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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

On Saturday, I'll participate in a monthly RTT.

Librarian w/ terminator armor, storm shield, nullzone, gate - 140
10 Terminators w/ cyclone x2 - 460
10 Assault Terminators w/ thunder hammer x10 - 400
10 Tactical Marines w/ missile launcher, plasma gun - 180
10 Scouts w/ sniper rifle x10 - 140
2 Attack Bikes (squadron) w/ heavy bolter x2 - 80
Thundercannon - 100

Well, I won the last RTT a month ago (see the battle report here at Dakka).
That list contained a 2nd Tactical instead of Attack Bikes and Thundercannon.

Thoughts?

This message was edited 2 times. Last update was at 2009/02/22 08:13:38


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Been Around the Block




Glen Burnie, MD

Only 2 scoring units (4 if you CS), but it's hard to argue with 20 Terminators. I'd swap the Thunderfire for a Whirlwind. Other than that, it looks scary. Let us know how you do.

John Spencer
"Guns make you dumb. If at all possible, fight your wars with duct tape. Duct tape makes you smart."
 
   
Made in us
Fresh-Faced New User





Hmm i dont think its bad at all however i do think it could yse some more tactical squads maybe take out those assualt terminators they never seemed worth it to me. I personally like an army with lots o' core i actually do Space Wolves wich does include a lot of infantry so i think thats where you should go.
   
Made in us
Fresh-Faced New User





Hmm i dont think its bad at all however i do think it could yse some more tactical squads maybe take out those assualt terminators they never seemed worth it to me. I personally like an army with lots o' core i actually do Space Wolves wich does include a lot of infantry so i think thats where you should go.
   
Made in us
Shas'la with Pulse Carbine





Nothing for AV14...?

Visit http://www.ironfistleague.com for games, tournaments and more in the DC metro area! 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

paidinfull wrote:Nothing for AV14...?

The Obliterators can take care of AV14, with in toto six twin-linked meltas or multimeltas.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nl
Longtime Dakkanaut




wuestenfux wrote:
paidinfull wrote:Nothing for AV14...?

The Obliterators can take care of AV14, with in toto six twin-linked meltas or multimeltas.


Uhm, Obliterators? Are you sure you are talking about your Space Marine list here?

I agree with paidinfull though, the Space Marine army seems to lack in the anti-tank department, especially against AV14. Perhaps you could replace the Thunderfire Cannon with some Multi-Melta Attack Bikes? The Terminators are pretty scary, but your Librarian will only be able to teleport one squad (I assume the Assault Terminators) around. How do you feel the other Terminator squad is doing for you? They cost a lot of points for 2 Cyclone Missile Launchers.
Another crazy suggestion: why don't you build a Deathwing list? That way all your Terminators will be scoring and you can mix and match Assault Terminators and regular Terminators in the same squad. You are already fielding a lot of Terminators, so why not just bring some more?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Hey, I was confused about the other thread on my possible GT list; damn writing a math paper at the same time. Sorry.

Indeed, the army lacks shooty weapons able to penetrate AV 14. But it contains lots of power fists and thunder hammers.

I usually tend to ignore Monoliths, while Land Raiders are eventually easier to handle with power fists.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nl
Longtime Dakkanaut




So you are going to try to glance Land Raiders to death? They will obviously be moving over 6" at all times. Therefore you will need 6s to hit. You will than need 6s to glance. Than you will need to destroy all of it's weapons and immobilize it, before you can destroy it. In the case of a Land Raider Crusader (the most commonly used variant), you would therefore need an average of 108 Power Fist / Thunder Hammer attacks to destroy it. I don't think you should count on that happening.

This message was edited 1 time. Last update was at 2009/02/18 08:29:08


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, first I'll ignore the Land Raider.
If this damn thing is going to contest an objective then it needs to be stationary or move just a few inches. Then auto-hitting or hitting on 4+ will help to damage it.

I could give the Tactical squad a melta, but I usually roll a 1 to hit all the time so that I'd never count on a single melta.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Morphing Obliterator





So if your terminators are moving up to contest objectives whats to stop landraiders just driving past them and taking your objectives. Terminators arent known for their speed so once you commit them either holding your own objectives or contesting your opponents then they will be stuck doing that all game. In the mean time you will be having difficulty keeping your own scoring units around.

