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![[Post New]](/s/i/i.gif) 2009/02/25 11:32:16
Subject: What Are The Best Armies For Close Combat Gameplay?
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Stealthy Grot Snipa
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My current armies are all based on shooting and often avoid close combat or only use it to mop up remaining models.
So what I’m looking for now is one or two armies that are based on getting up in close quarters and slicing the enemy to pieces.
So other than Orks, what other army would excel in the close combat style of play I’m looking for?
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CHECK OUT MY NEW ARMY PROJECT BELOW....
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![[Post New]](/s/i/i.gif) 2009/02/25 11:36:23
Subject: Re:What Are The Best Armies For Close Combat Gameplay?
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Tough Treekin
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Nids - stealer shock, hormie horde (not so viable in this edition), CC Fex's of Doom
Chaos - Khorne....need i say more
Dark Eldar - Wych Cults
Eldar - take your pick with the Elites Aspect Warriors/Harlies
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When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.
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![[Post New]](/s/i/i.gif) 2009/02/25 12:56:02
Subject: What Are The Best Armies For Close Combat Gameplay?
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Fresh-Faced New User
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Tyranids - Genestealer centric with monstrous creature garnish.
Chaos Daemons - Khorne or Slaanesh (or a combination of the two)
Dark eldar - wyches and incubii
Eldar - Banshees, Scorpions, and Harlies. May suffer without backup shooting.
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![[Post New]](/s/i/i.gif) 2009/02/25 13:12:00
Subject: Re:What Are The Best Armies For Close Combat Gameplay?
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Drop Trooper with Demo Charge
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Black templars too
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![[Post New]](/s/i/i.gif) 2009/02/25 13:14:45
Subject: What Are The Best Armies For Close Combat Gameplay?
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Agile Revenant Titan
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Locally, there is a player with a Mechanize Blood Angels army that is absolutely brutal in assault. I've been hammered by BA's with WS5 and rerolls to hit. My nob Bikers were absolutely crushed.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2009/02/25 13:37:01
Subject: What Are The Best Armies For Close Combat Gameplay?
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Hellacious Havoc
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Stealer shock for sure, but also khorne 'zerkers.
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MARTIAL LAW-FTW
There is no "cheese", just whiney rats who lose too much!
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![[Post New]](/s/i/i.gif) 2009/02/25 14:15:05
Subject: What Are The Best Armies For Close Combat Gameplay?
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Locked in the Tower of Amareo
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Chaos Demons anyone? They all deepstrike.....
As a BA player, I can't honestly rank them as elite in HTH. Dante, Corbulo and the Death Company are nice, but the vanilla marines have their own HTH tricks with some of the chapter masters and the Vanguard.
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![[Post New]](/s/i/i.gif) 2009/02/25 14:20:22
Subject: What Are The Best Armies For Close Combat Gameplay?
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Waaagh! Warbiker
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This message was edited 1 time. Last update was at 2009/02/25 15:22:48
Goffs |
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![[Post New]](/s/i/i.gif) 2009/02/25 14:23:53
Subject: What Are The Best Armies For Close Combat Gameplay?
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Waaagh! Warbiker
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Tyranids are dirt cheap point-wise for the amount of CC damage they bring to the table. I typically play horde-style orcs, and the tyranids put me in an awkward position of having to shoot my way into a good situation on the battlefield. That's usually the same as saying I'm in a bad situation since orks don't have the best shooting skills in the game.
Khorne certainly brings the pain as well, but their units are off the chart expensive. You can make genestealers cost over 20 points a unit, too, but I think a naked genestealer is enough to scare someone. The rest is just bonus.
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Goffs |
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![[Post New]](/s/i/i.gif) 2009/02/25 17:19:09
Subject: What Are The Best Armies For Close Combat Gameplay?
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Confessor Of Sins
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Chaos Daemons, expensive, hard to use
nids, Lots to paint and build and buy
orks, lots to paint and build and buy
tau... haha no j/k
I would say Daemons, orks, and nids would be fun. Although you can make any list to do hth... it just isn't always great.
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This message was edited 1 time. Last update was at 2009/02/25 17:20:33
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![[Post New]](/s/i/i.gif) 2009/02/25 18:11:11
Subject: What Are The Best Armies For Close Combat Gameplay?
