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Made in gb
Freaky Flayed One




England

Im in a horrible state of confusion, fantasy models dont appear to have any armour saves, in fact in my vampire counts armybook pretty much nothing has an armour save. But then what is the point of shields or heavy armour as listed in profiles.

Am i missing something?

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Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

light armour - 6+ save
heavy armour - 5+ save
plate / chaos / most other specials - 4+

this is the base save, a shield will add a further 1 to that, so light armour with shield would confer a 5+ save.

should have the options listed for the armour and shields though.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Widowmaker





Virginia

stuff stacks so the armor save isn't listed like in the 40k books

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Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

your best bet is to just flick through the rule book in the weapon / armour section and have a look at the stuff.
there are alot more changes in WHFB than there is 40k, but i think it works better

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

For the most part, armor isn't an option for most models in 40k, so the save is part of a model's profile. In WHFB, it's much more varied.

She/Her

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Made in us
Longtime Dakkanaut




Cherry Hill, NJ

I agree with JD, looking through the rules for armor and weapons in the rulebook will give you a good idea of how armor works in Fantasy.
   
Made in us
Regular Dakkanaut



carson city nv

Top of page 30 of the book. Fantasy varies armour and shields to increase armour saves. Mounting people also gives them more of a save, I guess the height or movement increases their chance of living. Then you add in the modifiers like strenght of the weapon bearer or the strenght of the weapon.

garythewargamer  
   
 
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