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Made in eu
Jovial Plaguebearer of Nurgle





Europe

I have had some argument with my necron and IG friends.... and you can guess what my friends oppinion is....

Im I allowed to do a armor save with the affected Nob when using the boss pole?

/Martin

This message was edited 3 times. Last update was at 2009/03/13 10:50:40


8500p Plague Marines
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Made in us
Hardened Veteran Guardsman



Phoenix

No.
   
Made in eu
Jovial Plaguebearer of Nurgle





Europe

: (

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Hardened Veteran Guardsman



Phoenix

I wish I could get an armour save when My Commissar pops off that poor pip commander when he fails his check, but it aint happening, sorry. They're instant casaulties.
   
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Brighton, Uk

Doesn't it say causes a wound? Wounds allow saves unless stated they ignore certain saves so yes you can. That's how it was worked out before on Dakka (this has come up before a while ago).

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While the rulebook is not clear on this most people assume you get saves against all wounds (not just ones caused by shooting or close combat) unless the description says otherwise.

So you get a save vs boss pole wounds.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

a94marbo wrote:Im I allowed to do a armor save with the affected Nob when using the boss pole?


Yep. The Bosspole simply states that you "inflict a wound on that unit" with nothing saying that this wound ignores armour saves.

Commissars, on the other hand, VERY clearly state that the model is automatically executed, and removed as a casualty. The two are not related.

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Ork Codex, page 92. "Each time a unit with a Bosspole fails a morale test you may choose to inflict a wound on that unit (not on the model with the Bosspole) in order to re-roll that Morale test."

There's nothing in there about ignoring the armor save or removing a model. All it does is give the unit a wound which cannot be allocated to the Nob.


According to the rulebook, page 20
"Before he removes any models as casualties, the owning player can test to see whether his troops avoid the damage by taking a saving throw."

Regardless of source, a wound like this has a saving throw unless it is specifically disallowed. This is most often done with high AP weapons, power weapons, or monstrous creatures.

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Poxed Plague Monk



Wichita, KS

Minimax put it perfectly. You are allowed to take a save from the bosspole wound, although it cannot be on the Nob himself. Otherwise, you get your normal armor save. (I've made the save several times!!) Until this is FAQ'd (which I don't see happening because it's pretty clear cut) I'm going to continue to take an armor save. M

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Made in eu
Jovial Plaguebearer of Nurgle





Europe

Gitzbitah wrote:Ork Codex, page 92. "Each time a unit with a Bosspole fails a morale test you may choose to inflict a wound on that unit (not on the model with the Bosspole) in order to re-roll that Morale test."


"Each time", does that mean that I can use the boss pole unlimited times in a row until I run out of boys?

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Gah that is gay. You would think a guardsmen can act dead for at least a minute and then transfer to a new unit :(

Oh well, gogo 6+!
   
Made in se
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a94marbo wrote:
Gitzbitah wrote:Ork Codex, page 92. "Each time a unit with a Bosspole fails a morale test you may choose to inflict a wound on that unit (not on the model with the Bosspole) in order to re-roll that Morale test."


"Each time", does that mean that I can use the boss pole unlimited times in a row until I run out of boys?

No roll may ever be re-rolled more than once. See page 2 of the rulebook for reference.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in de
Dakka Veteran




This is from the Ork FAQ

Q. Are saves allowed against wounds caused by
rolling a ‘1’ for the ‘Waaagh!’ fleet roll? Or by a
Bosspole’s re-roll?
A. Armour and invulnerable saves are allowed.
These are just the same as wounds suffered in
close combat from a normal weapon (actually, a
big green fist…).


You would think that after 11 responses, someone would check the online FAQ....

This message was edited 1 time. Last update was at 2009/03/13 15:23:29


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AffliKtion wrote:Gah that is gay. You would think a guardsmen can act dead for at least a minute and then transfer to a new unit :(

Oh well, gogo 6+!


Have someone shoot you in the head and we'll see how much acting you're doing. The Commissar isn't taking a potshot at the guy, he's executing him(generally Commissars stand very close to the Officer/NCO they're assigned to to give moral support/tactical advice and "remind" them of certain protocols).