I think the list would be better with that extra tactical squad.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Sinewy Scourge




Murfreesboro, TN

Hmm. Mech Dark eldar would tear right through this, but then again how often are you going to come up against mech DE....

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





I'd probably give the Attack Bikes Multimeltas. Either that or drop them and the THunderfire for some MM/HF Speeders. Either option will give you some better weapons to help deal with things like Land Raiders more effectively without having a termie squad try and wail on it for numerous rounds. The Land Speeders also come with some rather nice anti-infantry with the Heavy Flamers. I'd probably make 1 of the speeders I get a Storm so you can combat squad the Scouts and use the storm to dash onto an objective late in the game. The Storm can also disrupt your opponent's deepstrikers pretty badly if you place it well (ie deny him the area he wants to land in and force him to a sub-optimal position).

I like the Thunderfire Cannon though, it helps control your opponent's mobility and seeing as how you have almost no mobility it levels the playing field a bit. I'm hesitant to really just say "yes, drop that" because of this. I'm unsure of its real effect, but I like it in theory anyway
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

gardeth wrote:Hmm. Mech Dark eldar would tear right through this, but then again how often are you going to come up against mech DE....

I'll face mech DE in the tournament. But I know how to deal with these guys as this was my first army.
The DE player is not that good, he'll definitely make some mistakes.
By the way, I faced this army in a recent tournament in a KP mission.
DE cannot annihilate the Assault Termies while my army can take down most of his skimmers in two rounds of shooting. :d

'd probably give the Attack Bikes Multimeltas. Either that or drop them and the THunderfire for some MM/HF Speeders.

Well, I'll face at least two Nids armies, Orks, and IG, so that heavy bolters will be useful vs. troops.
I thought about Attack Bikes w/ multimeltas but I don't have 20 pts left.

By the way, this is the first time I'll field a Thunderfire.
The plan is that the Techmarine should fortify terrain into which I'll stick a scoring unit.
This would compensate a bit for the low number of scoring units.
Well, at least it's a challenge to play that way.

This message was edited 1 time. Last update was at 2009/02/19 07:40:58


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Yesterday, RTT, five players:

Eric (Nurgle CSM), Martin (mech Eldar), Heiko (Eldar), Marcus (mech DE), and me (SM).

Here is my list:
Librarian w/ terminator armor, storm shield, nullzone, gate - 140
10 Terminators w/ cyclone x2 - 460
10 Assault Terminators w/ thunder hammer x10 - 400
10 Tactical Marines w/ missile launcher, plasma gun - 180
10 Scouts w/ sniper rifle x10 - 140
2 Attack Bikes (squadron) w/ heavy bolter x2 - 80
Thundercannon - 100



First game vs. Eldar: Three mission objectives (one in the centre), Dawn of War deployment.

Farseer
Avatar
6 Striking Scorpions
16 Guardians + Warlock w/ scatterlaser
2x 5 Pathfinders
2 Wraithlords
3 Warwalkers w/ scatterlasers

Well, there was a large structure in the centre. The Tacticals held my objective in a fortified area, while the Sniper squad deployed with good position and the cc Scouts were outflanking but appeared too late in round 5. The Assault Termies incl. HQ steam-rolled the largest part of his army, while the shooty Termies were first busy to annihilate the outflanking Scorpions. In the meanwhile, one WL and one WW squadron was able to approach my Tactical unit annihilating it. The game ended with a minor win, since I had about 1170 pts left, while Eldar only had the Warwalkers.


Second game vs. mech Eldar: Kill points, deployment in quarters.

Eldrad
6 Dire Avengers, Serpent
2x 5 Pathfinders
2x 3 Vypers
2x 3 Warwalkers
4 Dark Reapers

Well, I deployed Tactical unit, shooty Termies, and Thunderfire in the back field,
while Sniper Scouts infiltrated, cc Scouts outflanked, and Assault Termies close to the center to approach the enemy.
After three rounds the Assault Termies were dead.
Three of the reached cc vs. Dark Reapers and Pathfinders so that they made back their points.
At the final end, he had 3 Warwalkers, Eldrad with 6 DAs in a Serpent left.
While I had shooty Termies, HQ, Attack Bikes, and Tacticals left. Solid win.


Third game vs. Nurgle CSM: Four mission objectives (one in the centre), pitched battle.

Chaos Lord w/ daemonic weapon, MoN
7 PM w/ meltas
Landraider
2x 9 PM w/ plasma guns, Rhino
2x Vindicators.

Well, the Assault Termies deployed on a flank moved forward towards a mech wall of Vindicator, Rhino, and LR.
The Vindicator got destroyed by a missile launcher (side armor) shot.
The Assault Termies opened the Rhino and then (1) were shot by the embarked PM squad (plasma gun x2),
and (2) were charged by the Lord and his PM retinue from the LR.
They killed the Lord and all but three PM.
At the centre the normal Termies approached (through a large structure) Vindicator and Rhino squad.
The Vindicator lost his cannon and the Rhino got popped.
The remaining Termies (about 5) and the Librarian were ready to charge the PM crawling out the destroyed Rhino.
Here Chaos surrendered. Win.


Final standing:
I ended up winning the tournament, with mech DE 2nd, Eldar 3rd, Nurgle CSM 4th, and mech Eldar last. Cheers!

This message was edited 6 times. Last update was at 2009/02/23 07:25:11


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

I agree, you don't have many scoring units. Deathwing is a good idea. Personaly, I would not want to have my SoB to face that terminator hord.
You don't have a way to move terminator units where you need them.
You won a GT with a simmilar army? I would like to see the battle report.

"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the Librarian can use the Gate in order to move a Terminator unit.
No, I didn't play SM at a GT. Possibly this year.

This message was edited 1 time. Last update was at 2009/02/23 07:26:25


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Agile Revenant Titan




Florida

How satisfied were you with the Thunderfire Cannon?

Congrats on the win.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Slow terminators? Fast jump infantry getting you down?

Make everything else slow too with the TF-9000 cannon using the subterrainian tremor (c) shells.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Sarigar wrote:How satisfied were you with the Thunderfire Cannon?

Congrats on the win.

Well, in the first and last game the enemies were under pressure so that they had no time targeting the cannon.
But in the second game, one squadron of Warwalkers picked the cannon and took it down in one volley. One round later, the remaining Warwalker (two got killed) killed the Techmarine. This Warwalker got then popped which was the last action in the game.

Slow terminators? Fast jump infantry getting you down?

No. In the 2nd game, three rounds of shooting took the Assault Termies down. In the meanwhile they slaughtered Dark Reapers and Pathfinders deployed too far to the centre; but this was necessary due to a large structure in the centre blocking TLOS.

I was really pleased by the Terminators' performance especially in game 1 and 3, where they took everything down that came close.
Make everything else slow too with the TF-9000 cannon using the subterrainian tremor (c) shells

That's a good hint, but I never used it. Ignoring cover is priceless vs Pathfinders and the S6 blast is good vs Rhinos.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Towering Hierophant Bio-Titan



UK

wuestenfux wrote:
Make everything else slow too with the TF-9000 cannon using the subterrainian tremor (c) shells

That's a good hint, but I never used it. Ignoring cover is priceless vs Pathfinders and the S6 blast is good vs Rhinos.


If your using the weapon to ignore cover, do it properly & threaten more troops Armor-ranges & use a whirlwind. Anti ap4 out of cover and anti ap5 reguardless of cover. The pathfinders still get an armor save vs the airburst of the thunderfire..Im sure it still killed em lots though.

I guess Simply having the thunderfire allows you to kill troops nearly aswell as the whirldwind while letting you use the fancy shells if the situation ever arises.

This message was edited 1 time. Last update was at 2009/02/23 15:39:26


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I stayed with the theme and didn't take tanks.
However, if the enemy focuses fire against the Thunderfire it usually goes down. But that's only half of the story since the Techmarine needs to die too in order to get kill points.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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