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Executing Exarch
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You can do some very good close combat oriented armies with the blood angles codex.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2009/02/25 19:51:09
Subject: What Are The Best Armies For Close Combat Gameplay?
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Grisly Ghost Ark Driver
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Khorne Chaos Daemons
CSM
Nids
Black Tempars
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2009/02/25 20:20:08
Subject: What Are The Best Armies For Close Combat Gameplay?
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Dominar
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Khorne Chaos Daemons
Thunderhammer/Stormshield Terminator spam + Shrike or Vulkan
Orks/Nids
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![[Post New]](/s/i/i.gif) 2009/02/25 20:33:21
Subject: What Are The Best Armies For Close Combat Gameplay?
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Raging Ravener
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I have my Nids and am starting up on my Black Templars. Templar are more expensive but its hard to argue with their survivability. Take some Assault Terms with Lighting Claws and tear into that Nob squad. I had 5+Marshal pile out of a Land Raider and tear through them b4 they knew what Hit them. Pain Boy included, though /w power weapons they didn't get much of a chance. Just remember to give them Furious Charge and the I5 will be reroll to Hit (From a vow) re roll to would S5 WS4 4 Attacks Each nightmare for anyone.
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"I am the crash of blades, and the furry of the storm. There is no shelter from my wrath, and no reprieve from my judgment." --Unknown (but it sure sounded cool) |
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![[Post New]](/s/i/i.gif) 2009/02/25 20:53:24
Subject: What Are The Best Armies For Close Combat Gameplay?
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Drop Trooper with Demo Charge
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psf3077 wrote:I have my Nids and am starting up on my Black Templars. Templar are more expensive but its hard to argue with their survivability. Take some Assault Terms with Lighting Claws and tear into that Nob squad. I had 5+Marshal pile out of a Land Raider and tear through them b4 they knew what Hit them. Pain Boy included, though /w power weapons they didn't get much of a chance. Just remember to give them Furious Charge and the I5 will be reroll to Hit (From a vow) re roll to would S5 WS4 4 Attacks Each nightmare for anyone.
And because of the lightning claws you got 4 attacks each, str 5, I5, reroll to hit AND wound, no saves.. Enjoy your aids whoever recieved the charge
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![[Post New]](/s/i/i.gif) 2009/02/25 22:44:20
Subject: What Are The Best Armies For Close Combat Gameplay?
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Twisted Trueborn with Blaster
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Yup Black Templars are up there on the hard hitters in CC list.
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![[Post New]](/s/i/i.gif) 2009/02/26 00:00:17
Subject: What Are The Best Armies For Close Combat Gameplay?
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Banelord Titan Princeps of Khorne
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sourclams wrote:
Thunderhammer/Stormshield Terminator spam + Shrike or Vulkan
This is pretty mean truth be told.
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![[Post New]](/s/i/i.gif) 2009/02/26 08:10:35
Subject: What Are The Best Armies For Close Combat Gameplay?
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Junior Officer with Laspistol
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whitedragon wrote:sourclams wrote:
Thunderhammer/Stormshield Terminator spam + Shrike or Vulkan
This is pretty mean truth be told.
IMO shrike makes them a lot scarier than Vulkan. Mobility is better than pure killiness any day of the week, especially on a unit that's already plenty killy.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/02/26 14:44:03
Subject: What Are The Best Armies For Close Combat Gameplay?
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Serious Squig Herder
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Tau absolutely RIVAL Khorne Berzerkers in CC. There's no mistaking it.
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blarg |
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![[Post New]](/s/i/i.gif) 2009/02/26 14:46:17
Subject: What Are The Best Armies For Close Combat Gameplay?
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Frenzied Juggernaut
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Horrors > zerkers
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qwekel wants to get bigger, please click on him and level him up.
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![[Post New]](/s/i/i.gif) 2009/02/26 15:31:19
Subject: What Are The Best Armies For Close Combat Gameplay?
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Serious Squig Herder
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enmitee wrote:Horrors > zerkers
No way, it's all about the Flamers.
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blarg |
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![[Post New]](/s/i/i.gif) 2009/02/26 17:21:41
Subject: What Are The Best Armies For Close Combat Gameplay?
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Boosting Space Marine Biker
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I'd say it depends on how much painting you want to do.
Lots: try gargoyles and flying warriors for a different type of tyranid attack
Little: throw as many TH/SS terminators on the board as you can
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There is a place beneath those ancient ruins in the moor…
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![[Post New]](/s/i/i.gif) 2009/02/26 19:42:28
Subject: What Are The Best Armies For Close Combat Gameplay?
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Incorporating Wet-Blending
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Nofasse 'Eadhunta wrote:Tau absolutely RIVAL Khorne Berzerkers in CC. There's no mistaking it.
Yeah, I've seen Tau give Khornate armies absolute fits in CC. "They're dying faster than I can kill them!" Nothing more pissed off than a Berzerker who killed 30 soldiers by himself, but didn't actually get to HIT anything.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2009/02/26 19:57:28
Subject: Re:What Are The Best Armies For Close Combat Gameplay?
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Leutnant
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i am surprised that no one has stated the Space Wolves, the entire army is built to get into close combat, and the Blood Claws start at 14 pts per model, and if you have enough of them, you can toss in 3 power fists plus a wolf guard with other dangerous weapons, like lightning claws and a SS/TH, i have used a 13 man blood claw squad with a wolf guard in terminator armor with a thunder hammer and SS, they assaulted and by turn two of the assault had kill lysander in close combat, yes i lost a bunh but, in the end he was just over whelmed and that is what horde armies are made for, and against nids i could see the 3+ save easily pushing them into the green even if they assault second, each power fist gets three hits all the others get 4 (a +2 for charging) and got to love being the only marine chapter with a leman russ in your dex even if its not as good as it once was, it can lay a hail of medium punch fire power, 3 heavy bolters and a twin linked auto cannon can easily eat up light army and troops with no problems at all
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![[Post New]](/s/i/i.gif) 2009/02/26 22:45:51
Subject: What Are The Best Armies For Close Combat Gameplay?
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Longtime Dakkanaut
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Just do Fatecrusher lists. They are kings of HtH.
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Comparing tournament records is another form of e-peen measuring.
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![[Post New]](/s/i/i.gif) 2009/02/28 04:26:41
Subject: Re:What Are The Best Armies For Close Combat Gameplay?
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Nurgle Predator Driver with an Infestation
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Could you kindly give me a link to a thread that has one of these sick HTH armies?
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![[Post New]](/s/i/i.gif) 2009/02/28 04:40:44
Subject: What Are The Best Armies For Close Combat Gameplay?
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Executing Exarch
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Dark Eldar FTW!
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![[Post New]](/s/i/i.gif) 2009/02/28 19:04:40
Subject: What Are The Best Armies For Close Combat Gameplay?
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Leutnant
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Clthomps wrote:Dark Eldar FTW!
>< so true...
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![[Post New]](/s/i/i.gif) 2009/03/01 01:23:48
Subject: What Are The Best Armies For Close Combat Gameplay?
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Perturbed Blood Angel Tactical Marine
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I play a Blood Angels list and it rocks in CC. They're like Khorne berserkers that move 12" and have more power weapons.
Tyranids are really good too. They have the most options for CC.
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Hi, I'm Mike Leon. You may remember me from such totally metal action adventure novels as KILL KILL KILL and RATED R |
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![[Post New]](/s/i/i.gif) 2009/03/01 03:27:56
Subject: Re:What Are The Best Armies For Close Combat Gameplay?
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Angry Chaos Agitator
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Khorne CSM aren't really up there anymore.
They used to be able to move an extra d6" then charge.
They lost that, making them slow, and orks get Waagh making them fast.
Khorne troops are also off-the-charts expensive, which combined with how slow they are at assault, means someone shoots your rhino, you foot slog berserkers across table, they get shot to death and die like normal tactical marines, then they take out maybe one unit in CC then get finished off.
If I was serious about a CC-army, I would go with one that has cost-effective melee stuff and speed (such as Fleet of Claw for tyranids, or Waaagh for Orks. Khorne Daemons might also count as speed because of deep-striking an entire army, but I haven't played against them. Apparently Daemons seem to be a one-trick pony relying on nothing but spamming BloodCrushers.)
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