rules (2D6 for penetration, ignores armour saves).

Looking for games in Shanghai? Send a PM 
   
Made in us
Fresh-Faced New User




Drop the Adrenal Gland and Toxic Miasma from both Hive Tyrants along with Warp Field. I'd add Venom Cannons for more range and light tank busting. Get guards for both Tyrants!!!

Elite Dakkadakka 'Flexes are great.

Heavy Flexs need some Barbed Stranglers for dealing with hordes and Venom Cannons for tank busting.

Drop the addons from the Genestealers in favor or more 'stealers. Outflanking 'stealers just rock - possible 18" assault range on sides.


   
Made in us
Infiltrating Broodlord





Hemet, CA

Realize too that gaunts armed with devourers are now toting a gun that's strength 2 and worth as much as the soldier carrying it... And with a 6+ save I don't think it's worth it. Go with what other posters are saying: Field quantity over quality. Ultimately there is very little 'quality' (i.e. survivability) in the tyranid arsenal.

Here's my rule with bugs as a veteran bug player:

More is better, less is dead.

Tired of reading new rulebooks... Just wanting to play. 
   
Made in au
Regular Dakkanaut





Awilkers54:

The 3 Heavy Support fexes:

Drop ALL the upgrades, and the guns and replace them with Barbed Stranglers. You need more reliable anti-tank/massed anti hoard firepower at range, as in 36" not 18". If you have points for a Venom Cannon go for it, if not consider twin-linked deathspitters instead and you become a anti-infantry/light vehicle killer at range before closing.

Take 2 units of 8 spinegaunts WoN, camp them behind the MC's if you are worried they'll be killed for cheap KP's, you need reliable troop numbers to win in objective missions and this is one way of doing it.

Looking at your devourer gaunts, they are funky, equally good in a support roll as a sniper gaunt unit or up close and personnal in combat where the I 5 and S 4 will start to shine. Still, I'd be tempted to drop the extended carapace as they will drop at range long before they hit combat, and I'd likely drop the AG's as well. Frees more points for those WoN Spinegaunts (get Termies if you can so you can glance Light Vehicles like Rhino's and Speeders).

To the Hive Tyrants: Leave them with the 2 Twin-Devourers. They rape everything when you focus both Tyrants firepower at one target - see those sternguard? Watch your opponent literally cry as you make your points back on both tyrants ina single turn of shooting.

Tyrant guard? It's up to you, but shielding witha Carnifex to get a 4+ cover save is a nice option to try also as the Tyrants will kill more then the Carnifexes.

As a whole, the Carnifii and the Tyrants all need Implant Attack. You're gonna face Ork Nob Biker armies, those implant attacks equate to 2 wounds for every 1 caused and whilst the carnifii will ID the Nobs with their strength of 9 the Warboss will take 2 wounds with implant attacks to kill instead of 3 normally. Plus, facing other Nidzilla lists most Nidzilla lists don't seem to pack implant attacks on their MC's, if you do it, you kill them twice as fast as they kill you once you hit combat.

The stealers are a bit expensive but to each their own there. Hide them behind the Carnifii. Keep them alive.

Cheers mate,

Auretious Taak.

P.S.
Grunt_For_Christ wrote:Realize too that gaunts armed with devourers are now toting a gun that's strength 2 and worth as much as the soldier carrying it...


Read the bloody list!

They have TOXIN SCAS!

THEY THUS HAVE 2 STRENGTH 3 SHOTS RE-ROLLING TO WOUND ROLLS, AT 18" AWAY, IT'S A SUPPORT UNIT THAT PERFORMS ADMIRABLY.

GET THEM INTO COMBAT THEY ARE INI 4 WITH STR 4.

BAH!
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Don't worry about if its cheese or not. Just play it and if its fun, use it.

Understand that you're going to get docked on comp points in an RTT or something for taking this list, but if its fun, play it anyway.

   
 
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