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Made in us
Moustache-twirling Princeps





PDX

All-Comers Ork
HQ:
Warboss
Bike, PK, Attack Squig, Cybork
Big Mek w/ KFF

Elites:
14x Kommando
Snikrot, 2x Burnas

15x Lootas

Troops:
Nob Bikers, Cybork
- PK, Waaagh! Banner
- PK, Kombi-Scorcha
- PK, Slugga
- BC, Bosspole
- BC, Kombi-Scorcha
- BC, Slugga
- Painboy

30x Shoota Boyz, 3x Big Shootas
Nob w/ PK, Bosspole

30x Shoota Boyz, 3x Big Shootas
Nob w/ PK, Bosspole

20x Shoota Boyz, 2x Big Shootas
Nob w/ PK, Bosspole

Heavy:
3x Killa Kan w/ Grotzooka

[2000]

This list is for a local tourney. I didn't want to bring a power-build, so I went with a more varied list. The Lootas deploy in the backfield and poor down fire. The Kommandos come in on the most advantageous edge and are mostly to wreck up a unit then die (which I am fine with). The Boss and Nobz move out and wreck tanks and/or hard units that the Boyz can't deal with. The Kans screen the Mobs, with the KFF behind them in a Mob (so they get 4+ cover and the Boyz get cover from the Kans, which if they bite it, get 5+ from the KFF). The Shootas just slog it up and lay down fire. The smaller mob is meant to hold home objectives, if possible.

Simple and, I hope, effective. Sure, it is no 20 Biker list, but I hope it is balanced enough to handle all-comers.

   
Made in us
Moustache-twirling Princeps





PDX

Is it really that good? Heh.

   
Made in au
Hurr! Ogryn Bone 'Ead!





melbourne

anything with the nob bikers aren't troops...... the orks codices says any HQ unit that is mounted bike changes his unit type to bikers i think......

This message was edited 2 times. Last update was at 2009/02/19 06:38:09


 
   
Made in us
Moustache-twirling Princeps





PDX

Warboss makes the Nobz a Troop choice, thus a scoring unit. They are a non-vehicle unit, so it counts.

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Hrm....a few notes from me.

Typically, I tell people to pick a theme and go with it, but you've done well here in utilizing units fairly effectively, so I'm not going to harangue you about picking a single theme (foot sloggers, bikers, mobile, KoS).

Specific notes:

1. Ork Leadership is 7. You only have 7 bikes (+warboss). You're BEGGING to be run off the board. They are two wound models, but a STR8 or STR9 template is enough to kill probably 1-2. That's enough to cause a morale test, and with leadership 7...7 is the average roll on two dice. Can't tell you the number of times I've rolled a 7, failed, inflicted a wound with a bosspole, and failed again. I forsee this unit getting beaten off the board to your dismay.

2. Snikrot is a one-shot wonder. I like him. I use him in most of my lists, for a psychological advantage if nothing else.

3. Lootas: Typically, I'd tell you to go with a shooty army, or make an assault army, but you've done a pretty good job here of making a balanced list; I hope it performs for you.

4. Your Warboss: If your bikes are intended to take down tanks and such, you should kick your bike count up to 10, and as needed, you can split your warboss off from your nobs to take down 2 tanks in a single turn; warboss to one, the nobs to the other (or two targets; whatever).

5. Nob count specifically: Try this.

Nob Bikers, Cybork
-Painboy
-Bosspole
-Waaugh! Banner
-Powerklaw
-Powerklaw, Kombi-Skorcha
-Powerklaw, Ammo Runt
-Big Choppa
-Big Choppa, Kombi-Skorcha
-Big Choppa, Ammo Runt
-Normal Nob

If its too many points for what you can finangle, drop the cybork bodies. Personally, 5+ doesn't proc enough to justify it, especially when you'll be having 4+ cover most of the time (except in assault)

6. Having three killa kans trying to screen EIGHTY boyz is pretty...shady/slim/unlikely. The kans are GOING to get diced up in one turn, simply because they're kans and you only have one unit of them. My suggestion...drop the kans. Instead, take one of the following to screen your boyz:
A.) A mob of 29 screaming gretchin + 2 runterherders: 107 points. Stretch them in a line and they give cover saves to everyone behind them. Also, they're cheap. Also, you can stick them on an objective, go to ground, and get 3+ cover saves for the rest of the game.
B.) A mob of 30 'Ard Boyz, with a second HQ of Mad Dok Grotsnik. This unit costs you 460 points. In return, you have 30 boyz with 4+ armor, 4+ feel no pain, probably getting some 4+ cover in there somewhere, AND they are permanently fearless. AND they give everyone behind them 4+ cover. Stretch this unit out 2" apart and no templates can harm them, and everyone behind benefits from cover.

