Switch Theme:

Small fixes to the allmighty coversave  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

How about some silly ideas my tired brain cooks up: Any troop or elite choice may buy these upgrades for their standard equip rapid fire, pistol and assault armaments. Allowing on heavy weapons is good because it means more violence, it's bad because if the heavy weapon grant coverbonus, it becomes a tactical choice to stay in terrain or not.

Points cost, very approcimately per MEQ-model in the squad.

3p Red dot laser sight: Forces your target to reroll successfull coversaves from area terrain.
3p Full Metal Jacket ammunition: Forces your target to reroll successfull coversaves due to intervening models from that faction. Your allies can still be in the way for your shots.
3p Motion tracker: Forces your target to reroll successfull coversaves if they moved last turn.

I imagine these could be interesting. Feedback please

This message was edited 1 time. Last update was at 2009/03/16 04:03:44


 
   
Made in gb
Mutilatin' Mad Dok






Cherry Hill, NJ

I am not a fan of these modifications. They are overpriced, overpowered and only situationally useful.

They are overpriced because they will add 30 pts per upgrade to a full squad of marines. They are overpowered because rerolling a coversave means you kill 75% of what you hit on average instead of 50% (assuming 4+ coversave), and clearly to get any mileage out of these, if you dont know the list you are playing before you build your list, you are going to need all of them.

Edit; in some ways the overpricing and situational usefulness helps counter the overpowering nature, but in others they are still a thousand dollar glass hammer.

This message was edited 1 time. Last update was at 2009/03/16 15:44:35




 
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

You are peobably right. And they'll cause a lot more dicerolling. I'll keep the ideas for the equipment around for necromunda type scenarios.
   
Made in us
Longtime Dakkanaut




St. George, UT

I still say, reduce the generic cover save back to a 5+ and all will be good. No new toys needed.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
 
Forum Index » 40K Proposed Rules
Go to: