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Made in us
Wicked Warp Spider





South Carolina

Ok this is my first attempt at my ork list (taken me about 3 months to decide what I want).

HQ

Warboss (PK, TL Shoota, Cybork Body, EA, BP, Attack Squig)

Big Mekk (KFF, Choppa, EA, BP, CB)

Elites

Nob Bikers x6 (Painboy, 2 PK, 3 BC, Waaagh Banner, 5 BP, 6 CB)

Troops

Sluggas 1 (Nob w/PK BP, 10 Boyz, Trukk)

Sluggas 2 (Nob w/PK BP, 10 Boyz, Trukk)

Shootas 1 (Nob w/PK BP, 11 boyz w/BS, Trukk)

Shootas 2 (Nob w/PK BP, 11 boyz w/BS, Trukk)

Trukks all have (RPG, Ram, Rokkit upgrade)

Fast Attack

Warbuggies x3 (RPG, TL Rokkits)

Deffkoptas x3 (TL Rokkits)

Stormboyz (Nob w/PK BP, 19 boyz)


Ends up being 1846 points.

Basic strategy is everything moves as fast as possible turn 1, turn 2 troops droped off (Mekk and Warboss with Choppas) get to kruping with stormboyz, shoota squads start doing drive bys and all the rokkits go after tanks. The nob bikers also will be priority targeting.

The only weakness I really see is how i can punsh AV 14 (a real problem with orks), i can glance LR's to death if I get lucky and the Warboss should be able to handle them if I get there.

Currently still debating adding Boarding Planks to the trukks instead of the rokkits (same cost). Any help would be nice.

This message was edited 1 time. Last update was at 2009/02/16 17:35:44


"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in us
Raging Ravener





From my Experence wiht Orks was that the War buggies didn't do $hit. U got 10 10 10 open toped still with BS 2. I would drop them and add fill out that Deffkoptas Squad to 5, with only 3 you take one death and they are falling back
Leav 2 with TL-BS. give 2 Buzz Sawz and then you got 5 5W models each that is different so that you may exploit that wonderful Wound Allocation rule. Then combined with power weapons that can hold their own in CC and then Hit and Run. The Power Klaw on them would give more Vehicular punching power too. It would be the same points Cost as your 3 Buggies to boot. Turbo Boot turn scout move and then Shoot. I think that it will work out better for your army, less KP too this way

This message was edited 1 time. Last update was at 2009/02/17 02:00:20



"I am the crash of blades, and the furry of the storm. There is no shelter from my wrath, and no reprieve from my judgment." --Unknown (but it sure sounded cool) 
   
Made in us
Raging Ravener





As an alternative you could drop the buggies and for same points add ad Deffdread with 2 KMB and Grot riggers and Armor Plates. And with that Mig Mec he can count as a troops pick to hold more objectives. the 24" S8 AP2 weapon would be nice to try and hurt that squad of Terms there going to send at you to chase you off an Objective.


"I am the crash of blades, and the furry of the storm. There is no shelter from my wrath, and no reprieve from my judgment." --Unknown (but it sure sounded cool) 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

My two cents (and I've said this elsewhere...) sluggas and choppas belong belong in trukks, not choppas.

Turn 1, you're going to be moving either flat out (18") or cruising speed (12"). Either way, your boyz don't get to shoot.

Turn 2, you're going to move 12" (I hope you have red paint on your trukks). Your boyz are going to deploy out. At this point, you're probably going to Waaugh! to make sure your entire army can get into assault. Then you're going to fleet D6 (or 6" with Ghazghkull) and assault another 6.

There's not much room in there for shooting.

   
 
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