That's my two cents. More bikers, or you run the risk of them getting pwned early. Change your screening units. Lose the Mek with the KFF. If you INSIST on taking a Mek, take a Shokk attack gun and stick him with the Lootas, who should all be in cover with him. use Gretchin for screening. They're cheaper, more plentiful, just as good and are a scoring unit. Someone sooner or later is going to cry foul if you're using 3 kans to screen your whole army...needing 2" coherency, you have a 6" range with your kans, and if you plan on squeezing 80 boyz in behind 3 cans spreading 6 inches, you're going to get templated to doom.




   
Made in us
Moustache-twirling Princeps





PDX

Cybork is one of those things I almost always get for them. It almost never works, but just the off-chance that it does is worth 5 pts in my book. I will need to really contemplate this. A lot.

Also, Kans have a coherency of 4", meaning 12"+ Base size (2", I think it is). That is a lot of room to hide Boyz, believe it or not. Also, the KFF Mek gives the unit 4+ cover save and the Kans give the Boyz 4+, but if the Kans bite it, the KFF gives a 5+ to the Mobs. Seems to work in my normal games, but that may just be my luck.

I think I might see what I can do to get another Biker. The big thing would be cutting back on Cybork, giving me just shy points wise for another one. Also, with the Boss, I think my Leadership goes up to 8 (Mob Rule), so I usually don't have to worry that much. I believe only one time have they run off the board for me.

Good ideas, though. I will mull them over.

Anyone else have anything to add?

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

There's a couple other threads about whether to take Gretchin or Kans for screening units, and in what army compositions, you might want to check them out.

*EDIT*

The main problem is that your entire army of 80 dudes is relying on 3 guys staying alive - your kans. And all they have are 4+ cover saves. That's your only vehicle presence, which means that all the anti-vehicle is going to be directed at your kans, and you're going to fail 50% of your saves. And when you do, you have a 50% or better chance of having a kan destroyed, in which case you lose 1/3 of your screening cover.

This message was edited 1 time. Last update was at 2009/02/20 12:11:09


   
Made in us
Moustache-twirling Princeps





PDX

Yes, but the Kans give a 4+, while the Mek gives a 5+ to the Boyz. So I am not totally unprotected if the Kans bite it, which is not a guarantee. Having Grotzookas has been a major boon in the past, too. I am actually thinking of tossing in more Lootas in their place, though. Still working on it.

   
Made in us
Major






far away from Battle Creek, Michigan

Lootas, snikrot, and nob bikers. For your sake I hope there is no comp score.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Moustache-twirling Princeps





PDX

Why? Because I am playing a balanced list with variety and no spam? It doesn't have 30-45 Lootas, Snikrot isn't being abused, and Nob Bikers number less than 20. Seems fair and balanced to me.

Thankfully, there should be no comp scores because my local shop isn't lame like that. Heh.

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Well...if Kans work for you, then keep using them.

Personally, a 5+ cover save from a KFF doesn't mean a whole lot to me. I'd rather have a 107 point mob granting my entire army 4+ cover saves....and taking more than 3 well placed shots to remove.


   
Made in us
Agile Revenant Titan




Florida

I'm assuming the Warboss will go with the Nob Bikers. He will need a Bosspole for the reroll on his LD9. If he's not, I think you are taking a big risk with Ld7 (even with the Bosspole) with this unit.

From you explanation of Snikrot, why max the unit out? It's expensive to be a one shot unit. In my experience, they do get wiped out after killing one unit and 15 strong unit is just wasted points. Cut them in half and use the freed up points elsewhere.

Not sure how 3 Kans is going to give a 4+ cover save to your boyz units. I can only assume one will be very scrunched together as to block LOS to half of the unit, then the other boyz units get behind them. Not sure if this is really necessary or wise. I like the KFF option better as it allows you to space your boyz as to avoid Flamer/Heavy Flamer attacks which are becoming more and more frequent. However, I may just be having issues visualizing this set up.

If you really want the cover save, why not take a large Grot unit? They are expendible and, if ignored, are still a scoring unit. Plus, they could end up with a 5+ cover save from the KFF that will most likely be within 6" of one of the models in the unit.

Lootas: Dig em. I have a hard time not taking my 2x15 in any game.

Good luck. Let us know how the tourney fares.








No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Sneaky Kommando






the main problem with a warboss is that they can only do one thing, granted they do one thing well but all they can do is fight. Take a Big mek for example he can fight and can beef up your army with a KFF so they are much more valuable. Mad Doc is better than a warboss because he can fight (fairly well) and he can beef up a unit. Take the 30 ard boys now they have FNP and form a retinue for grotsnik (they form a retinue because grotsnik cant leave the unit, which is the only criteria for a retinue, so he cant be picked out in CC) Warbosses are good but anything that adds force multipliers to your army is better. All in all it should do well (balanced lists always do well) the only time spam lists do well is against green players (45 lootas/ 30 nobs/ 30 termies/ 5 land raiders typically get spanked by experienced players) you only have 8 kill points (anythng under 10 is good) and you have good flexibility for capturing objectives and assaulting. The only SNAFU I see is your staying power, once you start losing models things are just going to snowball fast, so just make sure you can table your opp. by turn 3 and youre golden.

a KFF with kans will give your entire army a 4+ cover save, you run the kans up front the KFF gives them a 4+ and the boys behind the kans get a 4+ when shot at. I find my kans dont make it to the enemy most of the time (if they do its just one) but thats fine most people freak out and expend tons of shots on the kans letting me get closer every round (and if they dont kill the kans they still do good CC) Tank bustas are more effective than kommandos for the cost but kommandos with snikrot will either thorw a wrench into your opp. plans or make them freak out until they come in. The psychological effect of snikrot usually justifies the cost but 15 tank bustas usually are more effective in game.

This message was edited 1 time. Last update was at 2009/02/21 22:36:59


"For the emperor!" "E' aint listenin!" *squish* (my fav blood and thunder quote)

BUT NOBS are NO GOOD at CC "ork town grot"
-perhaps the single dumbest comment I have ever heard-

Boss Zagstruck and Her-ORKick intervention, anything you can do we can do better  
   
Made in us
Agile Revenant Titan




Florida

Mad Dok has the problem that many 3rd ed players of Khorne armies did: he and his unit are very easy to be led away from the real fight. Canny opponents can utelize fast moving vehicles on the flank to get Mad Dok and crew way out of position.

After playing him in a couple of tourneys, once folks figured this out, his utility really went downhill.

Additionally, where does it state whatever unit Mad Dok joins is a retinue? I agree it states he can't leave any unit he joins, but that is not the same as saying it is a retinue. I'm fairly certain he can be picked out in assault if you get him in b2b contact.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Moustache-twirling Princeps





PDX

Ugh. Two minor victories and a draw. I would have given my left arm for ten more Nob Bikers. Either that, or 30 more Lootas. I had fun, but it wound up going to a Daemon army (Daemonette Spam).

Didn't make too many mistakes, but I really wish I had more Nobs, Lootas, and another Boss and less Kans and Kommandos.

   
Made in us
Agile Revenant Titan




Florida

If you played in a comp enviornment, really be mindful of how you think your opponents would rate your army. Even winning every game won't assure victory if your soft scores get crushed.

2-0-1 isn't bad, just not enough to win overall. These days, I don't get much time to game, so I tend to stick with the same armylist and really try to learn how to play up the army strengths and minimize its' weaknesses. Not foolproof, but it helps. Good luck next time.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Moustache-twirling Princeps





PDX

We didn't have comp scores, really, which I didn't expect to see anyhow. I am not a fan of how the event was run, so I most likely won't continue with these type tourneys anyhow. Of course, I am going to be running a campaign, so time will be tight anyhow.

   
 
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