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padixon wrote:This is from the Ork FAQ

Q. Are saves allowed against wounds caused by
rolling a ‘1’ for the ‘Waaagh!’ fleet roll? Or by a
Bosspole’s re-roll?
A. Armour and invulnerable saves are allowed.
These are just the same as wounds suffered in
close combat from a normal weapon (actually, a
big green fist…).


You would think that after 11 responses, someone would check the online FAQ....


Actually, I thought it was protocol not to check the FAQ until some point after the thread hit its second page.


Eric

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Glendale, AZ

Now that it's been done, Protocol tells us that TFG will show up and remind us that the FAQ isn't anything more than a suggestion.

This message was edited 1 time. Last update was at 2009/03/13 21:35:06


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Made in gb
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padixon wrote:This is from the Ork FAQ

Q. Are saves allowed against wounds caused by
rolling a ‘1’ for the ‘Waaagh!’ fleet roll? Or by a
Bosspole’s re-roll?
A. Armour and invulnerable saves are allowed.
These are just the same as wounds suffered in
close combat from a normal weapon (actually, a
big green fist…).


You would think that after 11 responses, someone would check the online FAQ....

Actually my good sir, unless specified as Errata FAQ's are nothing more than "House Rules" and therefore hold no weight in a rules discussion.

Happy now Lordhat?

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Glendale, AZ

Yup, Procedure is satisfied. We can all go home happy in the knowledge that yet another question wasn't answered to anyone's satisfaction.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in gb
Hanging Out with Russ until Wolftime







Well actually RaW it lets you take an armour save. It says wound, not unsaved wound.

The FAQ is just a reminder, not a ruling, since the ruling cannot be disputed

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I haven't studied this issue too hard but I believe RAW you only take saves from wounds caused by shooting and close combat and when you are specifically told to.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in gb
Hanging Out with Russ until Wolftime







No thats wrong. You always take saves against wounds unless told not to.

Otherwise every single non-power CCW in the game would have to say "You may take armour saves against this weapon"

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Phoenix

Platuan4th wrote:
AffliKtion wrote:Gah that is gay. You would think a guardsmen can act dead for at least a minute and then transfer to a new unit :(

Oh well, gogo 6+!


Have someone shoot you in the head and we'll see how much acting you're doing. The Commissar isn't taking a potshot at the guy, he's executing him(generally Commissars stand very close to the Officer/NCO they're assigned to to give moral support/tactical advice and "remind" them of certain protocols).


Yeah, I'm sure a Nob misses with his Big Choppa Chain Axe/Power Klaw, give me a break...
   
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Biloxi, MS USA

AffliKtion wrote:Yeah, I'm sure a Nob misses with his Big Choppa Chain Axe/Power Klaw, give me a break...


Hitting someone with a pole or backhanding them with the flat of your axe is a much different experience than shooting them in the face.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
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St. Louis, MO

Aff, try looking at it differently.

A Nob or Warboss isn't a Commissar.

The Nob knows he doesn't need to kill someone to scare the others into submission. He just needs to cuff one in the back of the head hard enough to knock some sense into him. If he does that, mob mentality kicks in, and the rest follow.

Orks like fight. Fight like Orks. They just need a reminder sometimes.

Eric

Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 
   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Webbe wrote:I haven't studied this issue too hard but I believe RAW you only take saves from wounds caused by shooting and close combat and when you are specifically told to.



And RAW non-shooting or CC wounds don't instruct you to remove models either, so technically they do nothing.


I was actually planning on making a post regarding this exact subject (wounds generated outside of shooting and CC and how exactly people handle resolving them). The only problem is that it is really too big an issue to fit into a single poll. I'd need to break it down into several polls to really cover it completely.





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yakface wrote:
Webbe wrote:I haven't studied this issue too hard but I believe RAW you only take saves from wounds caused by shooting and close combat and when you are specifically told to.
And RAW non-shooting or CC wounds don't instruct you to remove models either, so technically they do nothing.

True that. I wish GW wrote more general rules for wounding, saving and removing casualties instead of having them in the shooting and close combat sections.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
 
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