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Made in es
Been Around the Block




Im going to a tournament this weekend and would like to get some critics on this list.

HQ:
Captain Kayvaan Shrike 195
Librarian 100........295

Troops:
10 Scouts+9 Snipper Rifles+MissileLauncher+Meltabombs
+TeleportHommer 170
10 Tactical Marines+LaserCannon+MeltaGun+CombiMelta
+Meltabombs+DropPod+Locator Beacon 245........415

Elites:
10 Assault terminators 400
10 Assault terminators 400
6 Assault terminators 240......1.040

Heavy Support:
1 Land Raider 250........250

The Army works easy in the concept of getting those " inmortals" terminator into melee in the first or second turn.
10 Termies will infiltrate with kayvaan and with a little of luck will be able to charge in the very first turn, if not its a sure 2nd turn charge.
10 Termies will use Portal power of librarian to move in the first turn into the teleport hommer range of the scouts squad within enemy deploid area and will run after it, most of times it means a 2nd trun charge.
6 Termies will stay for countercharge, secure target, or whatever is necesary.
Land raider gives survability to a tactical squad securing a target in enemy area.
Melta weapons for those nasty enemy LRs
If everything goes smoth those 26 Terminators with Thunder hammer and storm shield should survive a lot. Sometimes people just give up after first time full shooting them to only drop 1 or 2 .
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, 26 Assault Terminators are almost impossible to stop.
I'd drop the Land Raider and add another scoring unit.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot



Whitebear lake Minnesota.

id drop the land raider for a full squad of assault marines to go with shrike or else he will get killed pretty fast.

2500-3000pts
1500pts
750pts

2500pts Bretonnians 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd replace the 6 remaining Termies by shooty Termies for range-impact.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut




OLD MAN ULTRAMARINES' BASEMENT

wuestenfux wrote:Well, 26 Assault Terminators are almost impossible to stop.
I'd drop the Land Raider and add another scoring unit.


Really good idea. Only 2 scoring units, well isn't that good. maybe get 2 5-6 man tac squads that the termies will protect. could work out good that way

PEACE OUT HOMIES!!!ONE111!!!
ON A ROPE!
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Username "teachermickeymouse" for all your SM and orc needs. Ebay.com
 
   
Made in es
Been Around the Block




Its 2 X 10 so 4 x 5 , thats 4 scoring units.
Also the LR is esential to take 1 tactical squad of 5 men to the target in enemy ground in case of 2 targets scenario. LR just dont get shoted in this list, dont know why the 26 termies scares them more.
Kayvan goes inside 1x10 termies squad to give them infiltration. and with the universal rule of fleed he can charge a lot in first turn after been infiltrated.
Librarian goes with the other squad of 10 termies for a full jump with portal pischic power to reach enemy area.
Key of this army is having 20 assult terminators charging in turn 1 and 2. Thats pretty always game over.
   
Made in us
Dakka Veteran




Huntsville, AL

You will never be able to charge the terminators in the first turn even if you roll a 6 for fleet. You must be over 18 inches away from your opponent if in LOS. Its near impossible to hide a 10 man terminator squad out of LOS.

You will be guarnteed a 2nd turn assualt as long as you place them right.

26 terminators can be stopped. Orc, CSM, and Demons have many ways of dealing with them. My friend has been playing a large BT termintor list with no luck in this edition. Terminators just are not as resiliant as they used to be before the newer codexs.
   
Made in us
Pulsating Possessed Chaos Marine





Los Angeles

Yeah, seems like a tough army, not sure exactly how I would deploy against it (everything in reserve maybe)?

I have to agree that charging assault termies or no, you don't have enough scoring units. There are a lot of mobile and mech armies out there that will not be super afraid of your termies and will just pound on your scouts and tacs. Sure you can have 4 scoring units but 5 man scout squads are not what anyone would call hard to kill.

Land raiders are great and all but I don't see them as being something that gives survivability to a squad inside the enemy deployment zone. Or, at least, not only one of them. People take a lot of melta guns, daemon princes, etc. I guess if your assumption is that you'll kill everything with the assault termies then it doesn't matter.

Let us know if you get any first turn charges with this list. Not saying it's impossible but you'd need some pretty friendly terrain to be able to setup within 18" with the way deployment works now (it's just too easy to make sure you CYA on all sight lines when setting up your army to prevent close infiltration).




'12 Tournament Record: 98-0-0 
   
Made in us
Scuttling Genestealer





I would fear Ork mobz and nobz with all those terminators
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Its 2 X 10 so 4 x 5 , thats 4 scoring units.

I played an RTT at the last weekend with 1x10 Tacticals and 1x10 Scouts. I won the tourney, but in the game vs. shooty Eldar I lost all my scoring units. He faced the same fate.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Hurr! Ogryn Bone 'Ead!





melbourne

mmm...... sorry but I have two words for this list Khorne daemons.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Sternguard_rock wrote:mmm...... sorry but I have two words for this list Khorne daemons.

25 Assault Termies are hard to destroy.
Last Saturday, I participated in an RTT (1500 pts) and my 10 Assault Termies and 10 normal Termies hacked through a Nurgle CSM army with ease.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Been Around the Block




On first glance this army seems solid for all the termies. But Melta bombs and combi weapons means your sacrificing your scoring squads in a normal situation to kill enemy armor. I usually play against a LR with 10 Khornites in it, you pop the vehicle you die. The LR is good but normally all you can expect is about 2-3 turns from it as your opponent will concentrate on it, a squad of 3 attack bikes will swisscheese it on the first turn (almost guranteed on the 2nd) if you can't stop them (a tactic I use often is to put my bikes out of LOS and pop out and BLAM, 150 vs 250 is a good deal). Against a marine and Chaos player I'd be real careful with this list, blast templates of plasma and vindi shots will cause heavy losses. Especially if your opponent has units to tie you up and crush your support. I'd like to know how you do this weekend and what armies you face. Always interested in how different army make ups perform.
   
Made in us
Implacable Skitarii






michigan

In almost any game you play, your opponent will simply ignore the termies and open up into the sm's and scouts. with that you be out of both your scoring units and unable to win almost every type of mision.

shrike on his own will die almost right off the bat everytime
a good melta or lascannon hit and he is out.

what is the point of the libby? does he have a purpose? or is he to support a termie unit?

a khorne deamon list will eat this army in three turns

DQ:80+S+++G+++M++++B++I+++Pwhfb06#+D+++++A++++/mWD186R+++T(s)DM+
 
   
Made in us
Regular Dakkanaut




What I would do is to drop the librarian and take a devastator squad with Lascannons for anti tank. And drop your LR for a Crusader and put the 6 man squad of terminators in it. This way one squad is protected and you get the extra fire power.

Sleep now in my Bolter Fire.  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Mobility will ruin your day. Even with Shrike, those Termies are slow and things like vehicles can just roll away from them.

You also only have 20 scoring models at 2k points so I woldn't expect them to last long unless your opponent doesn't realize he can stop you from winning the game by killing them first (wihch won't take him long).

I'd be very happy to see this across the table from me at 2k points. I would drop at least the Land Raider and 6 termie unit to get scoring units. I think you can get 2 full tactical squads with weapons and transports for that (10 marines with Lascannon, Flamer, Powerfist, Rhino is 240pts). You still get 20 terminators, and you double the amount of scoring units you have.

I think you'll find a Heavy Bolter more useful in the scout squad since their BS 3 makes the Rocket Launcher a bit unpredictable to hit with Krak rounds.
   
Made in us
Sinewy Scourge





Bothell, WA

I'd be jumping for joy if this deployed against me at 2000 points. The Libby + terminators will scatter if they gate on turn 1, so I'll ignore them unless they gate and actually land within 12 inches range. I'll focus everything on the shrike terminators with a whole bunch of bolters, 8 melta shots & 2 plasma cannons I should be able to take most of them out. The Libby + terminators will scatter if they gate on turn 1, so I'll ignore them unless they gate and actually land near me, in that case they get the plasma cannons instead.

Yeah, this list is WAY too easy to beat. Three or four units of bloodletters would kill it before it even got off an attack.

This message was edited 1 time. Last update was at 2009/02/27 17:41:00


Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list.
 
   
Made in us
Implacable Skitarii






michigan

at 2000 pts i run 3 russ and 2 hellhounds with my IG. after the first turn you wont have anyscoring units after i open fire. adn considering the amount of fire power i have in the remaining 1400pts (all troops) i can sythe down the termies as they drop in, adn spread around the board to hold objectives

with nids i run 50 stealers at this size game, which would be fine for killing your termies.

DQ:80+S+++G+++M++++B++I+++Pwhfb06#+D+++++A++++/mWD186R+++T(s)DM+
 
   
 
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