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Made in us
Scuttling Genestealer





If I were to shoot an ap3 weapon and wound a command squad space marine with armor 3, would he still be able to make his feel no pain save?
   
Made in gb
Morphing Obliterator





Yes. FNP may be taken against any wound except those that cause instant death, combat attacks that ignore armour saves or any other attack that ignores any armour save (a terminator may still take an armour save against your AP3 gun).

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Scuttling Genestealer





Thank you Regwon
   
Made in us
Fresh-Faced New User





Yes, they still get the feel no pain. Against shooting attacks they get their FNP as long as it does not inflict instant death, is AP1 or AP2. Close combat attacks are a little different.


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Made in us
Infiltrating Broodlord





Hemet, CA

You take your feel no pain in all cases except for the following:

If the wound allows no saves to be made no feel no pain save is made. This is from power anything (fist, sword, etc), anything that rends (on a 6 to wound of course), Perils of the Warp, and failed Dangerous Terrain Tests.

There it is in a nutshell with no extra jibberish..

Tired of reading new rulebooks... Just wanting to play. 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

You forgot to list AP 1 & 2 weapons.

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Made in us
Junior Officer with Laspistol






The eye of terror.

Well, I'm sure his list wasn't meant to be comprehensive, but Mindwar doesn't allow FNP either.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Infiltrating Broodlord





Hemet, CA

Indeed it was basically off the top of my head trying to write it sounding like the rulebook. And mindwar doesn't allow FNP either? I don't remember that but that'd sure make it a lot more attractive.

Tired of reading new rulebooks... Just wanting to play. 
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

Why doesn't Mind War allow FNP?

Standing in the light, I see only darkness.  
   
Made in ie
Waaagh! Warbiker




I'm guessing because you cant ever take Armour Saves against Mind War, which is one of the criteria listed in the FNP rule. The list in the Rulebook isn't exhaustive, the qualifier "Can't ever take armour saves against" is (and by default includes things like AP1 and AP2 weapons, Power Weapons etc etc)
   
Made in us
Foolproof Falcon Pilot






FNP cannot be used against Mind War because FNP cannot be used againt "any other wound against which no armor save can ever be taken" (pg 75 BRB). You may not take armor saves against mind war, so you cannot use FNP against it.

Dang..ninja'd

This message was edited 1 time. Last update was at 2009/02/24 20:12:41


   
Made in us
Infiltrating Broodlord





Hemet, CA

And mind war states specifcally that no saves may be taken?

Tired of reading new rulebooks... Just wanting to play. 
   
Made in ie
Waaagh! Warbiker




yes it does.

"...The target loses a wound, with no armour saves allowed."

it is, in essence, a special shooting attach who's special rules say you cannot get Armour Saves, and therefore negates FNP.

Its the same reason why Breath of Chaos negates FNP also.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

So if a fire prism lobs a str5 ap4 large blast template shot on a biker nob squad, the unit gets no FNP because it defeats their basic 4+ armor, even though the unit has a 4+ cover save due to their special rules?

This message was edited 1 time. Last update was at 2009/02/24 22:12:42


 
   
Made in us
Infiltrating Broodlord





Hemet, CA

Only if a prism shot ignores armour, which to my knowledge is not true. If it's an ap4 then saves are allowed, hence allowing FNP to be used. FNP isn't used, as sated before, against attacks that completely ignore armour (power weapons, rending, etc.)

And Waagh, thanks for the clarification. I see that it is a special shooting attack with its own special rules. A good thing for chaos players to remember right?

Tired of reading new rulebooks... Just wanting to play. 
   
Made in ie
Waaagh! Warbiker




@Sazzlefrats: They can take FNP just fine. It does Ignore their Armour save, but FNP is negated only* by things that will never under any circumstances allow an Armour save. Such things Include AP1 and AP2 weaponry, Power Weapons, Force Weapons etc.

*By "only" I refer to the No Armour Save clause, not the Instant Death Clause.

@Grunt_For_Christ: That they are. Autohitting, wounding on 4+ even though they are like T5 or T6 I forget, ignoring whatever cover they are in, and their Armour AND their FNP. These "Awesome Nob Bikers of the Waaaaaaaagh! Cheese" suddenly died very quickly to a Unit Half their cost.

This message was edited 2 times. Last update was at 2009/02/25 00:02:53


 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Waaaaaaagh! wrote:@Sazzlefrats: They can take FNP just fine. It does Ignore their Armour save, but FNP is negated only* by things that will never under any circumstances allow an Armour save. Such things Include AP1 and AP2 weaponry, Power Weapons, Force Weapons etc.

