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Made in us
Nimble Pistolier





i am thinking that warhammer 40k is too assault oriented. i love the assault phase as i am a blood angels player as well as an IG player. however, i think that either there should be some rule adjustments or stat modifications.

1.in regards to rule adjustments, i think certain armies (IG, Tau, orks, and nids) should be able to shoot into cc (probably after taking a morale test). there is a precedent for this as seen with the Scaven from warhammer fantasy.

2.also i think vehicles should be able to fire all weapons even if one is ordinance (i would even except a lower BS to make it more balanced.

3.in regards to stat changes, id like to see certain heavy weapons get more shots. obviously not ordinance, rapid or fire but ones like heavy bolters, shrukin cannons, and the like. i feel this would give more shooting oriented armies more of an even playing field against 100+ orks for example.

4.id also like to see a +1 BS for all armies firing at vehicles of monsterous creatures because they are larger targets and a guardsman with a lasconnon is going to have a much easier time hitting a land raider than a ratling skulking in cover.

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Made in us
Dominar






The Angry Commissar wrote:

4.id also like to see a +1 BS for all armies firing at vehicles of monsterous creatures because they are larger targets and a guardsman with a lasconnon is going to have a much easier time hitting a land raider than a ratling skulking in cover.


I didn't really like your ideas until I got to this one. It just makes a lot of sense. Maybe not against vehicles, as I'd say vehicle survivability in 5th ed is "about right", but versus MCs it seems to fit.
   
Made in au
Killer Klaivex






Forever alone

I'd say the to-hit bonus against large targets is good, but the rest is kind of silly. 40K shouldn't be more shooty, it's shooty enough. Explain why Ork Boyz are better at shooting than CC.

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Made in us
Superior Stormvermin





If you take the assault of 40k then you lose the whole sci-fantasy aspect that the game has had since its creation. It's not meant to be realistic, or what should happen. While adding +1 BS for large targets makes a lot of sense, it's simply not the way the designers wanted to go about making this game, and it doesn't work because the game is as shooty as it is. The negative modifiers fantasy gives to shooting really make having a higher ballistic a huge difference, while giving bonuses gives a lot more to low ballistic skill armies than it would to high ballistic skill armies. It's just much easier to keep everything balanced with the system they use now, even if it doesn't make as much sense from a realism standpoint.

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Made in au
Camouflaged Zero






Australia

The designers know what the players really want to do: run a puny little man right up to that gigantic monster and punch it with an over-sized fist! So long as this is what the fans want, I cannot see Games Workshop changing anything. Besides, where do they stop? You have guns, so shoot rather than assault. Well, you have ships, so orbital strikes rather than guns. Well, if everyone has ships, it would be ship-to-ship battles. Suddenly, this is not 40K. It could be cool, but it would definitely be a different game.

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Made in gb
Hellacious Havoc




Brigganion IV AKA England

i think that the game is already shooty enough. especially in apoc.

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Made in us
Wicked Warp Spider





South Carolina

I had a thread about this awhile ago http://www.dakkadakka.com/dakkaforum/posts/list/226460.page.

Basically we wont know how shooting and assult will balance out becuase many of the "shooty armies" such as tau, guard and others don't have 5th edition dex's yet.

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Made in us
Pyromaniac Hellhound Pilot






Guard doesn't have a 4th Edition codex yet....

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Made in us
Nimble Pistolier





um yea they do. i use it lol

501 Agathonian Grenadiers
Blood Angels strike force

Glory for the first man to die!

the caption says " when there is something scary at the front, put something even scarier at the back." 
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





The Dark City

I'd like to see a reinstatement of overwatch. I thought that was a pretty shooty friendly rule.

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Guard Heavy Weapon Crewman




The Angry Commissar wrote:um yea they do. i use it lol


Thats still the 3rd edition codex. Still, not long now!!!

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Made in us
Tough-as-Nails Ork Boy





U won't be so angry once the guard codex comes out, then maybe I won't have to listen to all you whining and winging lol

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Made in gb
Lieutenant Colonel




Hi all.
40k is a very gamey game.It is bares no relationship to anything other than the 'rule of kewel'.

It would be possible to balance ranged and close attacks if the rule were re-written as a simple simulation very loosely based on WWII combat.IMO.

Ranged attacks used to supress -pin enemy units , so they could be out flanked and finished off in close assault.

If you have played DoW and CoH on the PC, you may get where I am coming from.

TTFN
lanrak.
   
Made in us
Guard Heavy Weapon Crewman






I have found if you want to have a more "shooty" kind of battle start 4'-6' From eachother. Most battles start at under 24" so for the most part there is little do do other then assault. Try setting up at least 4' away and begin your battle you'll see more of an effect from shooting.

Gen.Von Riech
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Made in us
Longtime Dakkanaut





Gen.Von Riech wrote:I have found if you want to have a more "shooty" kind of battle start 4'-6' From eachother. Most battles start at under 24" so for the most part there is little do do other then assault. Try setting up at least 4' away and begin your battle you'll see more of an effect from shooting.


We played a couple of games in 3rd edition diagnoally on an 8'x8' table (so 10 to 12 feet of ground to cover) and doubled all the gun ranges...lotsa fun shooting and manuver before the inevitable dogpile

Jack


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