| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/02/22 20:55:17
Subject: 1850 Thousand Sons
|
 |
Grisly Ghost Ark Driver
|
SO I have been thinking about Thousand Sons recently and came up with this list:
Hq
Ahriman
Troops
9 Thousand Sons, 1 Aspiring sorcerer with Gifts of Chaos, Rhino
9 Thousand Sons, 1 Aspiring sorcerer with Gifts of Chaos, Rhino
9 Thousand Sons, 1 Aspiring sorcerer with Gifts of Chaos, Rhino
Heavy Support
3 Obliterators
3 Obliteratos
2 Obliterators
Comes out to 1846. I know this is by no mean an uber competitive list, but I think it would be fun to use and is not a push over list. I have seen from experience that a few successful uses of Gifts of Chaos will break an enemy assault unit and that is the idea behind giving it to the sorcerers. I am open to any suggestions on how to improve, and any comments at all are much appreciated.
|
Falcon Punch!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/02/22 21:00:07
Subject: Re:1850 Thousand Sons
|
 |
Fresh-Faced New User
|
You need to make room for Ahriman in one of those Rhinos.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/02/22 21:01:07
Subject: Re:1850 Thousand Sons
|
 |
Wrack Sufferer
|
Do you actually have all those spawn models?
Doombolt or Wind of Chaos would probably do better on them. I see doombolt kill things and Wind can break an assault before it hits you sometimes. But you need good timing and good slow and purposeful rolls.
|
Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/02/22 22:57:32
Subject: 1850 Thousand Sons
|
 |
Grisly Ghost Ark Driver
|
No, I do not actually have the Spawn models, nor do I have any thousand sons Models. This list is just an Idea. I know winds of chaos would be great for melting some terminators or genestealers, but I am more worried about getting rushed by MCs. Gifts of chaos could really pay off if I manage to turn a C'tan or Bloodthirster into a Spawn.
|
Falcon Punch!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/02/22 23:54:58
Subject: Re:1850 Thousand Sons
|
 |
Morphing Obliterator
|
A very circumstantial 1/6 chance is not something that you should be relying on to win you games. While it seems like a good idea it almost never works out that way. Doombolt, Bolt of Change or Wind of Chaos are all far less circumstantial and will probably serve you better.
Monstrous creatures probably wont bother you that much anyway, since you have 9 oblits, 4 force weapons and everything has an inv save.
Once you get rid of the Gifts i think it will be pretty good.
|
taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/02/23 03:14:49
Subject: 1850 Thousand Sons
|
 |
Grisly Ghost Ark Driver
|
Good call on gifts, I will revise the list soon.
|
Falcon Punch!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/02/24 21:37:12
Subject: Re:1850 Thousand Sons
|
 |
Grisly Ghost Ark Driver
|
Revised List:
HQ
Ahiriman of the Thousand Sons
Troops
9 thousand sons, Aspiring Sorcerer with doombolt, Rhino
9 thousand sons, Aspiring Sorcerer with doombolt, Rhino
8 thousand sons, Aspiring Sorcerer with doombolt, Rhino
Heavy Support
3 Obliterators
3 Obliterators
3 Obliterators
Thoughts? Taking doombolt and one less thousand son makes room for another obliterators, but I am still not sure if this is the best power to give the sorcerers. What do you guys think? Do you have any experince with this?
|
Falcon Punch!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/02/24 21:55:57
Subject: 1850 Thousand Sons
|
 |
Longtime Dakkanaut
|
well look at the spells
doombolt 10 points gets you mor inferno bolt shots ok works well with other shooting
winds of chaos. this keeps people from bunching up in cover to protect themselves from the ap3 bolters
gifts expensive for a chance to rock somebody most likely a fail
bolt well you have your anti tank covered
warptime make sorcerer into a pretty good fighter.
bolt keeps him cheap. wind makes him scary warptime helps in combat.
being in a rhino I would go with wind.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/02/24 22:17:28
Subject: 1850 Thousand Sons
|
 |
Pulsating Possessed Chaos Marine
|
I've really been thinking that you just have to bite the bullet and really kit out the sorcerers. The other thing I've been thinking is that t-sons getting a full round of shooting can then have the ability to still do a fairly decent assault afterwards.
I've been pondering something like this.
HQ
1 Sorcerer w/ mark of tzeentch, warp time, winds of chaos, melta bombs
Elites
3 Terminators w/ combi-meltas
Troops
8 Thousand Sons
1 Sorcerer w/ warp time, winds of chaos, melta bombs
8 Thousand Sons
1 Sorcerer w/ warp time, winds of chaos, melta bombs
8 Thousand Sons
1 Sorcerer w/ warp time, winds of chaos, melta bombs
Heavy Support
1 Land Raider
1 Land Raider
1 Land Raider
But if you are going to stick them in rhino's and you plan on getting some rapid fire goodness with them, I'll second going with wind.
|
|
|
 |
 |
|
|