*By "only" I refer to the No Armour Save clause, not the Instant Death Clause.

@Grunt_For_Christ: That they are. Autohitting, wounding on 4+ even though they are like T5 or T6 I forget, ignoring whatever cover they are in, and their Armour AND their FNP. These "Awesome Nob Bikers of the Waaaaaaaagh! Cheese" suddenly died very quickly to a Unit Half their cost.


Rather than "died" you mean "took 3 or 4 wounds from." Breath of chaos still only wounds on a 4+ (with re-rolls with warptime) and does not cause ID, so you're really unlikely to remove a whole model before the DP/Sorcerer+unit gets charged and wiped out.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

its been posted alot now, so i wont re-post old junk.


style, thats why flamers are taken in units of around 5
5 templates, wounding on 4's and causing a wound with no saves.
every bikernobz fear

or, throw some letters at them for the same effect.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in ie
Waaagh! Warbiker




Well considering a 12 Strong Flamer unit, hitting say, half the unit (5 models), is 5*12 (60) hits, that's 30 Wounds with no possible save. Last I checked a 10 Man Nob Biker Squad had only 20 Wounds.
   
Made in se
Stealthy Space Wolves Scout





Flamers are great against most stuff. The trick is to get them before they get you, they are 35 points each and die easier than a space marine to both shooting and close combat.
Nob bikers generally have a 5+ inv save btw. It should also be hard to cover more than 2-3 bikers per template. If I saw flamers near I'd be sure to spread them out if I failed to get someone to assault them/shoot them before they could breathe.

This message was edited 1 time. Last update was at 2009/02/25 06:11:48


In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in us
Infiltrating Broodlord





Hemet, CA

Waaaaaaagh! wrote:@Sazzlefrats: They can take FNP just fine. It does Ignore their Armour save, but FNP is negated only* by things that will never under any circumstances allow an Armour save. Such things Include AP1 and AP2 weaponry, Power Weapons, Force Weapons etc.

*By "only" I refer to the No Armour Save clause, not the Instant Death Clause.

@Grunt_For_Christ: That they are. Autohitting, wounding on 4+ even though they are like T5 or T6 I forget, ignoring whatever cover they are in, and their Armour AND their FNP. These "Awesome Nob Bikers of the Waaaaaaaagh! Cheese" suddenly died very quickly to a Unit Half their cost.


WOW. That's about all I can say to that.

Tired of reading new rulebooks... Just wanting to play. 
   
Made in us
Fresh-Faced New User




The best way to look at this are plaguebearers (and to a lesser extent, Ork boyz joined by Grotsnik) What would be the point in giving plaguebearers a FNP roll then (which they do) when they have no armor save? It has to work that way.
   
Made in us
Scuttling Genestealer





explain how the flamer would not allow the nob bikers a save of any kind?
   
Made in us
Dominar






The only way a flamer would deny a Nob FNP is if it was AP1/2, S8+, or specified that no armor saves could be taken against it. This excludes just about every "regular" flamer-template weapon in the game, including Burnas, Skorchas, Flamers, Heavy Flamers, and Inferno Cannons.
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

people mean flamers as in the daemons
breath of chaos (thier ranged attack) allows no saves.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in ie
Waaagh! Warbiker




camcam_HALO wrote:explain how the flamer would not allow the nob bikers a save of any kind?
In this Case "Flamers" Means Flamers of Tzeentch and their Special Attack "Breath of Chaos"
   
Made in us
Scuttling Genestealer





ok I was just confused.
   
Made in us
Fresh-Faced New User




I'm not at home, so i dont have a rule book to look at the FNP rule, it states i thought "weapons that alow no armor save", now are we saying AP 1 and 2 weapons because theres no armor out right now that there can be saves against or is it part of the rule. I was thinking it only was ment for items that said in is special rule "may not take armor saves against this weapon."

Thanks,
Loredragon2
   
Made in us
The Hammer of Witches





A new day, a new time zone.

It's essentially 'weapons which never allow armor saves.' So AP1, AP2, power weapons, things with special rules which say, 'no armor saves may be taken,' etc.

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Made in ie
Waaagh! Warbiker




Yeah, many people I know get confused because they were hit by say an AP 3 weapon and claiming no FNP. The Weapon has to either "Never under any circumstances give an armour save at any time ever" or be inflicting ID (Or if the rules say it "counts as" something that "Never under any circumstances give an armour save at any time ever" such as a Rending Wound which counts as AP2).

This message was edited 1 time. Last update was at 2009/03/02 20:51:23


 
   
 
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