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![[Post New]](/s/i/i.gif) 2009/03/16 14:23:58
Subject: Tactical Squads lots of 'em
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Adolescent Youth with Potential
Iraq
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Ive been messing around play testing different armies. And I started wondering what you play space marines why not take all your troop choices. I had an idea of taking 6 tactical squads of 10 marines Flamer and MM. 3 with power weapons and 3 with power fist. And drop them in Razorbacks with Heavy Bolters.
Just looking for a word why or why not people field 6 tac squads.
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![[Post New]](/s/i/i.gif) 2009/03/16 14:26:39
Subject: Tactical Squads lots of 'em
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Avatar of the Bloody-Handed God
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Generic roled marines look generic D:
they are boring to look at, thus the reason
why i would never field just marines no matter
how good they are.
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2009/03/16 15:14:03
Subject: Re:Tactical Squads lots of 'em
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Morphing Obliterator
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Most of the time, people dont use the full 6 tacticals because there are just better things to have. Since they have the ability to combat squad, 3 tacticals is usually the most you'll ever need. While they have a good save and good Ld, they dont give you much firepower or assault ability, to its better to spend the points remaining on other things like terminators/landraider/sternguard. The most I will ever take is 4 tac squads, and thats more for fluff reasons than anything else.
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2009/03/16 16:13:25
Subject: Tactical Squads lots of 'em
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Fixture of Dakka
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Group the Flamers and Meltas together, don't split them in each. I'm doing this with Chaos with awesome results. 60 shots or up to 120 shots is a lot of firepower. Dunno the cost on razorbacks (might be ineffecient) but you could buy them for each squad and just let them sit back and support fire as well. A lot of anti-horde stuff like templates or scatter lasers that would wipe out other hordes you still get a save against, too. Good stuff
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Worship me. |
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![[Post New]](/s/i/i.gif) 2009/03/16 17:37:22
Subject: Tactical Squads lots of 'em
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Ladies Love the Vibro-Cannon Operator
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Well, Tactical squads are the jack of all trades, but the master of none.
I'd take 3 or 4 troop units, not more, and fill the rest with units that can give shooty support and cc specialists.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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