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![[Post New]](/s/i/i.gif) 2009/03/03 03:38:32
Subject: Second Try at a competative Daemons list
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Executing Exarch
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HQ:
Fate Weaver 333pt
Herald of Khone 120pt
+1str, riding a Juggy
Herald of Khone 120pt
+1str, riding a Juggy
Elites:
Squad 1 200pt
Bloodcrusher w/ Icon
Bloodcrusher w/ Instrument
Bloodcrusher w/ rending
Bloodcrusher
Squad 2 200pt
Bloodcrusher w/ Icon
Bloodcrusher w/ Instrument
Bloodcrusher w/ rending
Bloodcrusher
3 Flamers 105pt
Troops:
12 Plague Bearers 165pt
12 Plague Bearers 165pt
5 Horrors 100pt
Bolt, changling
5 Horrors 95pt
Bolt
5 Horrors 95pt
Bolt
Heavy
Soul Grinder 135pt
Soul Grinder 135pt
Total: 1998
The basic Idea is to have the heralds join the Bloodcrushers and abuse the complex units with multiple wounds rule. Fateweaver was added to make the unit tougher, and to add a bit of flare
Any suggestions?
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This message was edited 1 time. Last update was at 2009/03/03 14:56:35
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![[Post New]](/s/i/i.gif) 2009/03/03 05:30:01
Subject: Second Try at a competative Daemons list
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Sneaky Sniper Drone
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Looks similar to an army I just saw paste Orks this past Sunday. Should be fun.
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![[Post New]](/s/i/i.gif) 2009/03/03 05:41:18
Subject: Second Try at a competative Daemons list
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[ARTICLE MOD]
Longtime Dakkanaut
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What happens if you don't get your primary?
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/03/03 06:00:26
Subject: Second Try at a competative Daemons list
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Jovial Plaguebearer of Nurgle
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Should use DPs instead of SGs IMO. Oh, in 2000 pts you're only playing 2 vehicles when most armies are mechanized and I've prepared for this by taking heavy weapons up the buttox? Okay, free kills. Other than that, I think using the multiple wounds thing is something I never thought of with bloodcrushers, good idea. If you use Dps, just give them something like Armor, Unholy strength or MoN, and daemonic gaze. with their rediculous BS5, S5 AP3 can be real good to just soften up squads. If you feel like you've got too much shooting and need something HtH to help... DP w/ Armor and Unholy Strength is 130 pts. and from there you can just make them more versatile. I've found playing SGs are overrated because at bare minimum they are just dreads that sacrifice their free weapons for AV13 and cost more points. Giving them weapons is rarely ever used anyways because it costs so much anyways. DPs can take more than one stray lascannon shot and have much more versitality, which is very much valued in Daemons as every unit is forced at being one thing. DPs can be good shooters, tank hunters, Crowd control, and all still pretty tough to kill.
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This message was edited 2 times. Last update was at 2009/03/03 06:01:38
The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! |
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![[Post New]](/s/i/i.gif) 2009/03/03 07:03:23
Subject: Second Try at a competative Daemons list
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[ARTICLE MOD]
Longtime Dakkanaut
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Disagree 100%. Soul Grinders are an integral part of my army, and have been extremely useful. Sure, lascannons and meltaguns can cause them problems...but the trick is just to make sure that your opponent has lots and lots of targets that he needs to engage with those weapons.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/03/03 07:31:34
Subject: Second Try at a competative Daemons list
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Frenzied Juggernaut
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Place fateweaver in front of the grinders, tada, rerollable cover saves.
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qwekel wants to get bigger, please click on him and level him up.
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![[Post New]](/s/i/i.gif) 2009/03/03 13:35:15
Subject: Second Try at a competative Daemons list
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Plastictrees
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I'm used to seeing the icons sorted into separate waves to be sure you always get an icon whichever wave is first. So does this mean you're sending one unit of bloodcrushers in the first wave and leaving the other in reserve?
That sounds like a bad idea--it's the massing of bloodcrushers that makes them effective. Put one of the icons with the plaguebearers.
Units of 5 horrors just sounds like free KPs to me. Easy to drop with any kind of massed fire. Even with rerolls, you take a couple of casualties and the unit is too small to be effective at anything, small enough to be mopped up by a minor unit in HtH in a single assault. One unit of 15 horrors would be more effective.
I also prefer DPs over SGs, but at least partly because those are the models I have.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2009/03/03 13:38:35
Subject: Second Try at a competative Daemons list
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Frenzied Juggernaut
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he places an icon in the blood crushers for wound allocation i believe.
