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![[Post New]](/s/i/i.gif) 2009/03/09 21:29:29
Subject: 2000 Daemons - Revised
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Cultist of Nurgle with Open Sores
Connecticut
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NOTE: NEW REVISED LIST POSTED AS A REPLY AT THE BOTTOM.
330
GUO - Flies
GUO - Flies
590
6 Fiends - Might
4 Crushers - Icon, Instrument, Rending (all seperate models)
4 Crushers - Icon, Instrument, Rending
600
12 Plaguebearers
12 Plaguebearers
15 Bloodletters
480
Grinder - Phlem
Grinder - Phlem
Grinder - Phlem
OR - Just came up with this second list, not sure which I like better..
330
GUO - Flies
GUO - Flies
580
6 Fiends - Might
6 Fiends - Might
6 Bloodcrushers (nothing)
520
12 Plaguebearers - Icon
12 Plaguebearers - Icon
10 Bloodletters
480
Grinder - Phlem
Grinder - Phlem
Grinder - Phlem
Difference: -5 Letters, dropped one crusher unit, removed toys from other crusher unit, added 2 crushers, add 6 more fiends with might to make this list more mobile, added icons to plaguebearers. Might be lacking in troops now though.. But I guess 5 letters won't make that big a difference. And crushers won't get to take advantage of multiple wounds on complex units rule with second list.
If only fiends could have icons! OI!
Will generally be playing against Space Marines, and maybe Tyranids. Any suggestions at all to either list are welcome.
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This message was edited 9 times. Last update was at 2009/03/14 16:11:30
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![[Post New]](/s/i/i.gif) 2009/03/09 21:51:03
Subject: 2000 Daemons
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[ARTICLE MOD]
Longtime Dakkanaut
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You'll want to vary your deployment depending on mission/opponent, but in general:
I'd go with GUOs + Fiends in one, and 3x Soul Grinders in the other. Then mix and match depending on matchup, although I think you'll want to have the bloodcrushers together more often than not.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/03/10 14:23:47
Subject: Re:2000 Daemons
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Cultist of Nurgle with Open Sores
Connecticut
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Hmm I hadn't considered anything like that, however why do you suppose the soul grinders should come in second when they can offer fire support? Or is it simply because it would evenly split apart the army from the GUOs + Fiends?
Thanks for the input. Any other suggestions on the list itself?
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![[Post New]](/s/i/i.gif) 2009/03/10 18:36:00
Subject: 2000 Daemons - Which list is better?
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Twisting Tzeentch Horror
Golden, CO
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Give the GUOs touch as well, nothing beat wounding on 2s with rerolls against most people! I also might suggest Tongue instead of Phlegm on the Grinders.
I like the second list, but think that you really only need two smaller units of Plaguebearers, perhaps 7 or 8. That, combined with stripping Might from the fiends, might give you enough to take an additional squad of Bloodletters. Both lists are fairly close though.
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![[Post New]](/s/i/i.gif) 2009/03/10 19:00:11
Subject: 2000 Daemons - Which list is better?
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Dakka Veteran
Huntsville, AL
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GUOs come standard with touch.
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![[Post New]](/s/i/i.gif) 2009/03/10 19:03:51
Subject: Re:2000 Daemons - Which list is better?
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Cultist of Nurgle with Open Sores
Connecticut
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Second list seems to be the way to go indeed ;P
Noxious touch would indeed be nice, but only as a points filler as it seems to be fairly unnecessary. What do you mean about rerolls against most people though?
As far as phlem vs tongue goes, I'm afraid this is nonnegotiable ;P Phlem is in every way more beneficial, especially to an army like this where every unit except the plague bearers is is fairly anti-tank capable. Not to mention Phlem can arguably take out tanks, although not as well, but then that's what the following 5 S10 attacks on back armour are for, as well as the 2 MCs, and the might on the fiends.
I do however like the idea of taking another squad of bloodletters, in which case I may drop 2 plaguebearers and their icons, as well as 2 bloodcrushers then giving them icon/instrument, in order to take a second squad of letters.
Thanks for the input.
EDIT:
Clay Williams wrote:GUOs come standard with touch.
Ah that's right! He had me fooled too, TY for reminding me what a sick unit GUOs are. But I'm still curious what he meant by rerolls against most people?
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This message was edited 2 times. Last update was at 2009/03/10 19:07:33
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![[Post New]](/s/i/i.gif) 2009/03/10 19:14:01
Subject: 2000 Daemons - Which list is better?
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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i would drop out the fiends from list 1 and swap out a GUO for Ku'gath, then spend the remaining points on bolstering the crusher units if possible.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/03/10 20:24:42
Subject: 2000 Daemons - Which list is better?
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Twisting Tzeentch Horror
Golden, CO
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Poison gives rerolls to wound if your S is equal to or higher than their T. And I forgot they have Touch automatically, I don't use GUOs in my Daemon armies!
My argument for tongue vs phelgm is as so: You have multiple units that can take out the targets that phlegm does, namely units like space marines and other large groupings. I'd say every unit as is can successfully attack the units that Phlegm would be good against. However, against tanks, particularly fast-moving tanks, you will struggle to hit them in close combat. Even if you do, most likely the troops inside are fine and will hit you on the following turn. Against walkers, especially Ironclads, the only thing you could really throw at them would be the GUOs. On the other hand, Tongue allows you to take out fast moving vehicles, as well as troop transports, in the SHOOTING phase, allowing your units to charge their passengers in the same turn. Keep in mind too that the Grinder still has Vomit and the Harvester, should you need some anti-infantry firepower.
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![[Post New]](/s/i/i.gif) 2009/03/10 21:12:08
Subject: 2000 Daemons - Which list is better?
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Cultist of Nurgle with Open Sores
Connecticut
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tzeentchling wrote:Poison gives rerolls to wound if your S is equal to or higher than their T. And I forgot they have Touch automatically, I don't use GUOs in my Daemon armies!
OMFG, I had no idea, that's amazing lawl! Well not that amazing for GUOs since they autowound on 2+, but still! Definitely using these guys without a doubt haha. I guess that means that Plaguebearers can reroll their 4+s?? And Typhus can reroll his nurgle daemon weapon? As long as what they both attack has 4- T? Sick!
Man I really need to read the rules more carefully... LoL
As far as the tongue thing goes, I still don't think I really need this option, but your thoughts are considered. Land Raiders are really the only thing I'd see myself having trouble with as Fiends should be perfectly capable of taking out dreads. Ironclads might be difficult indeed, but still penetratable on a max roll (6 for rending and 5 or 6 for extra pen), but that's what the might on the one is for. If it comes down to it GUOs and Grinders should be more than enough in close combat against Land Raiders and Ironclads. The shooting phase pop would be nice however, but I'm not sure it's worth giving up watching any one unit get entirely vaporized by 2 phlems ;P
I take back what I said about this being non-negotiable as your reply does have good substance and reasoning. I guess I'll choose depending on if it's a tournament or not, since it's not something that need's to be modeled ;P
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![[Post New]](/s/i/i.gif) 2009/03/14 16:10:54
Subject: Re:2000 Daemons - Which list is better?
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Cultist of Nurgle with Open Sores
Connecticut
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Revised list after consideration..
330
GUO - Flies
GUO - Flies
520
5 Fiends - Might
5 Fiends - Might
5 Bloodcrushers
670
10 Plague Bearers - Icon
10 Plague Bearers - Icon
10 Bloodletters
10 Bloodletters
480
Soulgrinder - Phlem
Soulgrinder - Phlem
Soulgrinder - Phlem
And there you have it. Should actually be slightly cheaper as well and work a whole heck of a lot better for when I want to make 500-1000-1500 pt armies as well. Only thing I'm still considering is using tongue on the grinders, but I can always play test that ;P
Please let me know what you think.
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![[Post New]](/s/i/i.gif) 2047/07/22 08:17:26
Subject: 2000 Daemons - Revised
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Jovial Plaguebearer of Nurgle
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Looks nice just 1 question
How are you going to divide the waves (i'm new to daemons)?
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"When life gives you lem-BLOOD FOR THE BLOOD GOD"
1500 pt nurgle daemons bleeeeh 2/0/2 but what fun they are when they win |
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![[Post New]](/s/i/i.gif) 2009/03/15 02:13:40
Subject: 2000 Daemons - Revised
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[ARTICLE MOD]
Longtime Dakkanaut
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It's probably worth dropping a few plaguebearers to get full upgrades on the crushers.
Plaguebearers really don't do anything except not die, and there really isn't that much of a difference in survivability between 7 and 10 plaguebearers.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/03/15 16:13:56
Subject: 2000 Daemons - Revised
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Jovial Plaguebearer of Nurgle
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I play mostly nurgle and using 10 plageubearers seems to be just the right amount because they are a hilarious unit to congo line objectives with because you can go to ground, and oh, i can't move into coherency and I'm fearless? i guess that's too bad for you while i hold 2 objectives with 2 models in 1 unit
would at least drop the icons on them for upgrades on the crushers, tho, i will agree with that much.
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The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! |
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![[Post New]](/s/i/i.gif) 2009/03/17 17:59:19
Subject: Re:2000 Daemons - Revised
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Cultist of Nurgle with Open Sores
Connecticut
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Seems the popular advice is to give the Crushers full upgrades after all, and possibly remove some plague bearers. I suppose if I were to do something like that the list would be a bit more like this ..
330
GUO - Flies
GUO - Flies
520
6 Fiends - Might
6 Fiends - Might
6 Bloodcrushers - Icon, Rending, Instrument
670
7 Plague Bearers
7 Plague Bearers
10 Bloodletters
10 Bloodletters
480
Soulgrinder - Phlem
Soulgrinder - Phlem
Soulgrinder - Phlem
In which case I'd be able to afford the extra fiends and crushers I wanted so badly and all their upgrades  at the expense of 6 plague bearers and their icons. Now I can focus on pure annihilation and use plague bearers solely for objectives alone since they can't have flies  However I'm sure I'll go with the most previous army I listed first to see how it all goes, until it's completely built, then expand from there to this (not much of an expansion).
As far as splitting and fielding, to answer deffskullz, I'd probably do something symmetrical like this .. (1) GUO, Fiend, Crusher, PB, BL, SG and (2) GUO, Fiend, PB, BL, 2xSG. If not I MIGHT do something sort of similar to Centurian99's suggestion earlier like (1) 2xGUO, 2xFiend, Crusher, PB and (2) PB, 2xletter, 3xSG. But probably not.
And again I say I wish Fiends could have Icons! And that plaguebearers could have flies!
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