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qwekel wants to get bigger, please click on him and level him up.
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![[Post New]](/s/i/i.gif) 2009/03/03 14:55:42
Subject: Second Try at a competative Daemons list
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Executing Exarch
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Enmitee is correct the Icons are just there to abuse the Complex units with multiple wounds rule.
As for 5 horrors being easy KP that is true but I needed them that
way for my grouping to work out.
G1:
Fate weaver
2 x herald
Bloodcrusher Group 1
Bloodcrusher Group 2
Soul Grinder
Soul Grinder
G2: I play Defence
Plague Bearers
Plague Bearers
Horrors
Horrors
Horrors
Flamers
I am considering swapping out the grinders for DPs
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![[Post New]](/s/i/i.gif) 2009/03/03 16:18:22
Subject: Second Try at a competative Daemons list
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Dakka Veteran
Huntsville, AL
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Try this
G1
Fate weaver
Bloodchrusher w/ attached herald
Bloodchrusher w/ attached herald
SG
SG
G2
PB
PB
Flamers
1 unit of horrors
This gives you 5 and 4. Remember you can attach ICs to units in reserve to make them 1 unit.
I have tried DPs over SGs ... 2 SGs do way more dmg than even 3 DPs can.
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![[Post New]](/s/i/i.gif) 2009/03/03 16:24:09
Subject: Second Try at a competative Daemons list
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Plastictrees
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Yeah, I assumed Clay's grouping--heralds deployed with blood crushers and only 1 unit of horrors in the 4-unit second wave.
Also I see the use of the icon to exploit wound allocation, but IMHO that's not worth 25 points. What seems much more important to me is the answer to Centurian's question of what happens if the second wave comes first--an icon in a PB unit in the second wave seems to me a better choice than saving a single wound on a single bloodcrusher.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2009/03/03 18:12:19
Subject: Second Try at a competative Daemons list
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Executing Exarch
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I forgot you could attach heralds before splitting groups. I will make the horrors into one group. That also frees up some points.
as for splitting the Icons, If I drop the Icon I might as well drop the blood crusher with it.
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![[Post New]](/s/i/i.gif) 2009/03/03 19:25:25
Subject: Second Try at a competative Daemons list
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Plastictrees
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I think we're not on the same page about what icons are for, Clthomps?
Icons are insurance against bad scatters in your second wave. In your army in particular, you want to be able to drop the horrors and especially flamers in a very precise spot with no scatter to maximize the effects of the templates or other shooting (side or rear armor for the horrors). So you need an icon in your first wave to place your shooters.
If the second wave comes first, you want precision dropping of the bloodcrushers to avoid scattering their huge bases into mishaps or terrain. Once things start getting mixed up in later turns, that icon can make sure all the points invested in an expensive unit with a huge footprint don't get lost to a bad die roll.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2009/03/03 20:20:37
Subject: Second Try at a competative Daemons list
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Dakka Veteran
Huntsville, AL
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Dont drop the icon on your crushers. Just put one in one of the Nurgle squads so they will be there.
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![[Post New]](/s/i/i.gif) 2009/03/03 20:40:02
Subject: Re:Second Try at a competative Daemons list
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Longtime Dakkanaut
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Put the Heralds on chariots.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/03/03 20:55:17
Subject: Second Try at a competative Daemons list
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Jovial Plaguebearer of Nurgle
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How do you make multiple targets for meltas and lascannons? the only vehicle in the army are SGs. The most targets you can give your opponent is 3. I don't see what else they would concentrate fire on.
What else would those anti-tank weapons shoot at?
I guess I've had smart opponents that take SGs out first.
DPs really do some damage, just equip them correctly.
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The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! |
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![[Post New]](/s/i/i.gif) 2009/03/03 21:04:02
Subject: Re:Second Try at a competative Daemons list
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Plastictrees
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40kenthusiast wrote:Put the Heralds on chariots.
When you put heralds on chariots, they lose the independent character rule. So they can't join the bloodcrushers anymore and have to deepstrike on their own, can be singled out for shots...
That's why chariots cost less for heralds than juggers for similar benefits (chariots actually slightly better).
Unless you want the heralds on chariots to draw fire from the SGs. You're back to multiple horror units to make up the numbers, but a Khorne herald on a chariot can eat up to 4 shots, even without the rerollable invulnerable save.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2009/03/03 21:05:22
Subject: Second Try at a competative Daemons list
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Dakka Veteran
Huntsville, AL
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Its a deep striking unit, so you should be able to place your SGs where they cannot get to them with meltas w/o sacraficing a whole squad in the process. And Las does have long ragne but you need 3 decent rolls in a row to pop them. 3+ 5+ on a 4 wound MC just doesnt survive like it used to. Not to mention every unit can wound a DP, not every unit can take down a SG.
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![[Post New]](/s/i/i.gif) 2009/03/03 21:15:19
Subject: Second Try at a competative Daemons list
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[ARTICLE MOD]
Longtime Dakkanaut
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Maximizing wound allocation is definitely worth the 25 points.
But my point was essentially that if the secondary comes in, the army has an extreme power deficit. You can try and play keep-away, but if the opposition is fast, they can be on you nearly immediately, and quite possibly take down your entire primary before you can bring in your reserves.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/03/03 21:27:12
Subject: Re:Second Try at a competative Daemons list
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Longtime Dakkanaut
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C99, in my experience with Khornate Daemons you get the time to bring in your hard stuff if the weak side comes in, because the opponent has to cluster up or hide off the board in preparation for the hard stuff.
IE: the ideal formation for slaughtering your weak side would be to be all over the board, then as soon as they landed you could move + shoot + assault them out of existence. On the other hand, if you do that and the strong side lands you get reemed.
If anyone ever spread out vs. my Daemons and I rolled in my weak side it'd be a nightmarish game, but so far my foes generally take one look at all the nasty can castle, which lets me get away with a bad roll-in.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
_______________________________________
New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/03/03 21:27:53
Subject: Re:Second Try at a competative Daemons list
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Executing Exarch
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I think we're not on the same page about what icons are for, Clthomps?
Icons are insurance against bad scatters in your second wave. In your army in particular, you want to be able to drop the horrors and especially flamers in a very precise spot with no scatter to maximize the effects of the templates or other shooting (side or rear armor for the horrors). So you need an icon in your first wave to place your shooters.
If the second wave comes first, you want precision dropping of the bloodcrushers to avoid scattering their huge bases into mishaps or terrain. Once things start getting mixed up in later turns, that icon can make sure all the points invested in an expensive unit with a huge footprint don't get lost to a bad die roll.
I agree we are not on the same page. The Icons are there to give the bloodcrushers 1 more wound before I have to remove a model. Its a bonus that it can help me drop flamers and horrors. If all I got for my 25 pts was the improved DS then I wouldn't bother with one at all. That's why I don't find it all that important to have one in my second wave.
In response to the chariots, I think that a list with Bloodcrushers set up the way that they are its is almost required to have them on juggies. In essance it gives me 2 more wound before I need to take a model of the board,=.
As per the argument on SGs or DPs has anyone done the math? Assuming you are fighting a goldfish of Tac marines.
On a side note what should I do with the 30ish extra points I have?
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![[Post New]](/s/i/i.gif) 2009/03/03 21:35:11
Subject: Re:Second Try at a competative Daemons list
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[ARTICLE MOD]
Longtime Dakkanaut
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40kenthusiast wrote:C99, in my experience with Khornate Daemons you get the time to bring in your hard stuff if the weak side comes in, because the opponent has to cluster up or hide off the board in preparation for the hard stuff.
IE: the ideal formation for slaughtering your weak side would be to be all over the board, then as soon as they landed you could move + shoot + assault them out of existence. On the other hand, if you do that and the strong side lands you get reemed.
If anyone ever spread out vs. my Daemons and I rolled in my weak side it'd be a nightmarish game, but so far my foes generally take one look at all the nasty can castle, which lets me get away with a bad roll-in.
I used to run a similar army, but my opponents figured out that if my secondary came in first, their best bet for defeating me was to kill off my secondary before the primary came in. It did leave the possibly for good reserve rolls, but if the games I lost consistently were games where my secondary came in first, and got crippled or killed while the primary force dribbled on.
It's why I always include at least one close-in resilient hard-hitting unit in my secondary...like a large squad of bloodletters.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/03/03 21:44:35
Subject: Re:Second Try at a competative Daemons list
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Plastictrees
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Clthomps wrote:
On a side note what should I do with the 30ish extra points I have?
Upgrade a mawcannon? Is that worth it? Like I say, I never use souldgrinders.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2009/03/03 23:30:36
Subject: Second Try at a competative Daemons list
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Executing Exarch
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What if I dropped 5 horrors and added a unit of bloodletters? I kind of wanted to paint a unit of them anyway.
I think I have enough points for 8 is that big enough?
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